From ece13bc12f94032f007d9f82fd2e39d00adeed00 Mon Sep 17 00:00:00 2001 From: jacob Date: Mon, 13 Jan 2025 08:51:32 -0600 Subject: [PATCH] more transparent blood --- src/game.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game.c b/src/game.c index 5fb27225..e359beb0 100644 --- a/src/game.c +++ b/src/game.c @@ -389,7 +389,7 @@ INTERNAL PHYS_COLLISION_CALLBACK_FUNC_DEF(on_collision, array) struct xform xf = XFORM_TRS(.t = point); struct entity *decal = entity_alloc(root); decal->sprite = sprite_tag_from_path(STR("res/graphics/blood.ase")); - decal->sprite_tint = RGBA_32_F(1, 1, 1, 0.5f); + decal->sprite_tint = RGBA_32_F(1, 1, 1, 0.25f); entity_set_xform(decal, xf); f32 angular_velocity_range = 5;