diff --git a/src/game.c b/src/game.c index 5fb27225..e359beb0 100644 --- a/src/game.c +++ b/src/game.c @@ -389,7 +389,7 @@ INTERNAL PHYS_COLLISION_CALLBACK_FUNC_DEF(on_collision, array) struct xform xf = XFORM_TRS(.t = point); struct entity *decal = entity_alloc(root); decal->sprite = sprite_tag_from_path(STR("res/graphics/blood.ase")); - decal->sprite_tint = RGBA_32_F(1, 1, 1, 0.5f); + decal->sprite_tint = RGBA_32_F(1, 1, 1, 0.25f); entity_set_xform(decal, xf); f32 angular_velocity_range = 5;