tweak player torque speed

This commit is contained in:
jacob 2025-01-15 17:21:29 -06:00
parent ad7ca7d68c
commit 81f4049f95
2 changed files with 2 additions and 3 deletions

View File

@ -214,7 +214,7 @@ INTERNAL void spawn_test_entities(void)
//e->control_force = 500;
e->control_force = 500;
//e->control_force_max_speed = 4;
e->control_torque = 1000;
e->control_torque = 5000;
e->control_force_max_speed = 4;
entity_enable_prop(e, ENTITY_PROP_PHYSICAL_DYNAMIC);

View File

@ -1438,8 +1438,7 @@ INTERNAL void user_update(void)
/* Queue player fire cmd */
i32 fire_presses = G.bind_states[USER_BIND_KIND_FIRE].num_presses - G.bind_states[USER_BIND_KIND_FIRE].num_releases;
//if (!G.debug_camera && fire_presses) {
if (fire_presses) {
if (!G.debug_camera && fire_presses) {
queue_game_cmd(scratch.arena, &cmd_list, (struct game_cmd) {
.kind = GAME_CMD_KIND_PLAYER_FIRE,
.state = fire_presses > 0 ? GAME_CMD_STATE_START : GAME_CMD_STATE_STOP