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@ -4259,11 +4259,11 @@ void V_TickForever(WaveLaneCtx *lane)
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}
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//////////////////////////////
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//- Render
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//- Begin gpu frame
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{
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//////////////////////////////
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//- Begin gpu frame
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//- Setup gpu data
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// Screen texture
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G_ResourceHandle screen_target = G_PushTexture2D(
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@ -4429,7 +4429,7 @@ void V_TickForever(WaveLaneCtx *lane)
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G_DumbGlobalMemorySync(frame->cl);
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//////////////////////////////
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//- Setup pass
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//- Initialization pass
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{
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// Prepare shade
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