|
|
fca945736b
|
uid fmt
|
2025-02-24 09:02:06 -06:00 |
|
|
|
2a93940bff
|
remove u128
|
2025-02-24 08:50:37 -06:00 |
|
|
|
f0834c203f
|
prediction progress
|
2025-02-23 04:18:14 -06:00 |
|
|
|
4d419da97b
|
gstat
|
2025-02-23 03:23:17 -06:00 |
|
|
|
ca731215ee
|
determine contacts from uid combination
|
2025-02-23 02:50:50 -06:00 |
|
|
|
9723530ad9
|
rename ent 'net' -> 'sync'
|
2025-02-23 02:19:03 -06:00 |
|
|
|
d35c951d43
|
netid -> uid
|
2025-02-23 02:14:06 -06:00 |
|
|
|
1dc1c42678
|
prediction progress
|
2025-02-22 23:20:42 -06:00 |
|
|
|
ba12d5677a
|
prediction progress
|
2025-02-22 16:07:55 -06:00 |
|
|
|
34713e0c03
|
ent handle string formatting
|
2025-02-22 11:50:01 -06:00 |
|
|
|
835762fb5c
|
entity debug info. keep old local handles when translating.
|
2025-02-22 10:34:06 -06:00 |
|
|
|
d05ecbabb9
|
prediction progress
|
2025-02-21 19:46:04 -06:00 |
|
|
|
4d8819d3ee
|
prediction progress
|
2025-02-21 18:07:17 -06:00 |
|
|
|
27f49512d6
|
prediction progress
|
2025-02-20 18:24:22 -06:00 |
|
|
|
e0dee3e9e8
|
sim snasphot store -> client refactor
|
2025-02-20 17:16:36 -06:00 |
|
|
|
044fc1db9d
|
prediction progress
|
2025-02-20 13:55:39 -06:00 |
|
|
|
b8119c9ef9
|
comment
|
2025-02-19 18:59:19 -06:00 |
|
|
|
6427f559ca
|
prediction progress
|
2025-02-19 18:55:00 -06:00 |
|
|
|
4172808fe2
|
prediction progress
|
2025-02-19 17:32:24 -06:00 |
|
|
|
cb05b707f0
|
store publish dt in snapshot
|
2025-02-19 13:49:07 -06:00 |
|
|
|
a5bbdffbe3
|
better render time determination
|
2025-02-19 13:33:54 -06:00 |
|
|
|
80ed6a7852
|
sim ctx decoupling progress
|
2025-02-19 10:00:44 -06:00 |
|
|
|
b049a56a28
|
faster app shutdown
|
2025-02-19 08:51:20 -06:00 |
|
|
|
8e5b2bd773
|
sim ctx decoupling progress
|
2025-02-19 08:22:04 -06:00 |
|
|
|
3204e97dcf
|
sim ctx decoupling progress
|
2025-02-18 13:49:40 -06:00 |
|
|
|
253104b2ce
|
sim ctx decoupling progress
|
2025-02-18 11:14:41 -06:00 |
|
|
|
f6aa25760e
|
sim ctx decoupling progress
|
2025-02-14 17:01:44 -06:00 |
|
|
|
bc2dccb872
|
circular player collider
|
2025-02-14 14:05:14 -06:00 |
|
|
|
9bccd4eae3
|
add sampled profiling build option
|
2025-02-14 12:23:49 -06:00 |
|
|
|
440a051dba
|
fix out-of-scope stack memory use
|
2025-02-14 12:23:26 -06:00 |
|
|
|
be5d10e2b0
|
replace byteio with bitbuff
|
2025-02-13 17:15:23 -06:00 |
|
|
|
6d58619fbe
|
comment
|
2025-02-12 12:30:45 -06:00 |
|
|
|
f1985c5815
|
level clear test
|
2025-02-12 11:18:56 -06:00 |
|
|
|
98c70b46ba
|
fix bug in host final chunk data len
|
2025-02-12 08:34:15 -06:00 |
|
|
|
ff0fbf0878
|
crappy delta encoding test
|
2025-02-11 19:31:06 -06:00 |
|
|
|
fd550a7119
|
refactor ent store into snapshot
|
2025-02-11 12:52:56 -06:00 |
|
|
|
e1a1006b32
|
refactor client store into snapshot
|
2025-02-11 12:07:38 -06:00 |
|
|
|
46c7414f71
|
more timing debug info
|
2025-02-11 08:22:34 -06:00 |
|
|
|
dcbabbdfd1
|
fix precise sleep inaccurate because scheduler period not set
|
2025-02-10 16:37:32 -06:00 |
|
|
|
65211946e0
|
decrease rendering latency by incrementing smooth time by initial guess
|
2025-02-10 16:08:35 -06:00 |
|
|
|
f04a81fbb0
|
re-add lerping via snapshot interpolation
|
2025-02-10 15:22:19 -06:00 |
|
|
|
cd38ab4fbf
|
another buddy fix
|
2025-02-09 16:25:59 -06:00 |
|
|
|
110e28119c
|
fix dbg drag local point
|
2025-02-09 15:36:46 -06:00 |
|
|
|
f000bd7e65
|
progress & fix buddy bug
|
2025-02-09 15:22:43 -06:00 |
|
|
|
6fa3517d7a
|
re-add networked debug drag
|
2025-02-09 11:13:36 -06:00 |
|
|
|
eee5945954
|
differentiate client entities
|
2025-02-08 17:11:04 -06:00 |
|
|
|
16e8bb0dca
|
command line arg passthrough
|
2025-02-08 12:40:59 -06:00 |
|
|
|
ed66382fd6
|
migrate sim global state to ctx structure
|
2025-02-08 12:00:27 -06:00 |
|
|
|
5f75b765c3
|
allocate client channel lookup buckets before store
|
2025-02-08 10:12:05 -06:00 |
|
|
|
d9ebdc4df2
|
rename 'entity' -> 'sim_ent'
|
2025-02-08 10:07:49 -06:00 |
|
|
|
01274013e6
|
rename 'client' -> 'sim_client'
|
2025-02-08 09:52:31 -06:00 |
|
|
|
4cbc6b6d59
|
rename 'game' -> 'sim'
|
2025-02-08 09:45:32 -06:00 |
|
|
|
b9ec028bfa
|
reduce host msg timeout to 0.1
|
2025-02-08 09:38:32 -06:00 |
|
|
|
ca664ac291
|
memory & network usage statistics
|
2025-02-08 09:28:38 -06:00 |
|
|
|
a78c5e1a47
|
networking progress
|
2025-02-08 07:06:56 -06:00 |
|
|
|
78ace4b38a
|
buddy progress
|
2025-02-07 19:17:27 -06:00 |
|
|
|
6f7c19e053
|
host function profiling
|
2025-02-07 15:52:41 -06:00 |
|
|
|
72728e6a98
|
host progress
|
2025-02-07 15:18:36 -06:00 |
|
|
|
d13a7c70e7
|
host progress
|
2025-02-07 10:56:37 -06:00 |
|
|
|
808edf6e57
|
user game network communication beginning to work
|
2025-02-06 20:33:40 -06:00 |
|
|
|
84e64b5cce
|
host progress
|
2025-02-06 16:13:28 -06:00 |
|
|
|
627f736345
|
host progress
|
2025-02-06 14:32:06 -06:00 |
|
|
|
a80eff9e39
|
host progress
|
2025-02-03 19:54:06 -06:00 |
|
|
|
062285b1b3
|
socket progress
|
2025-01-31 10:26:07 -06:00 |
|
|
|
d7f1ac06cb
|
remove buffer struct, use string struct instead
|
2025-01-30 15:12:26 -06:00 |
|
|
|
a1a1430fd8
|
serialize game cmds
|
2025-01-30 13:36:44 -06:00 |
|
|
|
7d0826b57b
|
give byte writer option to be backed by an arena
|
2025-01-30 11:38:35 -06:00 |
|
|
|
eea9c978c9
|
set aim joint correction rate dynamically based on dt
|
2025-01-30 11:05:38 -06:00 |
|
|
|
aaaa7deb81
|
rename timer frequency -> qpc per second
|
2025-01-30 08:50:39 -06:00 |
|
|
|
489fc8eca3
|
store sys timer start in qpc
|
2025-01-30 08:49:08 -06:00 |
|
|
|
79cc9e15e5
|
set tick sim time right before publishing
|
2025-01-29 11:39:05 -06:00 |
|
|
|
f0a25248c3
|
remove sys_timestamp, refactor into generalized i64 holding nanoseconds
|
2025-01-29 11:29:31 -06:00 |
|
|
|
a20e8eced5
|
store win32 timer start & frequency in terms of nanoseconds
|
2025-01-29 10:56:40 -06:00 |
|
|
|
4eef91dd63
|
convert sys_timestamp_t to struct
|
2025-01-29 10:22:00 -06:00 |
|
|
|
fef1d98c26
|
remove redundant cell iter check
|
2025-01-28 23:31:08 -06:00 |
|
|
|
dbd16ccd67
|
skip space cells at 0
|
2025-01-28 20:31:52 -06:00 |
|
|
|
70e2d4a935
|
fix some msvc warnings
|
2025-01-28 10:18:40 -06:00 |
|
|
|
894c2dfa26
|
release space client when entity releases. fix aabb test
|
2025-01-28 09:11:23 -06:00 |
|
|
|
dc09b65f69
|
use combined aabb test for bullet TOI
|
2025-01-27 20:00:00 -06:00 |
|
|
|
0836eec851
|
broad phase for colliders via aabb spatial hash
|
2025-01-27 19:42:17 -06:00 |
|
|
|
c200a618b0
|
collider_get_aabb & collider_test_aabb
|
2025-01-27 12:11:23 -06:00 |
|
|
|
b9bc22a019
|
profile locks
|
2025-01-26 21:29:03 -06:00 |
|
|
|
e259d5680d
|
update tracy
|
2025-01-21 21:10:15 -06:00 |
|
|
|
4a01a54a59
|
capture profiler image before present
|
2025-01-21 19:53:00 -06:00 |
|
|
|
9202fed07f
|
release vertex buffers before growing
|
2025-01-21 15:51:11 -06:00 |
|
|
|
d4327eb7bb
|
don't create empty vertex / index buffers
|
2025-01-21 15:27:35 -06:00 |
|
|
|
d4387a873a
|
formatting
|
2025-01-21 13:28:08 -06:00 |
|
|
|
75c9ff4dbd
|
rename texture shader -> triangle shader
|
2025-01-21 13:23:18 -06:00 |
|
|
|
9d745e3475
|
set minimum window size
|
2025-01-21 08:32:05 -06:00 |
|
|
|
ab6761b733
|
formatting
|
2025-01-20 14:26:12 -06:00 |
|
|
|
a2f9f58143
|
retrieve texture size dynamically
|
2025-01-20 12:03:09 -06:00 |
|
|
|
cebaed5aa5
|
refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
|
2025-01-20 11:50:18 -06:00 |
|
|
|
ceb1ac2059
|
remove gen from sys thread
|
2025-01-20 09:43:04 -06:00 |
|
|
|
c6e1450d88
|
rename viewport -> ui
|
2025-01-20 09:29:34 -06:00 |
|
|
|
3c47774e67
|
rename canvas -> cmd buffer
|
2025-01-20 09:25:32 -06:00 |
|
|
|
49ca91973a
|
declare resource as texture pointer
|
2025-01-20 09:21:34 -06:00 |
|
|
|
511783243d
|
draw ui & world to separate texture
|
2025-01-18 12:29:10 -06:00 |
|
|
|
acced9dfed
|
render to texture
|
2025-01-17 19:29:57 -06:00 |
|
|
|
a015143f5c
|
set topology per draw cmd
|
2025-01-17 14:05:01 -06:00 |
|
|
|
9549897e6b
|
fix grid offset
|
2025-01-17 11:45:12 -06:00 |
|
|
|
a5111c5b51
|
rename rand.dat -> noise.dat
|
2025-01-17 10:16:50 -06:00 |
|
|
|
d78adcb9c9
|
copy random noise resource to memory on startup
|
2025-01-17 10:14:21 -06:00 |
|
|
|
e6cea55854
|
slight renderer refactor. grid shader.
|
2025-01-16 18:04:21 -06:00 |
|
|
|
bd77959675
|
formatting
|
2025-01-16 14:45:57 -06:00 |
|
|
|
6c5183fe0a
|
merge sort typo
|
2025-01-16 14:33:13 -06:00 |
|
|
|
d2cfeed161
|
sorted layers first pass
|
2025-01-16 11:42:26 -06:00 |
|
|
|
c361becc73
|
add merge sort
|
2025-01-16 10:40:20 -06:00 |
|
|
|
81f4049f95
|
tweak player torque speed
|
2025-01-15 17:21:29 -06:00 |
|
|
|
ad7ca7d68c
|
pre-generate rand.dat file for deterministic noise. calculate shake based on world time
|
2025-01-15 14:32:36 -06:00 |
|
|
|
4c194d3b39
|
camera shake
|
2025-01-14 17:06:25 -06:00 |
|
|
|
25592d24d3
|
rework collider clipping logic
|
2025-01-13 15:58:30 -06:00 |
|
|
|
a1b8f752c9
|
working on capsule collision bug
|
2025-01-13 11:58:32 -06:00 |
|
|
|
85234c8dac
|
add random direction to blood test
|
2025-01-13 09:50:01 -06:00 |
|
|
|
ece13bc12f
|
more transparent blood
|
2025-01-13 08:51:32 -06:00 |
|
|
|
5b29d4f36e
|
bullet knockback. physics damping.
|
2025-01-13 08:46:11 -06:00 |
|
|
|
33ad436040
|
draw bullet circle in tracer
|
2025-01-13 07:53:06 -06:00 |
|
|
|
e961b6dceb
|
test out adding shooter velocity to bullet
|
2025-01-12 18:30:06 -06:00 |
|
|
|
37f10d76dd
|
working tracers
|
2025-01-12 18:23:01 -06:00 |
|
|
|
bcdd9660c2
|
comment
|
2025-01-12 16:06:24 -06:00 |
|
|
|
5026a967ff
|
config option to disable detailed collision debug
|
2025-01-12 15:36:44 -06:00 |
|
|
|
a00798fc7a
|
tracer beginnings
|
2025-01-12 11:54:48 -06:00 |
|
|
|
e70047f763
|
disable collision between bullet shooter & bullet
|
2025-01-12 09:40:33 -06:00 |
|
|
|
b66f130e9c
|
respond to collisions using callbacks rather than events
|
2025-01-12 09:11:30 -06:00 |
|
|
|
0ef72e1b23
|
disable all warnings for profiling build
|
2025-01-11 15:49:57 -06:00 |
|
|
|
bbd11d2526
|
sort hit events by dt to prevent out of order bullet hit processing
|
2025-01-11 15:09:14 -06:00 |
|
|
|
5d6835ece3
|
bullet_has_hit
|
2025-01-11 10:22:27 -06:00 |
|
|
|
0c1d6a58de
|
move phys arguments into phys_ctx
|
2025-01-10 16:05:22 -06:00 |
|
|
|
0716ebd398
|
separate physics logic from game.c
|
2025-01-10 15:44:07 -06:00 |
|
|
|
f4d8ec73e7
|
skip toi between non-bullets
|
2025-01-10 14:32:03 -06:00 |
|
|
|
1849f1143a
|
de-duplicate collider.c gjk & epa logic
|
2025-01-10 11:37:27 -06:00 |
|
|
|
02290601c3
|
cleanup collision debug leak & merge structure with contact lookup into entity lookup
|
2025-01-06 17:09:39 -06:00 |
|
|
|
6268e012f6
|
add false position method to toi root finding
|
2025-01-06 16:33:14 -06:00 |
|
|
|
967a408972
|
fix dangling constraint entities
|
2025-01-06 15:05:15 -06:00 |
|
|
|
dd4b05cbd1
|
time of impact seemingly working
|
2025-01-06 12:20:06 -06:00 |
|
|
|
1e81a7ea41
|
create collider_closest_points function
|
2025-01-06 11:41:59 -06:00 |
|
|
|
2260b1bc36
|
fix collision issue between capsule rounded edge & corners, and with reverse-winding shapes
|
2025-01-03 18:42:46 -06:00 |
|
|
|
33df739cc6
|
create separate entities for visualizing collision debug info
|
2025-01-03 17:24:34 -06:00 |
|
|
|
9981b600a8
|
draw debug movement for kinematic objects
|
2025-01-03 16:04:32 -06:00 |
|
|
|
1bbe316b20
|
kinematic flag
|
2024-12-16 12:53:52 -06:00 |
|
|
|
bac3256d1e
|
hit event testing
|
2024-12-16 12:23:58 -06:00 |
|
|
|
152656fbc5
|
create ground friction joint dynamically
|
2024-11-18 13:12:10 -06:00 |
|
|
|
bfa1f1e065
|
contact lookup, joint / contact removal
|
2024-10-30 18:34:45 -05:00 |
|
|
|
f5e45d6ba1
|
game tick continuity gen. start removing static constraint lookup
|
2024-10-30 14:47:17 -05:00 |
|
|
|
c071e17305
|
fix clip winding swap
|
2024-10-30 13:58:11 -05:00 |
|
|
|
c8b48b9537
|
object dragging via mouse joint
|
2024-10-30 10:16:09 -05:00 |
|
|
|
8eadda9931
|
store & calculate friction
|
2024-10-29 18:35:35 -05:00 |
|
|
|
c966924760
|
fix incorrect contact point calculation
|
2024-10-29 13:59:12 -05:00 |
|
|
|
d0089329e2
|
start mouse joints. separate contact creation & preparation
|
2024-10-29 13:26:32 -05:00 |
|
|
|
483a95dfca
|
testing linear movement using motor joint
|
2024-10-29 11:13:31 -05:00 |
|
|
|
c6b2a8c283
|
fix turn speed framerate dependent
|
2024-10-28 16:06:46 -05:00 |
|
|
|
161e615aa7
|
specify control torque in turns / second
|
2024-10-28 15:58:00 -05:00 |
|
|
|
5dde85a04a
|
motor joint warm starting
|
2024-10-28 15:12:23 -05:00 |
|
|
|
4e920e071d
|
motor joint
|
2024-10-28 14:33:26 -05:00 |
|
|
|
68d80de75a
|
move manifold data into 'contact_constraint' struct
|
2024-10-23 16:35:09 -05:00 |
|
|
|
59b48694e8
|
fix aim angle diff check
|
2024-10-23 15:19:18 -05:00 |
|
|
|
7708b8e5b8
|
rework transformation math functions, add separate 'world' transform functions
|
2024-10-22 15:16:34 -05:00 |
|
|
|
ed8b03941e
|
use v2_winding when clipping
|
2024-10-22 11:15:52 -05:00 |
|
|
|
55fc39fddd
|
minor tweaking
|
2024-10-15 17:47:57 -05:00 |
|
|
|
8f1422a882
|
more popping work
|
2024-10-15 14:00:03 -05:00 |
|
|
|
73b7fef768
|
more fixed up capsule collision. remove transform matrix skewing
|
2024-10-12 00:37:15 -05:00 |
|
|
|
6951fa62e3
|
popping probably fixed
|
2024-10-11 14:32:01 -05:00 |
|
|
|
687e9b8c99
|
fix atan2f causing skew drift
|
2024-10-11 11:22:33 -05:00 |
|
|
|
31082916ad
|
unevenly-scaled shape collisions working
|
2024-10-10 16:43:31 -05:00 |
|
|
|
daf1a862f5
|
more physics config defines
|
2024-10-10 13:52:57 -05:00 |
|
|
|
c193e31cce
|
only draw collider line for circles
|
2024-10-10 13:24:08 -05:00 |
|
|
|
59361a60af
|
divide warm start impulse by num contacts
|
2024-10-10 13:13:37 -05:00 |
|
|
|
9b4cfa345d
|
halve warm start impulse to reduce jitter
|
2024-10-10 10:29:35 -05:00 |
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|
|
bc19bd816d
|
gonna probably rework clipping to better support round shapes
|
2024-10-10 08:57:55 -05:00 |
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|
|
1eac05e8f1
|
re-enable collisions
|
2024-10-09 17:17:57 -05:00 |
|
|
|
f22aec28bb
|
more gjk collision work for rounded shapes
|
2024-10-09 13:05:01 -05:00 |
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|
33b32e849c
|
ignore speculative bias during relaxation for stabililty
|
2024-10-08 19:34:52 -05:00 |
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|
ac042a3306
|
rounded collisions working except for clipping
|
2024-10-08 16:01:30 -05:00 |
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|
d52effe5c1
|
wip collider shapes
|
2024-10-08 12:15:11 -05:00 |
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|
5ef8ee3f40
|
rename module gjk -> collider. remove unused gjk functions.
|
2024-10-08 07:43:45 -05:00 |
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|
|
06afe6263f
|
small formatting
|
2024-10-08 07:35:02 -05:00 |
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|
71e3d9f05f
|
fix gjk causing unstable collisions between flat diagonals
|
2024-10-05 01:03:07 -05:00 |
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|
1dde27d31b
|
fix wild collisions at low precision
|
2024-10-05 00:09:50 -05:00 |
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aac6acd18f
|
apparent stability for now
|
2024-10-04 20:15:44 -05:00 |
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|
cf911f27b7
|
soft contact testing
|
2024-10-04 09:18:09 -05:00 |
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|
3c275dfc9a
|
warm starting testing
|
2024-10-02 16:13:38 -05:00 |
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|
2758bdc394
|
friction testing
|
2024-10-02 14:17:48 -05:00 |
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|
62df86a66a
|
return un-negated normal from gjk
|
2024-10-02 11:27:52 -05:00 |
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|
acbd97aa84
|
tweaking
|
2024-09-26 17:21:51 -05:00 |
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3b21f641ad
|
calculate contact ponits outside of substeps by storing local positions
|
2024-09-25 19:36:28 -05:00 |
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|
c00d43b1de
|
resolve collisions using the new clipped contacts
|
2024-09-25 17:02:46 -05:00 |
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|
ef7ba9e77d
|
commit config.h
|
2024-09-25 17:02:20 -05:00 |
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|
a6412ba4f1
|
working face clipping along normal in gjk_contact_points
|
2024-09-24 18:55:41 -05:00 |
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|
88334f2ab1
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test midpoint contact point
|
2024-09-23 15:00:14 -05:00 |
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|
|
4b88b282df
|
fix manifold swap issue
|
2024-09-19 20:42:31 -05:00 |
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|
dbdd653ae8
|
fix epa collision not detecting when diagonals touch
|
2024-09-19 17:37:24 -05:00 |
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|
1f0c8964d0
|
skip redundant manifold based on manifold iteration
|
2024-09-19 12:50:26 -05:00 |
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|
5593db5202
|
replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers'
|
2024-09-19 12:15:55 -05:00 |
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|
eed68f04cd
|
accumulate impulses
|
2024-09-19 12:11:00 -05:00 |
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|
|
7b37f78b1e
|
use shortcut-gjk for gjk_contact_points
|
2024-09-19 10:27:50 -05:00 |
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|
|
41d56ac13c
|
more physics testing (separate logic to functions & re-calculate constraint depth each iteration)
|
2024-09-18 20:07:58 -05:00 |
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|
|
d14207959b
|
more physics testing
|
2024-09-18 14:46:40 -05:00 |
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|
|
be2f15d1a8
|
accumulated impulse testing
|
2024-09-17 14:58:40 -05:00 |
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|
|
b717a38b13
|
contact testing
|
2024-09-17 12:44:54 -05:00 |
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|
|
3ed16a426b
|
minor cleanup
|
2024-09-13 15:27:46 -05:00 |
|
|
|
e8bc83df3a
|
revert to returning contact pairs from gjk
|
2024-09-13 12:12:57 -05:00 |
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|
|
1d7f9be8b4
|
use midpoint of clipped gjk contact faces
|
2024-09-13 11:29:41 -05:00 |
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|
|
14958a8449
|
gjk contact pair testing
|
2024-09-12 18:36:04 -05:00 |
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|
|
a946583bc8
|
more physics testing
|
2024-09-12 15:36:20 -05:00 |
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|
|
ea56dab9bf
|
kinda working physics
|
2024-09-11 16:22:04 -05:00 |
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|
|
2012d0705d
|
start on glitchy collision resolution
|
2024-09-11 13:59:56 -05:00 |
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|
|
e3055062e6
|
angular velocity testing
|
2024-09-10 16:11:39 -05:00 |
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|
|
a0600fc419
|
revert to using euler integration
|
2024-09-10 14:14:56 -05:00 |
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|
|
8177754821
|
revert to non-swept epa
|
2024-09-10 13:56:26 -05:00 |
|
|
|
8050c39496
|
minor cleanup
|
2024-09-09 12:08:28 -05:00 |
|
|
|
5c03288c53
|
formatting
|
2024-09-09 10:56:54 -05:00 |
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|
|
14163d2a09
|
semi working sweeping collision along velocity
|
2024-09-06 16:00:44 -05:00 |
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|
|
11759dc6cd
|
better direction gjk testing (still bugged since edge is furthest in velocity rather than closest projected, even though point is now correctly projected from end of velocity ray)
|
2024-09-05 09:16:01 -05:00 |
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|
|
f608000b85
|
re-add/enable gjk debug visualization
|
2024-09-04 10:26:04 -05:00 |
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|
|
8c36552659
|
collision resolution testing (janky bc angular velocity not taken into account)
|
2024-09-03 17:00:40 -05:00 |
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|
|
9cb34ea1cd
|
gjk.c & gjk.h
|
2024-09-03 15:59:06 -05:00 |
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|
|
c3b96d1597
|
join logic for gjk expansion into one function
|
2024-09-03 14:30:42 -05:00 |
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|
|
beccc17b7f
|
working gjk penetration direction test
|
2024-09-03 12:04:22 -05:00 |
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|
|
d735ff8fc8
|
fix closest points janky when shape edges aligned
|
2024-08-30 19:57:34 -05:00 |
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|
|
657d8206fc
|
fix alt key handling in win32 message loop
|
2024-08-30 19:50:18 -05:00 |
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|
|
987842e130
|
working depth points for colliding gjk
|
2024-08-30 18:22:48 -05:00 |
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|
|
ed1a788821
|
gjk closest point working for non-colliding entities
|
2024-08-30 17:15:26 -05:00 |
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|
|
2fe3502cfc
|
fix gjk hang
|
2024-08-30 14:40:40 -05:00 |
|
|
|
8fd92c55a1
|
gjk expanded testing non-colliding closest face
|
2024-08-30 13:39:28 -05:00 |
|
|
|
99381f1274
|
gjk tweaks
|
2024-08-30 09:00:18 -05:00 |
|
|
|
8de566cad5
|
gjk step tweaking in debug mode
|
2024-08-29 18:46:08 -05:00 |
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|
|
7e125e864e
|
tweaking
|
2024-08-29 15:45:01 -05:00 |
|
|
|
2150d0e3c4
|
working epa test
|
2024-08-29 11:31:57 -05:00 |
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|
|
818ffa7eba
|
start on scuffed epa
|
2024-08-28 20:21:55 -05:00 |
|
|
|
36f3a3dbb6
|
replace trig functions with cephes approximations
|
2024-08-28 14:33:33 -05:00 |
|
|
|
2453ceb239
|
fixed skew & child entity interpolation (still drifting skew bug due to accumulated sin & atan2 imprecision)
|
2024-08-27 18:35:43 -05:00 |
|
|
|
1e8b6973c1
|
replace atan2 approximation with one that seems more stable
|
2024-08-26 19:21:14 -05:00 |
|
|
|
bdcc6a8c81
|
set local xform when applying child attachment
|
2024-08-26 16:13:34 -05:00 |
|
|
|
4ce85c1bef
|
skew testing
|
2024-08-26 14:48:40 -05:00 |
|
|
|
8bcc0bd356
|
working gjk test
|
2024-08-24 13:45:12 -05:00 |
|
|
|
86f1f1f6e0
|
start on scuffed gjk collision detection
|
2024-08-23 20:30:22 -05:00 |
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|
|
17f7e3daaa
|
small tweak
|
2024-08-23 13:25:23 -05:00 |
|
|
|
bd237e211b
|
divide forces by mass only once during physics sim
|
2024-08-22 13:05:43 -05:00 |
|
|
|
687ebb4eb9
|
accumulate forces and impulses in one pass
|
2024-08-22 11:33:09 -05:00 |
|
|
|
0d33c5746f
|
fix sprite log formatting
|
2024-08-21 17:50:23 -05:00 |
|
|
|
c4dd372041
|
store and calculate mass from unscaled mass instead of density
|
2024-08-21 17:17:05 -05:00 |
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|
|
c461956fb0
|
remove a debugbreak
|
2024-08-21 14:31:44 -05:00 |
|
|
|
9a2ec4ebe4
|
take mass to account when applying impulse
|
2024-08-19 19:45:12 -05:00 |
|
|
|
10c9c833ba
|
better impulse & force application
|
2024-08-19 19:20:55 -05:00 |
|
|
|
0ed2a403dc
|
impulses & forces
|
2024-08-19 15:02:41 -05:00 |
|
|
|
4b10be1b17
|
specify arena when queueing game cmds from user thread
|
2024-08-19 13:32:30 -05:00 |
|
|
|
83b0b3f255
|
start verlet integration
|
2024-08-18 22:44:55 -05:00 |
|
|
|
00560af92c
|
unlink existing parent when linking
|
2024-08-16 15:55:16 -05:00 |
|
|
|
3f98cdb669
|
remove entity_unlink_children, tweak entity_link_parent
|
2024-08-15 16:48:25 -05:00 |
|
|
|
0e658749b1
|
track key repeats in user binds
|
2024-08-15 16:18:14 -05:00 |
|
|
|
bd4e560f67
|
allow error in aim angle
|
2024-08-15 14:41:01 -05:00 |
|
|
|
f48a059397
|
weapon attachment to parent
|
2024-08-15 13:59:42 -05:00 |
|
|
|
9424c9c2c9
|
correct bullet starting point
|
2024-08-14 18:40:07 -05:00 |
|
|
|
38075e5efd
|
entity_prop_kinematic
|
2024-08-14 18:22:06 -05:00 |
|
|
|
2a357c127f
|
more bullet testing
|
2024-08-14 14:21:51 -05:00 |
|
|
|
ca6c058675
|
bullet trail testing
|
2024-08-13 19:29:03 -05:00 |
|
|
|
45c6d94009
|
more bullet testing
|
2024-08-13 16:34:31 -05:00 |
|
|
|
bcbf9c9588
|
bullet testing
|
2024-08-13 14:30:42 -05:00 |
|
|
|
cad25d24b2
|
entity release prop
|
2024-08-13 14:04:01 -05:00 |
|
|
|
52db86b012
|
entity active field
|
2024-08-13 12:58:13 -05:00 |
|
|
|
57e0d0a84a
|
begin firing/bullet work
|
2024-08-12 19:41:39 -05:00 |
|
|
|
81d02f3c80
|
debug pausing
|
2024-08-12 18:50:10 -05:00 |
|
|
|
ccbfc22e84
|
fix camera debug rect not drawing
|
2024-08-12 18:02:02 -05:00 |
|
|
|
065986384e
|
move separate game updates into individual iterations
|
2024-08-12 18:00:11 -05:00 |
|
|
|
c0517a7df6
|
rename next_tick -> tick
|
2024-08-12 16:20:36 -05:00 |
|
|
|
b629f53f16
|
formatting
|
2024-08-12 16:15:31 -05:00 |
|
|
|
e6d3506035
|
rename published_tick & world -> prev_tick & next_tick
|
2024-08-12 15:27:35 -05:00 |
|
|
|
787bb9e0d1
|
mark published tick entity store read only
|
2024-08-12 15:18:51 -05:00 |
|
|
|
192d5db2a5
|
arena_set_readwrite
|
2024-08-12 15:04:27 -05:00 |
|
|
|
d17727c133
|
minor cleanup
|
2024-08-09 23:13:24 -05:00 |
|
|
|
1125015ff7
|
weapon triggering testing
|
2024-08-09 22:57:38 -05:00 |
|
|
|
911208a926
|
triggering beginnings.
|
2024-08-09 22:27:02 -05:00 |
|
|
|
f5400b0205
|
equip/fire beginnings. player input cmd change.
|
2024-08-09 21:03:51 -05:00 |
|
|
|
094b64078b
|
add (UNUSED) after lock assertions
|
2024-08-09 15:02:13 -05:00 |
|
|
|
dbeb0f0f72
|
only re-calculate all xforms before publishing game tick
|
2024-08-08 14:23:18 -05:00 |
|
|
|
a7d8e19784
|
use pivot dir to determine sprite transform rotation.
|
2024-08-08 13:38:25 -05:00 |
|
|
|
28af2c9fc9
|
potentially fixed entity release function
|
2024-08-07 16:36:33 -05:00 |
|
|
|
8afeea3b9a
|
store user player aim as active camera focus
|
2024-08-07 14:40:09 -05:00 |
|
|
|
0f113f640f
|
child xform fixes
|
2024-08-07 14:13:06 -05:00 |
|
|
|
f5e28a04af
|
add entitity_get/set_xform functions
|
2024-08-07 11:48:19 -05:00 |
|
|
|
91f7299274
|
re-enable test entities at start
|
2024-08-06 22:16:18 -05:00 |
|
|
|
f8549618bb
|
await sprite sheet in game thread
|
2024-08-06 18:11:04 -05:00 |
|
|
|
38a2478325
|
fix updates not ran on new entities added from game commands
|
2024-08-06 17:58:52 -05:00 |
|
|
|
bac9d797b9
|
fix entity gen comparison
|
2024-08-06 16:05:29 -05:00 |
|
|
|
53ae299816
|
add root entity. release children with parent.
|
2024-08-06 15:09:57 -05:00 |
|
|
|
3776c2fab0
|
calculate store offset at compile time
|
2024-08-06 14:25:46 -05:00 |
|
|
|
c7ee34037a
|
begin entity xform tree refactor
|
2024-08-06 13:44:24 -05:00 |
|
|
|
bda472d15e
|
update tim test image
|
2024-08-05 13:10:15 -05:00 |
|
|
|
3049e02b57
|
working aim from hold slice correctly
|
2024-08-05 13:01:15 -05:00 |
|
|
|
630afc411b
|
fix asin & acos swapped
|
2024-08-05 00:24:00 -05:00 |
|
|
|
c25afa72b9
|
implement partially broken slice based aiming
|
2024-08-01 14:47:37 -05:00 |
|
|
|
91d7812f8a
|
rename rel_xform -> exform. world_xform -> xform_world. sprite_quad_xform -> sprite_xform_world. add rel sprite_xform field.
|
2024-08-01 13:10:37 -05:00 |
|
|
|
219acd3927
|
calculate sprite xform from world xform, and add calculation to world xform recurse step
|
2024-08-01 12:43:49 -05:00 |
|
|
|
5c51b555b2
|
fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices
|
2024-07-31 20:01:43 -05:00 |
|
|
|
fd3ab6146b
|
calculate sprite xform from pivot in game thread
|
2024-07-31 18:20:31 -05:00 |
|
|
|
1dd8a4d659
|
store slices & spans in array
|
2024-07-25 13:04:12 -05:00 |
|
|
|
6193d80983
|
sprite slice rays
|
2024-07-24 15:18:50 -05:00 |
|
|
|
a314f1b8f4
|
ase slice parsing first pass
|
2024-07-23 14:15:02 -05:00 |
|
|
|
91ea995209
|
cleanup double semicolons
|
2024-07-22 13:04:44 -05:00 |
|
|
|
5eb515ab90
|
rename suffix assume_locked -> ...locked
|
2024-06-25 19:58:48 -05:00 |
|
|
|
04db1226e2
|
refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes.
|
2024-06-25 19:54:33 -05:00 |
|