continuous particle staining

This commit is contained in:
jacob 2026-02-14 08:20:46 -06:00
parent e4426ab0d2
commit 6957be38b5
4 changed files with 143 additions and 363 deletions

View File

@ -2190,7 +2190,7 @@ void V_TickForever(WaveLaneCtx *lane)
quad->quad_uv_to_world_af = wep_uv_to_world_af;
quad->tex = wep.tex;
quad->tex_slice_uv = DivRng2Vec2(wep.tex_rect, wep.tex_dims);
quad->occluder = P_OccluderKind_Guy;
quad->occluder = V_OccluderKind_Guy;
}
//- Push body quad
@ -2202,7 +2202,7 @@ void V_TickForever(WaveLaneCtx *lane)
quad->quad_uv_to_world_af = body_uv_to_world_af;
quad->tex = body.tex;
quad->tex_slice_uv = DivRng2Vec2(body.tex_rect, body.tex_dims);
quad->occluder = P_OccluderKind_Guy;
quad->occluder = V_OccluderKind_Guy;
}
}
}
@ -2575,8 +2575,8 @@ void V_TickForever(WaveLaneCtx *lane)
// f32 angle_spread = 0;
// f32 speed = 5;
f32 speed = 25;
// f32 speed = 50;
// f32 speed = 25;
f32 speed = 50;
// f32 speed = 100;
f32 speed_spread = speed * 2;
@ -2639,8 +2639,8 @@ void V_TickForever(WaveLaneCtx *lane)
// emitter.count = Mebi(16);
// emitter.count = Mebi(2);
// emitter.count = Kibi(32);
// emitter.count = Kibi(8);
emitter.count = 128;
emitter.count = Kibi(8);
// emitter.count = 128;
// emitter.count = 128;
// emitter.count = 32;
// emitter.count = 1;

View File

@ -15,7 +15,7 @@ Vec4 V_ColorFromParticle(V_ParticleKind particle_kind, u32 particle_idx, u32 den
V_ParticleDesc desc = V_DescFromParticleKind(particle_kind);
Vec4 result = 0;
u64 seed = MixU64(P_ParticleColorBasis ^ particle_idx);
u64 seed = MixU64(V_ParticleColorBasis ^ particle_idx);
f32 rand_color = Norm16(seed >> 0);
result = desc.color;
@ -40,16 +40,22 @@ Vec4 V_ColorFromParticle(V_ParticleKind particle_kind, u32 particle_idx, u32 den
if (particle_kind == V_ParticleKind_Smoke)
{
// f32 t = saturate(density / 10.0);
// f32 t = smoothstep(-10, 32, density);
f32 t = smoothstep(0, 2, (f32)density);
f32 t = smoothstep(-10, 32, density);
// f32 t = smoothstep(0, 2, (f32)density);
result.a = lerp(0, 0.85, t);
}
else if (particle_kind == V_ParticleKind_Blood)
{
f32 t = (f32)density / 10000;
t = pow(t, 2);
t = saturate(t);
result.rgb *= 1.0 - (t * 0.9);
// f32 t = (f32)density / 5;
// t = pow(t, 2);
// t = saturate(t);
// result.rgb *= 1.0 - (t * 0.9);
f32 t = (f32)density / 5;
// t = smoothstep(-10, 10, t);
t = smoothstep(-5, 5, t);
// result.rgb *= 1.0 - (t * 0.9);
result.a = t;
}
}
@ -128,10 +134,10 @@ ComputeShader2D(V_PrepareCellsCS, 8, 8)
air_densities[cell_pos] = 0;
// Reset occluders
P_OccluderKind occluder = P_OccluderKind_None;
V_OccluderKind occluder = V_OccluderKind_None;
if (tile == P_TileKind_Wall)
{
occluder = P_OccluderKind_Wall;
occluder = V_OccluderKind_Wall;
}
occluders[cell_pos] = occluder;
}
@ -198,8 +204,8 @@ PixelShader(V_QuadPS, V_QuadPSOutput, V_QuadPSInput input)
if (is_in_world)
{
// TODO: Remove this
if (albedo.a > 0 && quad.occluder != P_OccluderKind_None && is_in_world)
// TODO: Don't write occluders using screen space result. Do separate draw pass instead.
if (albedo.a > 0 && quad.occluder != V_OccluderKind_None && is_in_world)
{
InterlockedMax(occluders[cell_pos], quad.occluder);
}
@ -234,7 +240,12 @@ ComputeShader(V_EmitParticlesCS, 64)
for (u32 emitter_particle_idx = 0; emitter_particle_idx < emitter.count; ++emitter_particle_idx)
{
u32 particle_idx = (emitter.first_particle_seq + emitter_particle_idx) % (u32)V_ParticlesCap;
particles[particle_idx].kind = semantic_particle_kind;
// InterlockedMin guarantees that the highest emitter index (reflected
// as negative particle kind) will be used to initialize the particle
// this frame, in case multiple emitters target the same particle (e.g.
// more particles pushed this frame than are available in the buffer)
InterlockedMin(particles[particle_idx].kind, semantic_particle_kind);
}
}
}
@ -260,13 +271,14 @@ ComputeShader(V_SimParticlesCS, 64)
if (particle_idx < V_ParticlesCap)
{
V_Particle particle = particles[particle_idx];
b32 prune = 0;
//////////////////////////////
//- Initialize particle
if (particle.kind != 0)
if (particle.kind != V_ParticleKind_None)
{
u64 seed0 = MixU64(P_ParticleSimBasis ^ particle_idx);
u64 seed0 = MixU64(V_ParticleSimBasis ^ particle_idx);
f32 rand_offset = Norm16(seed0 >> 0);
f32 rand_angle = Norm16(seed0 >> 16);
f32 rand_speed = Norm16(seed0 >> 32);
@ -283,23 +295,16 @@ ComputeShader(V_SimParticlesCS, 64)
f32 initial_angle = lerp(emitter.angle.min, emitter.angle.max, rand_angle);
f32 initial_speed = lerp(emitter.speed.min, emitter.speed.max, rand_speed);
particle = (V_Particle)0;
particle.kind = emitter.kind;
particle.life = 0;
particle.pos = lerp(emitter.pos.p0, emitter.pos.p1, rand_offset);
particle.velocity = Vec2(cos(initial_angle), sin(initial_angle)) * initial_speed;
}
if (particle.kind > V_ParticleKind_None && particle.kind < V_ParticleKind_COUNT)
{
V_ParticleDesc desc = V_DescFromParticleKind((V_ParticleKind)particle.kind);
V_ParticleFlag flags = desc.flags;
u32 packed = 0;
packed |= (particle_idx & ((1 >> 24) - 1)) << 0;
@ -313,7 +318,6 @@ ComputeShader(V_SimParticlesCS, 64)
b32 collision = 0;
// TODO: Use simulation dt
// TODO: Clip to avoid unnecessary iterations outside of world bounds
{
Vec2 p0 = particle.pos;
@ -335,7 +339,7 @@ ComputeShader(V_SimParticlesCS, 64)
t_max *= inv_delta;
t_max = abs(t_max);
f32 t_hit = 0;
Vec2 t_hit = 0;
Vec2I32 cell_pos = cell_p0;
@ -345,15 +349,9 @@ ComputeShader(V_SimParticlesCS, 64)
// u32 max_iterations = 32;
u32 max_iterations = 128;
b32 done = 0;
f32 t_diff = 0;
for (u32 iteration_idx = 0; iteration_idx < max_iterations && !done; ++iteration_idx)
{
Vec2 cell_screen_pos_p0 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(floor(cell_pos), 1)), 1));
Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(air_cells));
b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
if (cell_pos.x == cell_p1.x && cell_pos.y == cell_p1.y)
{
done = 1;
@ -361,7 +359,9 @@ ComputeShader(V_SimParticlesCS, 64)
else if (t_max.x < t_max.y)
{
cell_pos.x += dda_step_dir.x;
t_hit = t_max.x - t_delta.x * 0.01;
f32 old = t_hit.x;
t_hit.x = t_max.x - t_delta.x;
t_diff = t_hit.x - old;
t_max.x += t_delta.x;
stepped_x = 1;
stepped_y = 0;
@ -369,39 +369,85 @@ ComputeShader(V_SimParticlesCS, 64)
else
{
cell_pos.y += dda_step_dir.y;
t_hit = t_max.y - t_delta.y * 0.01;
f32 old = t_hit.y;
t_hit.y = t_max.y - t_delta.y;
t_diff = t_hit.y - old;
t_max.y += t_delta.y;
stepped_x = 0;
stepped_y = 1;
}
Vec2 cell_screen_pos_p0 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(floor(cell_pos), 1)), 1));
Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(air_cells));
b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
if (is_in_world)
{
// Check collision
P_OccluderKind occluder = (P_OccluderKind)occluders[cell_pos];
if (occluder != P_OccluderKind_None)
f32 stain_delta = abs(t_diff) * desc.stain_rate * frame.dt;
particle.stain_accum += stain_delta;
//- Handle collision
V_OccluderKind occluder = (V_OccluderKind)occluders[cell_pos];
if (occluder != V_OccluderKind_None)
{
done = 1;
collision = 1;
// particle.velocity *= 0.5;
done = 1;
{
if (stepped_x)
{
particle.velocity.x *= -1;
t = saturate(t_hit.x);
}
else if (stepped_y)
{
particle.velocity.y *= -1;
t = saturate(t_hit.y);
}
{
u64 collision_seed = MixU64(V_ParticleCollisionBasis ^ seed0 ^ particle.collisions_count);
f32 rand_collision_angle = Norm16(collision_seed >> 0);
f32 rand_collision_velocity = Norm16(collision_seed >> 16);
f32 collision_angle = lerp(-0.05 * Tau, 0.05 * Tau, rand_collision_angle);
// f32 collision_velocity_falloff = lerp(0, 1, rand_collision_velocity);
f32 collision_velocity_falloff = 0;
particle.velocity = RotateVec2Angle(particle.velocity, collision_angle);
particle.velocity *= 1.0f - collision_velocity_falloff;
}
++particle.collisions_count;
}
}
// Draw
if (AnyBit(desc.flags, V_ParticleFlag_PruneWhenStill))
{
b32 should_stain = 0;
b32 should_draw_ground = !collision && is_visible && AnyBit(flags, V_ParticleFlag_Ground);
b32 should_draw_air = !collision && is_visible && AnyBit(flags, V_ParticleFlag_Air);
if (AnyBit(flags, V_ParticleFlag_Stain))
if (dot(particle.velocity, particle.velocity) < 0.0001)
{
should_stain = 1;
prune = 1;
}
}
if (should_stain)
{
// InterlockedMax(stain_cells[cell_pos], packed);
// InterlockedAdd(stain_densities[cell_pos], 1);
}
if (prune && AnyBit(desc.flags, V_ParticleFlag_StainWhenPruned))
{
particle.stain_accum += 1;
}
//- Stain
u32 stains_count = floor(particle.stain_accum);
if (stains_count > 0)
{
InterlockedMax(stain_cells[cell_pos], packed);
InterlockedAdd(stain_densities[cell_pos], stains_count);
drynesses[cell_pos] = 0;
particle.stain_accum -= stains_count;
}
//- Draw
{
b32 should_draw_ground = !collision && is_visible && AnyBit(desc.flags, V_ParticleFlag_Ground);
b32 should_draw_air = !collision && is_visible && AnyBit(desc.flags, V_ParticleFlag_Air);
if (should_draw_ground)
{
@ -415,49 +461,14 @@ ComputeShader(V_SimParticlesCS, 64)
InterlockedAdd(air_densities[cell_pos], 1);
}
}
// stain_cells[cell_pos] = LinearFromSrgb(Vec4(0.5, 0.1, 0.1, 1));
// stain_cells[cell_pos] = Color_Black;
// ground_cells[cell_pos] = Color_White;
// if (should_stain)
// {
// InterlockedMax(ground_cells[cell_pos], packed);
// InterlockedAdd(ground_densities[cell_pos], 1);
// }
}
else
{
done = 1;
prune = 1;
}
iteration_idx += 1;
}
if (collision)
{
t = saturate(t_hit);
if (stepped_x)
{
particle.velocity.x *= -1;
}
else if (stepped_y)
{
particle.velocity.y *= -1;
}
{
u64 collision_seed = MixU64s(seed0, particle.collisions_count);
f32 rand_collision_angle = Norm16(collision_seed >> 0);
f32 rand_collision_velocity = Norm16(collision_seed >> 16);
f32 collision_angle = lerp(-0.05 * Tau, 0.05 * Tau, rand_collision_angle);
// f32 collision_velocity_falloff = lerp(0, 1, rand_collision_velocity);
f32 collision_velocity_falloff = 0;
particle.velocity = RotateVec2Angle(particle.velocity, collision_angle);
particle.velocity *= 1.0f - collision_velocity_falloff;
}
++particle.collisions_count;
}
}
f32 falloff = saturate(lerp(10, 20, rand_falloff) * frame.dt);
@ -467,263 +478,15 @@ ComputeShader(V_SimParticlesCS, 64)
particle.pos = p0 + (p1 - p0) * t;
}
//////////////////////////////
//- Commit
// {
// Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(particle.pos, 1));
// Vec2 cell_screen_pos_p0 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(floor(cell_pos), 1)), 1));
// Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
// cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
// b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(air_cells));
// b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
// b32 should_draw_ground = is_in_world && is_visible && AnyBit(flags, V_ParticleFlag_Ground);
// b32 should_draw_air = is_in_world && is_visible && AnyBit(flags, V_ParticleFlag_Air);
// // Draw
// if (should_draw_ground || should_draw_air)
// {
// if (should_draw_ground)
// {
// InterlockedMax(ground_cells[cell_pos], packed);
// InterlockedAdd(ground_densities[cell_pos], 1);
// }
// if (should_draw_air)
// {
// InterlockedMax(air_cells[cell_pos], packed);
// InterlockedAdd(air_densities[cell_pos], 1);
// }
// }
// // Prune
// if (!is_in_world)
// {
// particle.kind = V_ParticleKind_None;
// }
// // Increment life
// particle.life += frame.dt;
// }
{
Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(particle.pos, 1));
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(air_cells));
// Prune
if (!is_in_world)
{
particle.kind = V_ParticleKind_None;
}
// Increment life
particle.life += frame.dt;
}
}
else
if (prune)
{
particle.kind = V_ParticleKind_None;
}
// if (particle.kind > V_ParticleKind_None && particle.kind < V_ParticleKind_COUNT)
// {
// //////////////////////////////
// //- Move
// b32 collision = 0;
// // TODO: Use simulation dt
// // TODO: Clip to avoid unnecessary iterations outside of world bounds
// {
// Vec2 p0 = particle.pos;
// Vec2 p1 = particle.pos + particle.velocity * frame.dt;
// f32 t = 1;
// {
// Vec2 occluder_p0 = mul(frame.af.world_to_cell, Vec3(p0, 1));
// Vec2 occluder_p1 = mul(frame.af.world_to_cell, Vec3(p1, 1));
// Vec2I32 dda_p0 = floor(occluder_p0);
// Vec2I32 dda_p1 = floor(occluder_p1);
// Vec2 delta = occluder_p1 - occluder_p0;
// Vec2 inv_delta = 1.0 / delta;
// Vec2 dda_step_dir = Vec2((delta.x > 0) - (delta.x < 0), (delta.y > 0) - (delta.y < 0));
// Vec2 t_delta = abs(inv_delta);
// Vec2 t_max = dda_p0 - occluder_p0;
// t_max.x += dda_step_dir.x > 0;
// t_max.y += dda_step_dir.y > 0;
// t_max *= inv_delta;
// t_max = abs(t_max);
// f32 t_hit = 1;
// Vec2I32 dda_pos = dda_p0;
// b32 stepped_x = 0;
// b32 stepped_y = 0;
// // u32 max_iterations = 32;
// u32 max_iterations = 128;
// b32 done = 0;
// for (u32 iteration_idx = 0; iteration_idx < max_iterations && !done; ++iteration_idx)
// {
// if (dda_pos.x == dda_p1.x && dda_pos.y == dda_p1.y)
// {
// done = 1;
// }
// else if (t_max.x < t_max.y)
// {
// dda_pos.x += dda_step_dir.x;
// t_hit = t_max.x - t_delta.x * 0.01;
// t_max.x += t_delta.x;
// stepped_x = 1;
// stepped_y = 0;
// }
// else
// {
// dda_pos.y += dda_step_dir.y;
// t_hit = t_max.y - t_delta.y * 0.01;
// t_max.y += t_delta.y;
// stepped_x = 0;
// stepped_y = 1;
// }
// if (all(dda_pos >= 0) && all(dda_pos < countof(occluders)))
// {
// P_OccluderKind occluder = (P_OccluderKind)occluders[dda_pos];
// if (occluder == P_OccluderKind_Wall)
// {
// done = 1;
// collision = 1;
// }
// }
// else
// {
// done = 1;
// }
// iteration_idx += 1;
// }
// if (collision)
// {
// t = saturate(t_hit);
// if (stepped_x)
// {
// particle.velocity.x *= -1;
// }
// else if (stepped_y)
// {
// particle.velocity.y *= -1;
// }
// {
// u64 collision_seed = MixU64s(seed0, particle.collisions_count);
// f32 rand_collision_angle = Norm16(collision_seed >> 0);
// f32 rand_collision_velocity = Norm16(collision_seed >> 16);
// f32 collision_angle = lerp(-0.05 * Tau, 0.05 * Tau, rand_collision_angle);
// // f32 collision_velocity_falloff = lerp(0, 1, rand_collision_velocity);
// f32 collision_velocity_falloff = 0;
// particle.velocity = RotateVec2Angle(particle.velocity, collision_angle);
// particle.velocity *= 1.0f - collision_velocity_falloff;
// }
// ++particle.collisions_count;
// }
// }
// f32 falloff = saturate(lerp(10, 20, rand_falloff) * frame.dt);
// // f32 falloff = saturate(lerp(1, 2, rand_falloff) * frame.dt);
// particle.velocity *= 1.0f - falloff;
// particle.pos = p0 + (p1 - p0) * t;
// }
// //////////////////////////////
// //- Commit
// Vec2 cell_pos = mul(frame.af.world_to_cell, Vec3(particle.pos, 1));
// Vec2 cell_screen_pos_p0 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(floor(cell_pos), 1)), 1));
// Vec2 cell_screen_pos_p1 = mul(frame.af.world_to_screen, Vec3(mul(frame.af.cell_to_world, Vec3(ceil(cell_pos), 1)), 1));
// cell_screen_pos_p1 = max(cell_screen_pos_p1, cell_screen_pos_p0 + 1);
// b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(air_cells));
// b32 is_visible = all(cell_screen_pos_p1 >= 0) && all(cell_screen_pos_p0 < frame.screen_dims);
// // TODO: Particle based flags
// b32 is_stain_particle = particle.kind == V_ParticleKind_Debris || particle.kind == V_ParticleKind_Test;
// b32 is_ground_particle = particle.kind == V_ParticleKind_Debris || particle.kind == V_ParticleKind_Test;
// b32 is_air_particle = particle.kind == V_ParticleKind_Smoke;
// b32 should_stain = is_stain_particle && is_in_world;
// b32 should_draw_ground = is_ground_particle && is_in_world && (is_visible || should_stain);
// b32 should_draw_air = is_air_particle && is_in_world && is_visible;
// // Draw
// if (should_draw_ground || should_draw_air)
// {
// u32 packed = 0;
// packed |= (particle_idx & ((1 >> 24) - 1)) << 0;
// packed |= (particle.kind & 0xFF) << 24;
// StaticAssert(V_ParticlesCap <= (1 << 24)); // particle idx must fit in 24 bits
// StaticAssert(V_ParticleKind_COUNT <= 0xFF); // particle kind must fit in 8 bits
// if (should_draw_ground)
// {
// InterlockedMax(ground_cells[cell_pos], packed);
// InterlockedAdd(ground_densities[cell_pos], 1);
// }
// if (should_draw_air)
// {
// InterlockedMax(air_cells[cell_pos], packed);
// InterlockedAdd(air_densities[cell_pos], 1);
// }
// }
// // Increment life
// particle.life += frame.dt;
// // Prune
// if (!is_in_world)
// {
// particle.kind = V_ParticleKind_None;
// }
// }
// else
// {
// particle.kind = V_ParticleKind_None;
// }
particles[particle_idx] = particle;
}
}

View File

@ -11,31 +11,37 @@ V_ParticleDesc V_DescFromParticleKind(V_ParticleKind kind)
V_ParticleDesc result;
{
PERSIST Readonly V_ParticleFlag flags[V_ParticleKind_COUNT] = {
#define X(name, flags, r, g, b, a) flags,
#define X(name, flags, stain_rate, r, g, b, a) flags,
V_ParticlesXList(X)
#undef X
};
PERSIST Readonly f32 stain_rates[V_ParticleKind_COUNT] = {
#define X(name, flags, stain_rate, r, g, b, a) stain_rate,
V_ParticlesXList(X)
#undef X
};
PERSIST Readonly f32 r[V_ParticleKind_COUNT] = {
#define X(name, flags, r, g, b, a) r,
#define X(name, flags, stain_rate, r, g, b, a) r,
V_ParticlesXList(X)
#undef X
};
PERSIST Readonly f32 g[V_ParticleKind_COUNT] = {
#define X(name, flags, r, g, b, a) g,
#define X(name, flags, stain_rate, r, g, b, a) g,
V_ParticlesXList(X)
#undef X
};
PERSIST Readonly f32 b[V_ParticleKind_COUNT] = {
#define X(name, flags, r, g, b, a) b,
#define X(name, flags, stain_rate, r, g, b, a) b,
V_ParticlesXList(X)
#undef X
};
PERSIST Readonly f32 a[V_ParticleKind_COUNT] = {
#define X(name, flags, r, g, b, a) a,
#define X(name, flags, stain_rate, r, g, b, a) a,
V_ParticlesXList(X)
#undef X
};
result.flags = flags[kind];
result.stain_rate = stain_rates[kind];
result.color = LinearFromSrgb(VEC4(r[kind], g[kind], b[kind], a[kind]));
}
return result;

View File

@ -162,25 +162,28 @@ Struct(V_SharedFrame)
////////////////////////////////////////////////////////////
//~ Occluder types
Enum(P_OccluderKind)
Enum(V_OccluderKind)
{
P_OccluderKind_None,
P_OccluderKind_Guy,
P_OccluderKind_Wall,
V_OccluderKind_None,
V_OccluderKind_Guy,
V_OccluderKind_Wall,
};
////////////////////////////////////////////////////////////
//~ Particle types
#define P_ParticleSimBasis 0xb49f2d9e406873b9ull
#define P_ParticleColorBasis 0x569aa8341ecc0ea3ull
#define V_ParticleSimBasis 0xb49f2d9e406873b9ull
#define V_ParticleColorBasis 0x569aa8341ecc0ea3ull
#define V_ParticleCollisionBasis 0xf60c0cff344b0c5dull
#define V_ParticleStainBasis 0x3c64e8226d98d376ull
Enum(V_ParticleFlag)
{
V_ParticleFlag_None = 0,
V_ParticleFlag_Stain = (1 << 0),
V_ParticleFlag_Ground = (1 << 1),
V_ParticleFlag_Air = (1 << 2),
V_ParticleFlag_None = 0,
V_ParticleFlag_Ground = (1 << 0),
V_ParticleFlag_Air = (1 << 1),
V_ParticleFlag_PruneWhenStill = (1 << 2),
V_ParticleFlag_StainWhenPruned = (1 << 3),
};
// NOTE: Higher particle enum values take priority over lower ones
@ -188,34 +191,40 @@ Enum(V_ParticleFlag)
X( \
None, \
V_ParticleFlag_None, \
0, \
0, 0, 0, 0 \
) \
/* Ground particles */ \
X( \
Blood, \
V_ParticleFlag_Stain, \
0.5, 0.1, 0.1, 0.5 \
V_ParticleFlag_Ground | V_ParticleFlag_PruneWhenStill, \
500, \
0.5, 0.1, 0.1, 1 \
) \
X( \
Debris, \
V_ParticleFlag_Ground | V_ParticleFlag_Stain, \
V_ParticleFlag_Ground | V_ParticleFlag_PruneWhenStill | V_ParticleFlag_StainWhenPruned , \
0, \
1, 0.5, 0, 1 \
) \
/* Air particles */ \
X( \
Smoke, \
V_ParticleFlag_Air, \
0, \
0.15, 0.15, 0.15, 0.5 \
) \
X( \
BulletTrail, \
V_ParticleFlag_Air, \
0, \
1, 0, 1, 1 \
) \
/* Test particles */ \
X( \
Test, \
V_ParticleFlag_Stain, \
V_ParticleFlag_PruneWhenStill, \
0, \
1, 1, 0, 1 \
) \
/* -------------------------------------------------------------------------------- */
@ -244,7 +253,8 @@ Struct(V_Emitter)
Struct(V_Particle)
{
i32 kind; // If >= 0, then map to V_ParticleKind. Otherwize initialize particle using emitter at index [abs(kind) - 1]
f32 life; // How many seconds has this particle been alive for
f32 life;
f32 stain_accum;
u32 collisions_count;
Vec2 pos;
Vec2 velocity;
@ -253,6 +263,7 @@ Struct(V_Particle)
Struct(V_ParticleDesc)
{
V_ParticleFlag flags;
f32 stain_rate;
Vec4 color;
};
@ -275,7 +286,7 @@ Enum(V_QuadFlag)
Struct(V_Quad)
{
V_QuadFlag flags;
P_OccluderKind occluder;
V_OccluderKind occluder;
Affine quad_uv_to_world_af;
G_Texture2DRef tex;
Rng2 tex_slice_uv;