formatting

This commit is contained in:
jacob 2026-02-04 08:53:44 -06:00
parent a6a5e27cb9
commit 16c5e2620e
2 changed files with 8 additions and 10 deletions

View File

@ -243,10 +243,10 @@
#define Stringize(x) Stringize1(x)
//- Sizes
#define Kibi(n) (n*1024ULL)
#define Mebi(n) (n*Kibi(1024ULL))
#define Gibi(n) (n*Mebi(1024ULL))
#define Tebi(n) (n*Gibi(1024ULL))
#define Kibi(n) ((n) * (1ULL << 10))
#define Mebi(n) ((n) * (1ULL << 20))
#define Gibi(n) ((n) * (1ULL << 30))
#define Tebi(n) ((n) * (1ULL << 40))
//- Time
#define NsFromSeconds(s) ((i64)((s) * 1000000000.0))

View File

@ -294,6 +294,8 @@ ComputeShader(V_SimParticlesCS, 64)
////////////////////////////////////////////////////////////
//~ Shade
// TODO: Remove this
ComputeShader2D(V_ShadeCS, 8, 8)
{
V_SharedFrame frame = G_Dereference<V_SharedFrame>(V_ShaderConst_Frame)[0];
@ -314,15 +316,10 @@ ComputeShader2D(V_ShadeCS, 8, 8)
Vec2 half_world_dims = Vec2(P_WorldPitch, P_WorldPitch) * 0.5;
b32 is_in_world = all(cell_pos >= 0) && all(cell_pos < countof(stains));
//////////////////////////////
//- Compute albedo
Vec4 albedo = 0;
//////////////////////////////
//- Compute result
Vec4 result = albedo;
Vec4 result = 0;
//////////////////////////////
//- Write result
@ -639,6 +636,7 @@ PixelShader(V_CompositePS, V_CompositePSOutput, V_CompositePSInput input)
// TODO: Remove this
Vec4 crosshair_color = 0;
if (!frame.is_editing)
{
f32 dist = length(frame.screen_crosshair - screen_pos);
if (dist < 4)