|
|
9549897e6b
|
fix grid offset
|
2025-01-17 11:45:12 -06:00 |
|
|
|
a5111c5b51
|
rename rand.dat -> noise.dat
|
2025-01-17 10:16:50 -06:00 |
|
|
|
d78adcb9c9
|
copy random noise resource to memory on startup
|
2025-01-17 10:14:21 -06:00 |
|
|
|
e6cea55854
|
slight renderer refactor. grid shader.
|
2025-01-16 18:04:21 -06:00 |
|
|
|
bd77959675
|
formatting
|
2025-01-16 14:45:57 -06:00 |
|
|
|
6c5183fe0a
|
merge sort typo
|
2025-01-16 14:33:13 -06:00 |
|
|
|
d2cfeed161
|
sorted layers first pass
|
2025-01-16 11:42:26 -06:00 |
|
|
|
c361becc73
|
add merge sort
|
2025-01-16 10:40:20 -06:00 |
|
|
|
81f4049f95
|
tweak player torque speed
|
2025-01-15 17:21:29 -06:00 |
|
|
|
ad7ca7d68c
|
pre-generate rand.dat file for deterministic noise. calculate shake based on world time
|
2025-01-15 14:32:36 -06:00 |
|
|
|
4c194d3b39
|
camera shake
|
2025-01-14 17:06:25 -06:00 |
|
|
|
25592d24d3
|
rework collider clipping logic
|
2025-01-13 15:58:30 -06:00 |
|
|
|
a1b8f752c9
|
working on capsule collision bug
|
2025-01-13 11:58:32 -06:00 |
|
|
|
85234c8dac
|
add random direction to blood test
|
2025-01-13 09:50:01 -06:00 |
|
|
|
ece13bc12f
|
more transparent blood
|
2025-01-13 08:51:32 -06:00 |
|
|
|
5b29d4f36e
|
bullet knockback. physics damping.
|
2025-01-13 08:46:11 -06:00 |
|
|
|
33ad436040
|
draw bullet circle in tracer
|
2025-01-13 07:53:06 -06:00 |
|
|
|
e961b6dceb
|
test out adding shooter velocity to bullet
|
2025-01-12 18:30:06 -06:00 |
|
|
|
37f10d76dd
|
working tracers
|
2025-01-12 18:23:01 -06:00 |
|
|
|
bcdd9660c2
|
comment
|
2025-01-12 16:06:24 -06:00 |
|
|
|
5026a967ff
|
config option to disable detailed collision debug
|
2025-01-12 15:36:44 -06:00 |
|
|
|
a00798fc7a
|
tracer beginnings
|
2025-01-12 11:54:48 -06:00 |
|
|
|
e70047f763
|
disable collision between bullet shooter & bullet
|
2025-01-12 09:40:33 -06:00 |
|
|
|
b66f130e9c
|
respond to collisions using callbacks rather than events
|
2025-01-12 09:11:30 -06:00 |
|
|
|
0ef72e1b23
|
disable all warnings for profiling build
|
2025-01-11 15:49:57 -06:00 |
|
|
|
bbd11d2526
|
sort hit events by dt to prevent out of order bullet hit processing
|
2025-01-11 15:09:14 -06:00 |
|
|
|
5d6835ece3
|
bullet_has_hit
|
2025-01-11 10:22:27 -06:00 |
|
|
|
0c1d6a58de
|
move phys arguments into phys_ctx
|
2025-01-10 16:05:22 -06:00 |
|
|
|
0716ebd398
|
separate physics logic from game.c
|
2025-01-10 15:44:07 -06:00 |
|
|
|
f4d8ec73e7
|
skip toi between non-bullets
|
2025-01-10 14:32:03 -06:00 |
|
|
|
1849f1143a
|
de-duplicate collider.c gjk & epa logic
|
2025-01-10 11:37:27 -06:00 |
|
|
|
02290601c3
|
cleanup collision debug leak & merge structure with contact lookup into entity lookup
|
2025-01-06 17:09:39 -06:00 |
|
|
|
6268e012f6
|
add false position method to toi root finding
|
2025-01-06 16:33:14 -06:00 |
|
|
|
967a408972
|
fix dangling constraint entities
|
2025-01-06 15:05:15 -06:00 |
|
|
|
dd4b05cbd1
|
time of impact seemingly working
|
2025-01-06 12:20:06 -06:00 |
|
|
|
1e81a7ea41
|
create collider_closest_points function
|
2025-01-06 11:41:59 -06:00 |
|
|
|
2260b1bc36
|
fix collision issue between capsule rounded edge & corners, and with reverse-winding shapes
|
2025-01-03 18:42:46 -06:00 |
|
|
|
33df739cc6
|
create separate entities for visualizing collision debug info
|
2025-01-03 17:24:34 -06:00 |
|
|
|
9981b600a8
|
draw debug movement for kinematic objects
|
2025-01-03 16:04:32 -06:00 |
|
|
|
1bbe316b20
|
kinematic flag
|
2024-12-16 12:53:52 -06:00 |
|
|
|
bac3256d1e
|
hit event testing
|
2024-12-16 12:23:58 -06:00 |
|
|
|
152656fbc5
|
create ground friction joint dynamically
|
2024-11-18 13:12:10 -06:00 |
|
|
|
bfa1f1e065
|
contact lookup, joint / contact removal
|
2024-10-30 18:34:45 -05:00 |
|
|
|
f5e45d6ba1
|
game tick continuity gen. start removing static constraint lookup
|
2024-10-30 14:47:17 -05:00 |
|
|
|
c071e17305
|
fix clip winding swap
|
2024-10-30 13:58:11 -05:00 |
|
|
|
c8b48b9537
|
object dragging via mouse joint
|
2024-10-30 10:16:09 -05:00 |
|
|
|
8eadda9931
|
store & calculate friction
|
2024-10-29 18:35:35 -05:00 |
|
|
|
c966924760
|
fix incorrect contact point calculation
|
2024-10-29 13:59:12 -05:00 |
|
|
|
d0089329e2
|
start mouse joints. separate contact creation & preparation
|
2024-10-29 13:26:32 -05:00 |
|
|
|
483a95dfca
|
testing linear movement using motor joint
|
2024-10-29 11:13:31 -05:00 |
|
|
|
c6b2a8c283
|
fix turn speed framerate dependent
|
2024-10-28 16:06:46 -05:00 |
|
|
|
161e615aa7
|
specify control torque in turns / second
|
2024-10-28 15:58:00 -05:00 |
|
|
|
5dde85a04a
|
motor joint warm starting
|
2024-10-28 15:12:23 -05:00 |
|
|
|
4e920e071d
|
motor joint
|
2024-10-28 14:33:26 -05:00 |
|
|
|
68d80de75a
|
move manifold data into 'contact_constraint' struct
|
2024-10-23 16:35:09 -05:00 |
|
|
|
59b48694e8
|
fix aim angle diff check
|
2024-10-23 15:19:18 -05:00 |
|
|
|
7708b8e5b8
|
rework transformation math functions, add separate 'world' transform functions
|
2024-10-22 15:16:34 -05:00 |
|
|
|
ed8b03941e
|
use v2_winding when clipping
|
2024-10-22 11:15:52 -05:00 |
|
|
|
55fc39fddd
|
minor tweaking
|
2024-10-15 17:47:57 -05:00 |
|
|
|
8f1422a882
|
more popping work
|
2024-10-15 14:00:03 -05:00 |
|
|
|
73b7fef768
|
more fixed up capsule collision. remove transform matrix skewing
|
2024-10-12 00:37:15 -05:00 |
|
|
|
6951fa62e3
|
popping probably fixed
|
2024-10-11 14:32:01 -05:00 |
|
|
|
687e9b8c99
|
fix atan2f causing skew drift
|
2024-10-11 11:22:33 -05:00 |
|
|
|
31082916ad
|
unevenly-scaled shape collisions working
|
2024-10-10 16:43:31 -05:00 |
|
|
|
daf1a862f5
|
more physics config defines
|
2024-10-10 13:52:57 -05:00 |
|
|
|
c193e31cce
|
only draw collider line for circles
|
2024-10-10 13:24:08 -05:00 |
|
|
|
59361a60af
|
divide warm start impulse by num contacts
|
2024-10-10 13:13:37 -05:00 |
|
|
|
9b4cfa345d
|
halve warm start impulse to reduce jitter
|
2024-10-10 10:29:35 -05:00 |
|
|
|
bc19bd816d
|
gonna probably rework clipping to better support round shapes
|
2024-10-10 08:57:55 -05:00 |
|
|
|
1eac05e8f1
|
re-enable collisions
|
2024-10-09 17:17:57 -05:00 |
|
|
|
f22aec28bb
|
more gjk collision work for rounded shapes
|
2024-10-09 13:05:01 -05:00 |
|
|
|
33b32e849c
|
ignore speculative bias during relaxation for stabililty
|
2024-10-08 19:34:52 -05:00 |
|
|
|
ac042a3306
|
rounded collisions working except for clipping
|
2024-10-08 16:01:30 -05:00 |
|
|
|
d52effe5c1
|
wip collider shapes
|
2024-10-08 12:15:11 -05:00 |
|
|
|
5ef8ee3f40
|
rename module gjk -> collider. remove unused gjk functions.
|
2024-10-08 07:43:45 -05:00 |
|
|
|
06afe6263f
|
small formatting
|
2024-10-08 07:35:02 -05:00 |
|
|
|
71e3d9f05f
|
fix gjk causing unstable collisions between flat diagonals
|
2024-10-05 01:03:07 -05:00 |
|
|
|
1dde27d31b
|
fix wild collisions at low precision
|
2024-10-05 00:09:50 -05:00 |
|
|
|
aac6acd18f
|
apparent stability for now
|
2024-10-04 20:15:44 -05:00 |
|
|
|
cf911f27b7
|
soft contact testing
|
2024-10-04 09:18:09 -05:00 |
|
|
|
3c275dfc9a
|
warm starting testing
|
2024-10-02 16:13:38 -05:00 |
|
|
|
2758bdc394
|
friction testing
|
2024-10-02 14:17:48 -05:00 |
|
|
|
62df86a66a
|
return un-negated normal from gjk
|
2024-10-02 11:27:52 -05:00 |
|
|
|
acbd97aa84
|
tweaking
|
2024-09-26 17:21:51 -05:00 |
|
|
|
3b21f641ad
|
calculate contact ponits outside of substeps by storing local positions
|
2024-09-25 19:36:28 -05:00 |
|
|
|
c00d43b1de
|
resolve collisions using the new clipped contacts
|
2024-09-25 17:02:46 -05:00 |
|
|
|
ef7ba9e77d
|
commit config.h
|
2024-09-25 17:02:20 -05:00 |
|
|
|
a6412ba4f1
|
working face clipping along normal in gjk_contact_points
|
2024-09-24 18:55:41 -05:00 |
|
|
|
88334f2ab1
|
test midpoint contact point
|
2024-09-23 15:00:14 -05:00 |
|
|
|
4b88b282df
|
fix manifold swap issue
|
2024-09-19 20:42:31 -05:00 |
|
|
|
dbdd653ae8
|
fix epa collision not detecting when diagonals touch
|
2024-09-19 17:37:24 -05:00 |
|
|
|
1f0c8964d0
|
skip redundant manifold based on manifold iteration
|
2024-09-19 12:50:26 -05:00 |
|
|
|
5593db5202
|
replace { 0 } initializers with new ZI macro. enable 'Wmissing-field-initializers'
|
2024-09-19 12:15:55 -05:00 |
|
|
|
eed68f04cd
|
accumulate impulses
|
2024-09-19 12:11:00 -05:00 |
|
|
|
7b37f78b1e
|
use shortcut-gjk for gjk_contact_points
|
2024-09-19 10:27:50 -05:00 |
|
|
|
41d56ac13c
|
more physics testing (separate logic to functions & re-calculate constraint depth each iteration)
|
2024-09-18 20:07:58 -05:00 |
|
|
|
d14207959b
|
more physics testing
|
2024-09-18 14:46:40 -05:00 |
|
|
|
be2f15d1a8
|
accumulated impulse testing
|
2024-09-17 14:58:40 -05:00 |
|
|
|
b717a38b13
|
contact testing
|
2024-09-17 12:44:54 -05:00 |
|
|
|
3ed16a426b
|
minor cleanup
|
2024-09-13 15:27:46 -05:00 |
|
|
|
e8bc83df3a
|
revert to returning contact pairs from gjk
|
2024-09-13 12:12:57 -05:00 |
|
|
|
1d7f9be8b4
|
use midpoint of clipped gjk contact faces
|
2024-09-13 11:29:41 -05:00 |
|
|
|
14958a8449
|
gjk contact pair testing
|
2024-09-12 18:36:04 -05:00 |
|
|
|
a946583bc8
|
more physics testing
|
2024-09-12 15:36:20 -05:00 |
|
|
|
ea56dab9bf
|
kinda working physics
|
2024-09-11 16:22:04 -05:00 |
|
|
|
2012d0705d
|
start on glitchy collision resolution
|
2024-09-11 13:59:56 -05:00 |
|
|
|
e3055062e6
|
angular velocity testing
|
2024-09-10 16:11:39 -05:00 |
|
|
|
a0600fc419
|
revert to using euler integration
|
2024-09-10 14:14:56 -05:00 |
|
|
|
8177754821
|
revert to non-swept epa
|
2024-09-10 13:56:26 -05:00 |
|
|
|
8050c39496
|
minor cleanup
|
2024-09-09 12:08:28 -05:00 |
|
|
|
5c03288c53
|
formatting
|
2024-09-09 10:56:54 -05:00 |
|
|
|
14163d2a09
|
semi working sweeping collision along velocity
|
2024-09-06 16:00:44 -05:00 |
|
|
|
11759dc6cd
|
better direction gjk testing (still bugged since edge is furthest in velocity rather than closest projected, even though point is now correctly projected from end of velocity ray)
|
2024-09-05 09:16:01 -05:00 |
|
|
|
f608000b85
|
re-add/enable gjk debug visualization
|
2024-09-04 10:26:04 -05:00 |
|
|
|
8c36552659
|
collision resolution testing (janky bc angular velocity not taken into account)
|
2024-09-03 17:00:40 -05:00 |
|
|
|
9cb34ea1cd
|
gjk.c & gjk.h
|
2024-09-03 15:59:06 -05:00 |
|
|
|
c3b96d1597
|
join logic for gjk expansion into one function
|
2024-09-03 14:30:42 -05:00 |
|
|
|
beccc17b7f
|
working gjk penetration direction test
|
2024-09-03 12:04:22 -05:00 |
|
|
|
d735ff8fc8
|
fix closest points janky when shape edges aligned
|
2024-08-30 19:57:34 -05:00 |
|
|
|
657d8206fc
|
fix alt key handling in win32 message loop
|
2024-08-30 19:50:18 -05:00 |
|
|
|
987842e130
|
working depth points for colliding gjk
|
2024-08-30 18:22:48 -05:00 |
|
|
|
ed1a788821
|
gjk closest point working for non-colliding entities
|
2024-08-30 17:15:26 -05:00 |
|
|
|
2fe3502cfc
|
fix gjk hang
|
2024-08-30 14:40:40 -05:00 |
|
|
|
8fd92c55a1
|
gjk expanded testing non-colliding closest face
|
2024-08-30 13:39:28 -05:00 |
|
|
|
99381f1274
|
gjk tweaks
|
2024-08-30 09:00:18 -05:00 |
|
|
|
8de566cad5
|
gjk step tweaking in debug mode
|
2024-08-29 18:46:08 -05:00 |
|
|
|
7e125e864e
|
tweaking
|
2024-08-29 15:45:01 -05:00 |
|
|
|
2150d0e3c4
|
working epa test
|
2024-08-29 11:31:57 -05:00 |
|
|
|
818ffa7eba
|
start on scuffed epa
|
2024-08-28 20:21:55 -05:00 |
|
|
|
36f3a3dbb6
|
replace trig functions with cephes approximations
|
2024-08-28 14:33:33 -05:00 |
|
|
|
2453ceb239
|
fixed skew & child entity interpolation (still drifting skew bug due to accumulated sin & atan2 imprecision)
|
2024-08-27 18:35:43 -05:00 |
|
|
|
1e8b6973c1
|
replace atan2 approximation with one that seems more stable
|
2024-08-26 19:21:14 -05:00 |
|
|
|
bdcc6a8c81
|
set local xform when applying child attachment
|
2024-08-26 16:13:34 -05:00 |
|
|
|
4ce85c1bef
|
skew testing
|
2024-08-26 14:48:40 -05:00 |
|
|
|
8bcc0bd356
|
working gjk test
|
2024-08-24 13:45:12 -05:00 |
|
|
|
86f1f1f6e0
|
start on scuffed gjk collision detection
|
2024-08-23 20:30:22 -05:00 |
|
|
|
17f7e3daaa
|
small tweak
|
2024-08-23 13:25:23 -05:00 |
|
|
|
bd237e211b
|
divide forces by mass only once during physics sim
|
2024-08-22 13:05:43 -05:00 |
|
|
|
687ebb4eb9
|
accumulate forces and impulses in one pass
|
2024-08-22 11:33:09 -05:00 |
|
|
|
0d33c5746f
|
fix sprite log formatting
|
2024-08-21 17:50:23 -05:00 |
|
|
|
c4dd372041
|
store and calculate mass from unscaled mass instead of density
|
2024-08-21 17:17:05 -05:00 |
|
|
|
c461956fb0
|
remove a debugbreak
|
2024-08-21 14:31:44 -05:00 |
|
|
|
9a2ec4ebe4
|
take mass to account when applying impulse
|
2024-08-19 19:45:12 -05:00 |
|
|
|
10c9c833ba
|
better impulse & force application
|
2024-08-19 19:20:55 -05:00 |
|
|
|
0ed2a403dc
|
impulses & forces
|
2024-08-19 15:02:41 -05:00 |
|
|
|
4b10be1b17
|
specify arena when queueing game cmds from user thread
|
2024-08-19 13:32:30 -05:00 |
|
|
|
83b0b3f255
|
start verlet integration
|
2024-08-18 22:44:55 -05:00 |
|
|
|
00560af92c
|
unlink existing parent when linking
|
2024-08-16 15:55:16 -05:00 |
|
|
|
3f98cdb669
|
remove entity_unlink_children, tweak entity_link_parent
|
2024-08-15 16:48:25 -05:00 |
|
|
|
0e658749b1
|
track key repeats in user binds
|
2024-08-15 16:18:14 -05:00 |
|