From 81f4049f952e7ea1be8742a869873a9ee9b72ddf Mon Sep 17 00:00:00 2001 From: jacob Date: Wed, 15 Jan 2025 17:21:29 -0600 Subject: [PATCH] tweak player torque speed --- src/game.c | 2 +- src/user.c | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/src/game.c b/src/game.c index f8a3c859..60ee8b1f 100644 --- a/src/game.c +++ b/src/game.c @@ -214,7 +214,7 @@ INTERNAL void spawn_test_entities(void) //e->control_force = 500; e->control_force = 500; //e->control_force_max_speed = 4; - e->control_torque = 1000; + e->control_torque = 5000; e->control_force_max_speed = 4; entity_enable_prop(e, ENTITY_PROP_PHYSICAL_DYNAMIC); diff --git a/src/user.c b/src/user.c index 18a6aa1e..254a9e4a 100644 --- a/src/user.c +++ b/src/user.c @@ -1438,8 +1438,7 @@ INTERNAL void user_update(void) /* Queue player fire cmd */ i32 fire_presses = G.bind_states[USER_BIND_KIND_FIRE].num_presses - G.bind_states[USER_BIND_KIND_FIRE].num_releases; - //if (!G.debug_camera && fire_presses) { - if (fire_presses) { + if (!G.debug_camera && fire_presses) { queue_game_cmd(scratch.arena, &cmd_list, (struct game_cmd) { .kind = GAME_CMD_KIND_PLAYER_FIRE, .state = fire_presses > 0 ? GAME_CMD_STATE_START : GAME_CMD_STATE_STOP