formatting

This commit is contained in:
jacob 2026-02-16 16:52:34 -06:00
parent 9ca01a920d
commit 7e05e4292a
2 changed files with 5 additions and 6 deletions

View File

@ -824,7 +824,6 @@ ComputeShader2D(V_CompositeCS, 8, 8)
}
}
// Premultiply
selection_color.rgb *= selection_color.a;
}
@ -886,7 +885,6 @@ ComputeShader2D(V_CompositeCS, 8, 8)
}
}
// Premultiply
grid_color.rgb *= grid_color.a;
}
@ -914,7 +912,8 @@ ComputeShader2D(V_CompositeCS, 8, 8)
{
crosshair_color = InvertColor(Color_White);
}
crosshair_color = Premul(crosshair_color);
crosshair_color.rgb *= crosshair_color.a;
}
}
@ -979,7 +978,7 @@ ComputeShader2D(V_BloomDownCS, 8, 8)
{
f32 luminance = LuminanceFromColor(src);
f32 max_rgb = max(max(src.r, src.g), src.b); // So that we can get bloom on colors with high rgb, not just high luminance
f32 bright = max(luminance, max_rgb * 0.5);
f32 bright = max(luminance, (max_rgb - 1.0) * 0.5);
if (bright > 0)
{
f32 threshold = 1.0;

View File

@ -189,7 +189,7 @@ Enum(V_OccluderKind)
#define V_ParticleSimBasis 0xb49f2d9e406873b9ull
#define V_ParticleColorBasis 0x569aa8341ecc0ea3ull
#define V_ParticleCellBasis 0xf60c0cff344b0c5dull
#define V_ParticleCellBasis 0xf60c0cff344b0c5dull
#define V_ParticleStainBasis 0x3c64e8226d98d376ull
Enum(V_ParticleFlag)
@ -228,7 +228,7 @@ Enum(V_ParticleFlag)
/* Name */ Debris, \
/* Flags */ V_ParticleFlag_Ground | V_ParticleFlag_PruneWhenStill | V_ParticleFlag_StainWhenPruned, \
/* Stain rate, pen chance */ 0, 0, \
/* Base color */ 2.0, 0.5, 0, 1 \
/* Base color */ 2, 0.5, 0, 1 \
) \
\
/* Air particles */ \