|
|
aaad2cb838
|
formatting
|
2026-02-26 14:25:18 -06:00 |
|
|
|
83cecf39f0
|
remove ui gpu double buffering
|
2026-02-26 14:25:06 -06:00 |
|
|
|
1397c4a7a4
|
unpredicted world blend wip
|
2026-02-26 13:04:42 -06:00 |
|
|
|
55311f7b98
|
world blend wip
|
2026-02-25 15:58:46 -06:00 |
|
|
|
5ca777f646
|
formatting
|
2026-02-25 14:18:19 -06:00 |
|
|
|
95b182ae1e
|
formatting
|
2026-02-24 12:09:38 -06:00 |
|
|
|
e9176147f3
|
remove RW gpu reference types, instead storing at readonly-index + 1
|
2026-02-24 10:25:02 -06:00 |
|
|
|
9ad6b856c5
|
auto-discard resources during allocation
|
2026-02-24 08:56:10 -06:00 |
|
|
|
c3c9be43e3
|
use non-atlas mirror sampling for backdrop
|
2026-02-24 03:05:31 -06:00 |
|
|
|
cbf0961f4c
|
add mirror-mode basic samplers
|
2026-02-24 03:05:19 -06:00 |
|
|
|
262d49fee8
|
allow creation of non-atlas sprites
|
2026-02-24 03:04:25 -06:00 |
|
|
|
3fd910702f
|
un-double-buffer gpu frame arena. use unrounded affine for backdrop
|
2026-02-24 01:34:05 -06:00 |
|
|
|
879491753e
|
generate walls at world edge
|
2026-02-24 00:41:29 -06:00 |
|
|
|
0bacad7ada
|
blurred backdrop
|
2026-02-23 23:14:08 -06:00 |
|
|
|
537b637ccc
|
backdrop testing
|
2026-02-23 21:34:59 -06:00 |
|
|
|
06ad3b9341
|
formatting
|
2026-02-23 20:31:45 -06:00 |
|
|
|
a24461187e
|
add commandline argument to disable d3d12 independent devices since nsight seems to have issues connecting
|
2026-02-23 18:33:27 -06:00 |
|
|
|
ab0e241496
|
formatting
|
2026-02-23 16:53:48 -06:00 |
|
|
|
27885ead8a
|
revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk.
|
2026-02-23 16:50:14 -06:00 |
|
|
|
6f35da3fa6
|
command list spam test
|
2026-02-21 04:22:23 -06:00 |
|
|
|
7014b1f02e
|
screwing with legacy barriers
|
2026-02-21 03:04:17 -06:00 |
|
|
|
110407a063
|
tweak
|
2026-02-21 02:08:30 -06:00 |
|
|
|
bc7e83af90
|
dumb legs
|
2026-02-21 00:30:41 -06:00 |
|
|
|
e6d842227f
|
bomb ricochet
|
2026-02-20 21:50:25 -06:00 |
|
|
|
62776720c3
|
bomb wip
|
2026-02-20 18:49:29 -06:00 |
|
|
|
7d8b4d6d32
|
increase gpu constant count to 28
|
2026-02-19 19:34:18 -06:00 |
|
|
|
2d18116470
|
bomb wip
|
2026-02-19 18:17:30 -06:00 |
|
|
|
65ae383d75
|
specify compute group size only in declaration
|
2026-02-19 17:07:27 -06:00 |
|
|
|
8a87ec2f6b
|
256-threads per vis compute group
|
2026-02-19 16:42:03 -06:00 |
|
|
|
3b7b324369
|
more roll testing
|
2026-02-18 19:04:34 -06:00 |
|
|
|
67171a9906
|
roll testing
|
2026-02-18 18:07:48 -06:00 |
|
|
|
e9bad68135
|
fix bloom shimmer. use common layouts for vis textures
|
2026-02-18 14:21:16 -06:00 |
|
|
|
88f37a4bbb
|
dryness
|
2026-02-17 08:22:25 -06:00 |
|
|
|
2609dda88a
|
wall debris testing
|
2026-02-17 00:13:18 -06:00 |
|
|
|
53bcacb044
|
bullet trail particles
|
2026-02-16 23:55:11 -06:00 |
|
|
|
2f1a146c20
|
dont collide particles with origin occluder
|
2026-02-16 23:20:15 -06:00 |
|
|
|
ed40711781
|
working splatter with particle layers
|
2026-02-16 22:14:51 -06:00 |
|
|
|
a9ca711892
|
particle layer testing
|
2026-02-16 19:16:58 -06:00 |
|
|
|
7e05e4292a
|
formatting
|
2026-02-16 16:52:34 -06:00 |
|
|
|
9ca01a920d
|
thresholded & smoothed bloom
|
2026-02-15 15:20:46 -06:00 |
|
|
|
78e9635840
|
working bloom test
|
2026-02-15 11:44:20 -06:00 |
|
|
|
a6796c594c
|
basic bilinear & trilinear samplers. fix mip resource barrier.
|
2026-02-15 10:42:21 -06:00 |
|
|
|
e49bcfbe2c
|
mip support
|
2026-02-15 07:23:35 -06:00 |
|
|
|
83a41fc289
|
turn composite pass into compute shader
|
2026-02-15 04:11:08 -06:00 |
|
|
|
fff1b69eff
|
blood wall staining
|
2026-02-14 09:08:40 -06:00 |
|
|
|
6957be38b5
|
continuous particle staining
|
2026-02-14 08:20:46 -06:00 |
|
|
|
e4426ab0d2
|
particle descs
|
2026-02-14 04:08:38 -06:00 |
|
|
|
a4bb13d59d
|
particle occluder testing
|
2026-02-14 01:08:33 -06:00 |
|
|
|
463e142727
|
smoke particle testing
|
2026-02-13 23:33:49 -06:00 |
|
|
|
d9228b78a3
|
particle cell densities w/ atomic writes
|
2026-02-13 04:25:39 -06:00 |
|
|
|
5332e1bdd9
|
fix dda t_hit offset
|
2026-02-13 03:12:08 -06:00 |
|
|
|
f16a102cfa
|
particle tile collisions
|
2026-02-13 02:44:18 -06:00 |
|
|
|
f3ae9674f1
|
fix texture atlas bounds check
|
2026-02-12 19:03:55 -06:00 |
|
|
|
fdd888cb32
|
add clang support to metaprogram
|
2026-02-12 18:32:35 -06:00 |
|
|
|
4b207e81fe
|
unique weapon properties
|
2026-02-11 22:17:09 -06:00 |
|
|
|
6602fcdccf
|
track player kills & deaths
|
2026-02-11 18:01:48 -06:00 |
|
|
|
f328cf712f
|
tweak
|
2026-02-11 15:30:06 -06:00 |
|
|
|
6c26104f5e
|
impact particle testing
|
2026-02-10 22:57:13 -06:00 |
|
|
|
63c7e9122d
|
serialize tick
|
2026-02-10 21:56:08 -06:00 |
|
|
|
f1eb4ea855
|
rotation-agnostic crosshair movement
|
2026-02-10 21:36:37 -06:00 |
|
|
|
8405d039af
|
prevent players from firing through walls
|
2026-02-10 19:31:34 -06:00 |
|
|
|
45ac2bf1af
|
bullet raycast against spatial grid
|
2026-02-10 17:29:05 -06:00 |
|
|
|
19b7601c5f
|
bounding-box skin
|
2026-02-10 14:06:48 -06:00 |
|
|
|
1e393394c1
|
fix unset space dims
|
2026-02-09 18:34:40 -06:00 |
|
|
|
de86e12ba0
|
generate walls space separately during bake rather than every frame
|
2026-02-09 18:03:48 -06:00 |
|
|
|
ffa3378a54
|
one-way wall collision
|
2026-02-09 17:49:50 -06:00 |
|
|
|
09490d8c47
|
working wall collisions
|
2026-02-09 17:16:09 -06:00 |
|
|
|
bf56bd7155
|
tile -> wall generation
|
2026-02-09 16:56:35 -06:00 |
|
|
|
b7f2c3d185
|
constraints lookup
|
2026-02-09 14:11:08 -06:00 |
|
|
|
003bdb2d55
|
'dummy' -> 'bot'
|
2026-02-06 02:51:13 -06:00 |
|
|
|
bc32417ba1
|
randomnize spawn scores. ignore last player spawn point.
|
2026-02-06 00:56:01 -06:00 |
|
|
|
e88c91b1ab
|
working spawn points
|
2026-02-05 23:51:04 -06:00 |
|
|
|
e0356f73e8
|
prefab spawn menu
|
2026-02-05 21:42:01 -06:00 |
|
|
|
bd6722f807
|
compile shaders w/ 202x
|
2026-02-05 20:45:41 -06:00 |
|
|
|
e7ade79ea5
|
IsLanguageC/G -> IsCpu/Gpu. CacheLineSize -> IsolationSize.
|
2026-02-05 18:59:05 -06:00 |
|
|
|
0c9e8ae79a
|
only include shader name in error if file name not present
|
2026-02-05 18:26:51 -06:00 |
|
|
|
9f22c9ca3a
|
echo shader name on build error
|
2026-02-05 17:54:27 -06:00 |
|
|
|
1c81be6a59
|
shared prefabs list
|
2026-02-05 17:32:09 -06:00 |
|
|
|
4dbaa19024
|
formatting
|
2026-02-05 17:13:12 -06:00 |
|
|
|
d7b7f8dfca
|
display sprite as part of ui box background
|
2026-02-04 14:56:54 -06:00 |
|
|
|
f9c69779ea
|
ui sprite rendering
|
2026-02-04 13:55:38 -06:00 |
|
|
|
5f8e701ac1
|
spawn/teleport dummy command
|
2026-02-04 12:21:38 -06:00 |
|
|
|
4b61ac219d
|
fix out of bounds tile placement snapping
|
2026-02-04 11:51:50 -06:00 |
|
|
|
4bc6a26c74
|
death wip
|
2026-02-04 09:13:34 -06:00 |
|
|
|
16c5e2620e
|
formatting
|
2026-02-04 08:53:44 -06:00 |
|
|
|
a6a5e27cb9
|
snap window cursor to crosshair when looking stops
|
2026-02-04 08:29:39 -06:00 |
|
|
|
e457dd392a
|
use crosshair position as cursor when looking
|
2026-02-04 08:09:36 -06:00 |
|
|
|
3e62de78b1
|
move shared frame state to single struct
|
2026-02-04 06:48:08 -06:00 |
|
|
|
8745cb4da7
|
gpu resource logging command
|
2026-02-03 01:12:46 -06:00 |
|
|
|
201d0c2bf0
|
fix oob resource access during composition pass
|
2026-02-02 22:29:23 -06:00 |
|
|
|
e3ae1a789f
|
draw crosshair via shader sdf
|
2026-02-01 21:50:22 -06:00 |
|
|
|
399f3a1528
|
fire bullets from weapon position
|
2026-02-01 14:39:31 -06:00 |
|
|
|
80f9434af8
|
actual entity transform rotation
|
2026-02-01 13:31:52 -06:00 |
|
|
|
c26488870a
|
render quad sprites in full resolution
|
2026-02-01 13:04:34 -06:00 |
|
|
|
2dd15d1078
|
formatting
|
2026-02-01 12:06:07 -06:00 |
|
|
|
09333b1b62
|
crosshair wip
|
2026-01-31 19:27:40 -06:00 |
|
|
|
eda5e44d3b
|
raw mouse look. cursor hiding & clipping
|
2026-01-31 18:36:17 -06:00 |
|
|
|
bd0b22b889
|
crosshair wip
|
2026-01-31 16:21:13 -06:00 |
|
|
|
a99ae88d22
|
working weapon animation
|
2026-01-31 14:18:40 -06:00 |
|
|
|
4e96e2f4d5
|
weapon animation wip
|
2026-01-31 10:29:05 -06:00 |
|
|
|
da643646a8
|
weapon animation wip
|
2026-01-31 08:33:24 -06:00 |
|
|
|
ecb115a540
|
weapon animation wip
|
2026-01-31 07:06:05 -06:00 |
|
|
|
253670856a
|
working guy anim
|
2026-01-30 07:31:57 -06:00 |
|
|
|
b7e2fafc85
|
animation wip
|
2026-01-30 05:27:47 -06:00 |
|
|
|
d44a845a8d
|
ase refactor wip
|
2026-01-30 00:29:52 -06:00 |
|
|
|
ff7e0b2167
|
ase refactor wip
|
2026-01-29 21:10:17 -06:00 |
|
|
|
9c0c649365
|
animation work
|
2026-01-28 21:41:16 -06:00 |
|
|
|
fb180afbc5
|
more animation testing
|
2026-01-27 13:54:40 -06:00 |
|
|
|
0ee976cda2
|
rename 'xform' -> 'affine'
|
2026-01-23 17:37:58 -06:00 |
|
|
|
d5efdab6d9
|
animation testing
|
2026-01-23 17:29:04 -06:00 |
|
|
|
7ee7a7f531
|
begin animation work
|
2026-01-23 12:39:23 -06:00 |
|
|
|
6e167ce499
|
shade stains
|
2026-01-22 13:06:13 -06:00 |
|
|
|
f0ddf19133
|
more shading pass progress
|
2026-01-22 12:24:54 -06:00 |
|
|
|
7a81397fd1
|
shading pass progress
|
2026-01-22 11:03:03 -06:00 |
|
|
|
f9067bfa8b
|
shading pass testing
|
2026-01-22 09:46:58 -06:00 |
|
|
|
8869a91b9a
|
formatting
|
2026-01-22 04:49:34 -06:00 |
|
|
|
72327e4a27
|
begin work on shading pass
|
2026-01-22 04:35:49 -06:00 |
|
|
|
5ad14b2dfd
|
formatting
|
2026-01-22 03:47:58 -06:00 |
|
|
|
0c9dd684af
|
dynamic time dilation for server->client prediction rate
|
2026-01-20 01:59:56 -06:00 |
|
|
|
4d7e06541e
|
formatting
|
2026-01-19 21:11:32 -06:00 |
|
|
|
36be516584
|
reflect client acks
|
2026-01-19 20:28:56 -06:00 |
|
|
|
327a0e4af4
|
refragment simulation snapshots to ensure client frames advance atomically
|
2026-01-19 03:17:26 -06:00 |
|
|
|
64aff1893d
|
more prediction testing
|
2026-01-19 02:33:07 -06:00 |
|
|
|
cdc876e71f
|
prediction testing
|
2026-01-19 01:08:59 -06:00 |
|
|
|
a529ea8c5b
|
make dummies into quasi-players
|
2026-01-18 23:12:57 -06:00 |
|
|
|
6a0fef0b1d
|
prediction testing
|
2026-01-18 21:12:00 -06:00 |
|
|
|
4fad7cf6de
|
formatting
|
2026-01-18 19:38:04 -06:00 |
|
|
|
d829c3c1a8
|
raw net packets
|
2026-01-18 19:33:00 -06:00 |
|
|
|
fa96c54104
|
add debug scoreboard
|
2026-01-18 18:53:37 -06:00 |
|
|
|
746ef6913b
|
client -> server control snapshots
|
2026-01-18 18:14:46 -06:00 |
|
|
|
1c0009fb21
|
attach player key to client
|
2026-01-18 02:46:10 -06:00 |
|
|
|
8e29fa447b
|
server snapshot testing
|
2026-01-18 00:59:49 -06:00 |
|
|
|
3cdff3c4c5
|
client connection
|
2026-01-17 22:10:25 -06:00 |
|
|
|
cacdf10229
|
use iocp for net worker waits instead of WSAPoll + dummy sockets
|
2026-01-17 18:45:25 -06:00 |
|
|
|
34c37417a9
|
formatting
|
2026-01-17 16:23:16 -06:00 |
|
|
|
c3959a6970
|
xor packet magic during checksum implicitly
|
2026-01-17 16:15:07 -06:00 |
|
|
|
847f36d81a
|
chat msg testing
|
2026-01-17 16:08:49 -06:00 |
|
|
|
f88c33e332
|
server -> client tile sync
|
2026-01-16 20:54:12 -06:00 |
|
|
|
27c337202d
|
adler32 checksum for packets
|
2026-01-16 16:34:47 -06:00 |
|
|
|
e6f1bb6661
|
working net sequencing
|
2026-01-16 15:21:49 -06:00 |
|
|
|
673c865d21
|
network reliability testing
|
2026-01-16 14:23:53 -06:00 |
|
|
|
d9451af62e
|
net wake sockets
|
2026-01-16 00:30:05 -06:00 |
|
|
|
9912e0bfdd
|
working networking
|
2026-01-15 23:22:11 -06:00 |
|
|
|
418465408f
|
networking progress
|
2026-01-15 19:00:45 -06:00 |
|
|
|
9f0ea6e45b
|
networking progress
|
2026-01-15 17:51:50 -06:00 |
|
|
|
fe5aca14d2
|
net_win32 layer
|
2026-01-15 13:22:24 -06:00 |
|
|
|
b73daaf1f1
|
networking progress
|
2026-01-14 16:51:24 -06:00 |
|
|
|
b363160103
|
tweaking
|
2026-01-14 12:29:15 -06:00 |
|
|
|
a13697ac59
|
tweaking
|
2026-01-13 20:14:12 -06:00 |
|
|
|
1502645570
|
implement user-notifications
|
2026-01-13 20:01:50 -06:00 |
|