Commit Graph

1479 Commits

Author SHA1 Message Date
27885ead8a revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk. 2026-02-23 16:50:14 -06:00
6f35da3fa6 command list spam test 2026-02-21 04:22:23 -06:00
7014b1f02e screwing with legacy barriers 2026-02-21 03:04:17 -06:00
110407a063 tweak 2026-02-21 02:08:30 -06:00
bc7e83af90 dumb legs 2026-02-21 00:30:41 -06:00
e6d842227f bomb ricochet 2026-02-20 21:50:25 -06:00
62776720c3 bomb wip 2026-02-20 18:49:29 -06:00
7d8b4d6d32 increase gpu constant count to 28 2026-02-19 19:34:18 -06:00
2d18116470 bomb wip 2026-02-19 18:17:30 -06:00
65ae383d75 specify compute group size only in declaration 2026-02-19 17:07:27 -06:00
8a87ec2f6b 256-threads per vis compute group 2026-02-19 16:42:03 -06:00
3b7b324369 more roll testing 2026-02-18 19:04:34 -06:00
67171a9906 roll testing 2026-02-18 18:07:48 -06:00
e9bad68135 fix bloom shimmer. use common layouts for vis textures 2026-02-18 14:21:16 -06:00
88f37a4bbb dryness 2026-02-17 08:22:25 -06:00
2609dda88a wall debris testing 2026-02-17 00:13:18 -06:00
53bcacb044 bullet trail particles 2026-02-16 23:55:11 -06:00
2f1a146c20 dont collide particles with origin occluder 2026-02-16 23:20:15 -06:00
ed40711781 working splatter with particle layers 2026-02-16 22:14:51 -06:00
a9ca711892 particle layer testing 2026-02-16 19:16:58 -06:00
7e05e4292a formatting 2026-02-16 16:52:34 -06:00
9ca01a920d thresholded & smoothed bloom 2026-02-15 15:20:46 -06:00
78e9635840 working bloom test 2026-02-15 11:44:20 -06:00
a6796c594c basic bilinear & trilinear samplers. fix mip resource barrier. 2026-02-15 10:42:21 -06:00
e49bcfbe2c mip support 2026-02-15 07:23:35 -06:00
83a41fc289 turn composite pass into compute shader 2026-02-15 04:11:08 -06:00
fff1b69eff blood wall staining 2026-02-14 09:08:40 -06:00
6957be38b5 continuous particle staining 2026-02-14 08:20:46 -06:00
e4426ab0d2 particle descs 2026-02-14 04:08:38 -06:00
a4bb13d59d particle occluder testing 2026-02-14 01:08:33 -06:00
463e142727 smoke particle testing 2026-02-13 23:33:49 -06:00
d9228b78a3 particle cell densities w/ atomic writes 2026-02-13 04:25:39 -06:00
5332e1bdd9 fix dda t_hit offset 2026-02-13 03:12:08 -06:00
f16a102cfa particle tile collisions 2026-02-13 02:44:18 -06:00
f3ae9674f1 fix texture atlas bounds check 2026-02-12 19:03:55 -06:00
fdd888cb32 add clang support to metaprogram 2026-02-12 18:32:35 -06:00
4b207e81fe unique weapon properties 2026-02-11 22:17:09 -06:00
6602fcdccf track player kills & deaths 2026-02-11 18:01:48 -06:00
f328cf712f tweak 2026-02-11 15:30:06 -06:00
729a0fde8e formatting 2026-02-11 15:30:00 -06:00
5cc82210d1 default all text files to line-ending conversion 2026-02-11 12:24:30 -06:00
6c26104f5e impact particle testing 2026-02-10 22:57:13 -06:00
63c7e9122d serialize tick 2026-02-10 21:56:08 -06:00
f1eb4ea855 rotation-agnostic crosshair movement 2026-02-10 21:36:37 -06:00
8405d039af prevent players from firing through walls 2026-02-10 19:31:34 -06:00
45ac2bf1af bullet raycast against spatial grid 2026-02-10 17:29:05 -06:00
19b7601c5f bounding-box skin 2026-02-10 14:06:48 -06:00
1e393394c1 fix unset space dims 2026-02-09 18:34:40 -06:00
de86e12ba0 generate walls space separately during bake rather than every frame 2026-02-09 18:03:48 -06:00
ffa3378a54 one-way wall collision 2026-02-09 17:49:50 -06:00