more transparent blood
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@ -389,7 +389,7 @@ INTERNAL PHYS_COLLISION_CALLBACK_FUNC_DEF(on_collision, array)
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struct xform xf = XFORM_TRS(.t = point);
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struct entity *decal = entity_alloc(root);
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decal->sprite = sprite_tag_from_path(STR("res/graphics/blood.ase"));
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decal->sprite_tint = RGBA_32_F(1, 1, 1, 0.5f);
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decal->sprite_tint = RGBA_32_F(1, 1, 1, 0.25f);
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entity_set_xform(decal, xf);
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f32 angular_velocity_range = 5;
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