allow error in aim angle
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res/graphics/gun.ase
(Stored with Git LFS)
BIN
res/graphics/gun.ase
(Stored with Git LFS)
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@ -108,7 +108,7 @@ INTERNAL void spawn_test_entities(void)
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/* Player */
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struct entity *player_ent;
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{
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struct v2 pos = V2(1, 1);
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struct v2 pos = V2(-1, -1);
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struct v2 size = V2(1, 1);
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f32 r = 0;
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@ -596,7 +596,10 @@ INTERNAL void game_update(struct game_cmd_array game_cmds)
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}
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if (!F32_IS_NAN(final_xf_angle)) {
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entity_set_xform(ent, xform_with_rotation(xf, final_xf_angle));
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const f32 angle_error_allowed = 0.001;
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if (math_fabs(final_xf_angle - v2_angle(xf.bx)) > angle_error_allowed) {
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entity_set_xform(ent, xform_with_rotation(xf, final_xf_angle));
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}
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}
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}
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@ -36,7 +36,7 @@ b32 string_ends_with(struct string str, struct string substring);
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* Format
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* ========================== */
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#define DEFAULT_FMT_PRECISION 5
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#define DEFAULT_FMT_PRECISION 6
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enum fmt_type {
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FMT_TYPE_NONE,
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@ -902,7 +902,7 @@ INTERNAL void user_update(void)
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/* Draw focus arrow */
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if (entity_has_prop(ent, ENTITY_PROP_PLAYER_CONTROLLED)) {
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struct sprite_sheet *sheet = sprite_sheet_from_tag_async(sprite_frame_scope, ent->sprite);
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struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("hold"), ent->animation_frame);
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struct sprite_sheet_slice slice = sprite_sheet_get_slice(sheet, STR("attach.wep"), ent->animation_frame);
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struct v2 start = xform_mul_v2(sprite_xform, slice.center);
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start = xform_mul_v2(G.world_view, start);
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struct v2 end = v2_add(xf.og, ent->control.focus);
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