rename next_tick -> tick
This commit is contained in:
parent
b629f53f16
commit
c0517a7df6
34
src/game.c
34
src/game.c
@ -23,7 +23,7 @@ GLOBAL struct {
|
||||
struct sys_mutex prev_tick_mutex;
|
||||
struct atomic_u64 prev_tick_id;
|
||||
struct world prev_tick;
|
||||
struct world next_tick;
|
||||
struct world tick;
|
||||
} G = { 0 }, DEBUG_ALIAS(G, G_game);
|
||||
|
||||
/* ========================== *
|
||||
@ -46,12 +46,12 @@ struct game_startup_receipt game_startup(struct mixer_startup_receipt *mixer_sr,
|
||||
G.game_cmds_arena = arena_alloc(GIGABYTE(64));
|
||||
|
||||
/* Initialize ticks */
|
||||
world_alloc(&G.next_tick);
|
||||
world_alloc(&G.tick);
|
||||
world_alloc(&G.prev_tick);
|
||||
G.prev_tick_mutex = sys_mutex_alloc();
|
||||
arena_set_readonly(&G.prev_tick.entity_store->arena);
|
||||
|
||||
G.next_tick.timescale = GAME_TIMESCALE;
|
||||
G.tick.timescale = GAME_TIMESCALE;
|
||||
G.game_thread = sys_thread_alloc(&game_thread_entry_point, NULL, STR("[P2] Game thread"));
|
||||
app_register_exit_callback(&game_shutdown);
|
||||
|
||||
@ -108,7 +108,7 @@ INTERNAL void spawn_test_entities(void)
|
||||
struct v2 size = V2(1, 1);
|
||||
f32 r = 0;
|
||||
|
||||
struct entity *e = entity_alloc_top(G.next_tick.entity_store);
|
||||
struct entity *e = entity_alloc_top(G.tick.entity_store);
|
||||
entity_set_xform(e, XFORM_TRS(.t = pos, .r = r, .s = size));
|
||||
|
||||
e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase"));
|
||||
@ -136,7 +136,7 @@ INTERNAL void spawn_test_entities(void)
|
||||
|
||||
struct xform xf = XFORM_TRS(.t = pos, .r = r, .s = size);
|
||||
|
||||
struct entity *e = entity_alloc_top(G.next_tick.entity_store);
|
||||
struct entity *e = entity_alloc_top(G.tick.entity_store);
|
||||
entity_set_local_xform(e, xf);
|
||||
|
||||
e->sprite = sprite_tag_from_path(STR("res/graphics/gun.ase"));
|
||||
@ -149,7 +149,7 @@ INTERNAL void spawn_test_entities(void)
|
||||
|
||||
/* Camera ent */
|
||||
{
|
||||
struct entity *e = entity_alloc_top(G.next_tick.entity_store);
|
||||
struct entity *e = entity_alloc_top(G.tick.entity_store);
|
||||
entity_set_xform(e, XFORM_IDENT);
|
||||
|
||||
entity_enable_prop(e, ENTITY_PROP_CAMERA);
|
||||
@ -172,7 +172,7 @@ INTERNAL void publish_game_tick(void)
|
||||
struct sys_lock lock = sys_mutex_lock_e(&G.prev_tick_mutex);
|
||||
arena_set_readwrite(&G.prev_tick.entity_store->arena);
|
||||
{
|
||||
world_copy_replace(&G.prev_tick, &G.next_tick);
|
||||
world_copy_replace(&G.prev_tick, &G.tick);
|
||||
}
|
||||
arena_set_readonly(&G.prev_tick.entity_store->arena);
|
||||
atomic_u64_eval_exchange(&G.prev_tick_id, G.prev_tick.tick_id);
|
||||
@ -189,13 +189,13 @@ INTERNAL void game_update(void)
|
||||
* Begin frame
|
||||
* ========================== */
|
||||
|
||||
++G.next_tick.tick_id;
|
||||
G.next_tick.tick_ts = sys_timestamp();
|
||||
G.next_tick.dt = max_f64(0.0, (1.0 / GAME_FPS) * G.next_tick.timescale);
|
||||
G.next_tick.time += G.next_tick.dt;
|
||||
++G.tick.tick_id;
|
||||
G.tick.tick_ts = sys_timestamp();
|
||||
G.tick.dt = max_f64(0.0, (1.0 / GAME_FPS) * G.tick.timescale);
|
||||
G.tick.time += G.tick.dt;
|
||||
|
||||
struct game_cmd_array game_cmds = pop_cmds(scratch.arena);
|
||||
struct entity_store *store = G.next_tick.entity_store;
|
||||
struct entity_store *store = G.tick.entity_store;
|
||||
struct entity *root = entity_from_handle(store, store->root);
|
||||
struct sprite_scope *sprite_frame_scope = sprite_scope_begin();
|
||||
|
||||
@ -257,7 +257,7 @@ INTERNAL void game_update(void)
|
||||
struct sprite_sheet *sheet = sprite_sheet_from_tag_await(sprite_frame_scope, ent->sprite);
|
||||
struct sprite_sheet_span span = sprite_sheet_get_span(sheet, ent->sprite_span_name);
|
||||
|
||||
f64 time_in_frame = ent->animation_time_in_frame + G.next_tick.dt;
|
||||
f64 time_in_frame = ent->animation_time_in_frame + G.tick.dt;
|
||||
u64 frame_index = ent->animation_frame;
|
||||
if (frame_index < span.start || frame_index > span.end) {
|
||||
frame_index = span.start;
|
||||
@ -375,7 +375,7 @@ INTERNAL void game_update(void)
|
||||
|
||||
/* ENTITY_PROP_TEST */
|
||||
if (entity_has_prop(ent, ENTITY_PROP_TEST)) {
|
||||
f32 t = ((f32)G.next_tick.time);
|
||||
f32 t = ((f32)G.tick.time);
|
||||
struct v2 og = v2_mul(V2(math_cos(t), math_sin(t)), 3);
|
||||
f32 r = t * 3;
|
||||
struct v2 s = V2(1 + (math_fabs(math_sin(t * 5)) * 3), 1);
|
||||
@ -508,7 +508,7 @@ INTERNAL void game_update(void)
|
||||
* ========================== */
|
||||
|
||||
{
|
||||
f32 dt = (f32)G.next_tick.dt;
|
||||
f32 dt = (f32)G.tick.dt;
|
||||
|
||||
/* Apply acceleration to velocity */
|
||||
struct v2 a = v2_mul(ent->acceleration, dt);
|
||||
@ -558,7 +558,7 @@ INTERNAL void game_update(void)
|
||||
|
||||
/* Lerp camera */
|
||||
if (ent->camera_applied_lerp_continuity_gen_plus_one == ent->camera_lerp_continuity_gen + 1) {
|
||||
f32 t = 1 - math_pow(2.f, -20.f * (f32)G.next_tick.dt);
|
||||
f32 t = 1 - math_pow(2.f, -20.f * (f32)G.tick.dt);
|
||||
xf = xform_lerp(xf, ent->camera_xform_target, t);
|
||||
} else {
|
||||
/* Skip lerp */
|
||||
@ -574,7 +574,7 @@ INTERNAL void game_update(void)
|
||||
|
||||
if (entity_has_prop(ent, ENTITY_PROP_TEST_SOUND_EMITTER)) {
|
||||
struct mixer_desc desc = ent->sound_desc;
|
||||
desc.speed = G.next_tick.timescale;
|
||||
desc.speed = G.tick.timescale;
|
||||
|
||||
desc.pos = entity_get_xform(ent).og;
|
||||
struct sound *sound = sound_load_async(ent->sound_name, 0);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user