diff --git a/src/game.c b/src/game.c index 8d548595..f1b6387b 100644 --- a/src/game.c +++ b/src/game.c @@ -23,7 +23,7 @@ GLOBAL struct { struct sys_mutex prev_tick_mutex; struct atomic_u64 prev_tick_id; struct world prev_tick; - struct world next_tick; + struct world tick; } G = { 0 }, DEBUG_ALIAS(G, G_game); /* ========================== * @@ -46,12 +46,12 @@ struct game_startup_receipt game_startup(struct mixer_startup_receipt *mixer_sr, G.game_cmds_arena = arena_alloc(GIGABYTE(64)); /* Initialize ticks */ - world_alloc(&G.next_tick); + world_alloc(&G.tick); world_alloc(&G.prev_tick); G.prev_tick_mutex = sys_mutex_alloc(); arena_set_readonly(&G.prev_tick.entity_store->arena); - G.next_tick.timescale = GAME_TIMESCALE; + G.tick.timescale = GAME_TIMESCALE; G.game_thread = sys_thread_alloc(&game_thread_entry_point, NULL, STR("[P2] Game thread")); app_register_exit_callback(&game_shutdown); @@ -108,7 +108,7 @@ INTERNAL void spawn_test_entities(void) struct v2 size = V2(1, 1); f32 r = 0; - struct entity *e = entity_alloc_top(G.next_tick.entity_store); + struct entity *e = entity_alloc_top(G.tick.entity_store); entity_set_xform(e, XFORM_TRS(.t = pos, .r = r, .s = size)); e->sprite = sprite_tag_from_path(STR("res/graphics/tim.ase")); @@ -136,7 +136,7 @@ INTERNAL void spawn_test_entities(void) struct xform xf = XFORM_TRS(.t = pos, .r = r, .s = size); - struct entity *e = entity_alloc_top(G.next_tick.entity_store); + struct entity *e = entity_alloc_top(G.tick.entity_store); entity_set_local_xform(e, xf); e->sprite = sprite_tag_from_path(STR("res/graphics/gun.ase")); @@ -149,7 +149,7 @@ INTERNAL void spawn_test_entities(void) /* Camera ent */ { - struct entity *e = entity_alloc_top(G.next_tick.entity_store); + struct entity *e = entity_alloc_top(G.tick.entity_store); entity_set_xform(e, XFORM_IDENT); entity_enable_prop(e, ENTITY_PROP_CAMERA); @@ -172,7 +172,7 @@ INTERNAL void publish_game_tick(void) struct sys_lock lock = sys_mutex_lock_e(&G.prev_tick_mutex); arena_set_readwrite(&G.prev_tick.entity_store->arena); { - world_copy_replace(&G.prev_tick, &G.next_tick); + world_copy_replace(&G.prev_tick, &G.tick); } arena_set_readonly(&G.prev_tick.entity_store->arena); atomic_u64_eval_exchange(&G.prev_tick_id, G.prev_tick.tick_id); @@ -189,13 +189,13 @@ INTERNAL void game_update(void) * Begin frame * ========================== */ - ++G.next_tick.tick_id; - G.next_tick.tick_ts = sys_timestamp(); - G.next_tick.dt = max_f64(0.0, (1.0 / GAME_FPS) * G.next_tick.timescale); - G.next_tick.time += G.next_tick.dt; + ++G.tick.tick_id; + G.tick.tick_ts = sys_timestamp(); + G.tick.dt = max_f64(0.0, (1.0 / GAME_FPS) * G.tick.timescale); + G.tick.time += G.tick.dt; struct game_cmd_array game_cmds = pop_cmds(scratch.arena); - struct entity_store *store = G.next_tick.entity_store; + struct entity_store *store = G.tick.entity_store; struct entity *root = entity_from_handle(store, store->root); struct sprite_scope *sprite_frame_scope = sprite_scope_begin(); @@ -257,7 +257,7 @@ INTERNAL void game_update(void) struct sprite_sheet *sheet = sprite_sheet_from_tag_await(sprite_frame_scope, ent->sprite); struct sprite_sheet_span span = sprite_sheet_get_span(sheet, ent->sprite_span_name); - f64 time_in_frame = ent->animation_time_in_frame + G.next_tick.dt; + f64 time_in_frame = ent->animation_time_in_frame + G.tick.dt; u64 frame_index = ent->animation_frame; if (frame_index < span.start || frame_index > span.end) { frame_index = span.start; @@ -375,7 +375,7 @@ INTERNAL void game_update(void) /* ENTITY_PROP_TEST */ if (entity_has_prop(ent, ENTITY_PROP_TEST)) { - f32 t = ((f32)G.next_tick.time); + f32 t = ((f32)G.tick.time); struct v2 og = v2_mul(V2(math_cos(t), math_sin(t)), 3); f32 r = t * 3; struct v2 s = V2(1 + (math_fabs(math_sin(t * 5)) * 3), 1); @@ -508,7 +508,7 @@ INTERNAL void game_update(void) * ========================== */ { - f32 dt = (f32)G.next_tick.dt; + f32 dt = (f32)G.tick.dt; /* Apply acceleration to velocity */ struct v2 a = v2_mul(ent->acceleration, dt); @@ -558,7 +558,7 @@ INTERNAL void game_update(void) /* Lerp camera */ if (ent->camera_applied_lerp_continuity_gen_plus_one == ent->camera_lerp_continuity_gen + 1) { - f32 t = 1 - math_pow(2.f, -20.f * (f32)G.next_tick.dt); + f32 t = 1 - math_pow(2.f, -20.f * (f32)G.tick.dt); xf = xform_lerp(xf, ent->camera_xform_target, t); } else { /* Skip lerp */ @@ -574,7 +574,7 @@ INTERNAL void game_update(void) if (entity_has_prop(ent, ENTITY_PROP_TEST_SOUND_EMITTER)) { struct mixer_desc desc = ent->sound_desc; - desc.speed = G.next_tick.timescale; + desc.speed = G.tick.timescale; desc.pos = entity_get_xform(ent).og; struct sound *sound = sound_load_async(ent->sound_name, 0);