power_play/src
2024-08-08 13:38:25 -05:00
..
shaders initial commit 2024-02-29 16:01:51 -06:00
third_party/tracy initial commit 2024-02-29 16:01:51 -06:00
app.c use pivot dir to determine sprite transform rotation. 2024-08-08 13:38:25 -05:00
app.h more proper sys_panic 2024-04-15 19:31:22 -05:00
arena.c unpoison when releasing arena 2024-06-12 17:00:08 -05:00
arena.h minor tweaks 2024-05-16 23:50:17 -05:00
ase.c fix sprite slice size off-by-one. dont calculate entity animation in user thread. debug draw slices 2024-07-31 20:01:43 -05:00
ase.h ase slice parsing first pass 2024-07-23 14:15:02 -05:00
asset_cache.c rename suffix assume_locked -> ...locked 2024-06-25 19:58:48 -05:00
asset_cache.h refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes. 2024-06-25 19:54:33 -05:00
atomic.h more buildit accommodations 2024-05-22 18:45:51 -05:00
byteio.c minor cleanup & logs 2024-04-01 15:38:31 -05:00
byteio.h initial commit 2024-02-29 16:01:51 -06:00
common.h working aim from hold slice correctly 2024-08-05 13:01:15 -05:00
config.h calculate sprite xform from pivot in game thread 2024-07-31 18:20:31 -05:00
draw.c working aim from hold slice correctly 2024-08-05 13:01:15 -05:00
draw.h working aim from hold slice correctly 2024-08-05 13:01:15 -05:00
entity.c potentially fixed entity release function 2024-08-07 16:36:33 -05:00
entity.h potentially fixed entity release function 2024-08-07 16:36:33 -05:00
font.c refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes. 2024-06-25 19:54:33 -05:00
font.h merge texture & sheet into 'sprite' 2024-05-01 15:50:50 -05:00
game.c use pivot dir to determine sprite transform rotation. 2024-08-08 13:38:25 -05:00
game.h fix entity gen comparison 2024-08-06 16:05:29 -05:00
inc.c more buildit accommodations 2024-05-22 18:45:51 -05:00
inc.h initial commit 2024-02-29 16:01:51 -06:00
incbin.c cleanup 2024-06-21 12:16:22 -05:00
incbin.h cleanup 2024-06-21 12:16:22 -05:00
intrinsics.h working sheet cache prototype 2024-04-24 18:19:19 -05:00
json.c msvc support in progress 2024-05-03 02:35:25 -05:00
json.h rewrite json parser to be dumber 2024-04-01 15:09:14 -05:00
log.c refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes. 2024-06-25 19:54:33 -05:00
log.h msvc support in progress 2024-05-03 02:35:25 -05:00
math.h use pivot dir to determine sprite transform rotation. 2024-08-08 13:38:25 -05:00
memory.c msvc debug asan build working 2024-05-23 16:49:12 -05:00
memory.h msvc debug asan build working 2024-05-23 16:49:12 -05:00
mixer.c fix entity gen comparison 2024-08-06 16:05:29 -05:00
mixer.h system startup receipts 2024-03-28 13:31:35 -05:00
mp3_mmf.c more buildit accommodations 2024-05-22 18:45:51 -05:00
mp3.h initial commit 2024-02-29 16:01:51 -06:00
playback_wasapi.c cleanup 2024-06-21 12:16:22 -05:00
playback.h app exit / shutdown callbacks 2024-04-15 18:02:38 -05:00
renderer_d3d11.c fix entity gen comparison 2024-08-06 16:05:29 -05:00
renderer.h ase slice parsing first pass 2024-07-23 14:15:02 -05:00
resource.c texture cache w/ eviction & reloading 2024-05-01 00:22:06 -05:00
resource.h unicode support in win32 layer 2024-04-03 19:34:52 -05:00
scratch.c sheet eviction & reload detection 2024-04-29 18:59:32 -05:00
scratch.h msvc support in progress 2024-05-03 02:35:25 -05:00
settings.c working sheet cache prototype 2024-04-24 18:19:19 -05:00
settings.h rewrite json parser to be dumber 2024-04-01 15:09:14 -05:00
sound.c refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes. 2024-06-25 19:54:33 -05:00
sound.h system startup receipts 2024-03-28 13:31:35 -05:00
sprite.c use pivot dir to determine sprite transform rotation. 2024-08-08 13:38:25 -05:00
sprite.h working aim from hold slice correctly 2024-08-05 13:01:15 -05:00
string.c working aim from hold slice correctly 2024-08-05 13:01:15 -05:00
string.h more buildit accommodations 2024-05-22 18:45:51 -05:00
sys_win32.c fix entity gen comparison 2024-08-06 16:05:29 -05:00
sys.h refactor mutexes to use 'sys_lock' objects. make all mutexes rw mutexes. 2024-06-25 19:54:33 -05:00
tar.c msvc support in progress 2024-05-03 02:35:25 -05:00
tar.h initial commit 2024-02-29 16:01:51 -06:00
thread_local.c msvc support in progress 2024-05-03 02:35:25 -05:00
thread_local.h msvc support in progress 2024-05-03 02:35:25 -05:00
ttf_dwrite.cpp more buildit accommodations 2024-05-22 18:45:51 -05:00
ttf.h make font rendering unicode aware 2024-04-04 14:53:00 -05:00
uni.c fix read-only macro in debug mode 2024-04-12 16:10:25 -05:00
uni.h rename utf.h -> uni.h 2024-04-12 12:03:39 -05:00
user.c use pivot dir to determine sprite transform rotation. 2024-08-08 13:38:25 -05:00
user.h fix entity gen comparison 2024-08-06 16:05:29 -05:00
util.c initial commit 2024-02-29 16:01:51 -06:00
util.h ase slice parsing first pass 2024-07-23 14:15:02 -05:00
work.c fix entity gen comparison 2024-08-06 16:05:29 -05:00
work.h app exit / shutdown callbacks 2024-04-15 18:02:38 -05:00
world.c begin entity xform tree refactor 2024-08-06 13:44:24 -05:00
world.h store user player aim as active camera focus 2024-08-07 14:40:09 -05:00