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27885ead8a
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revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk.
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2026-02-23 16:50:14 -06:00 |
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6f35da3fa6
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command list spam test
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2026-02-21 04:22:23 -06:00 |
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7014b1f02e
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screwing with legacy barriers
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2026-02-21 03:04:17 -06:00 |
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110407a063
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tweak
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2026-02-21 02:08:30 -06:00 |
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bc7e83af90
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dumb legs
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2026-02-21 00:30:41 -06:00 |
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e6d842227f
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bomb ricochet
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2026-02-20 21:50:25 -06:00 |
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62776720c3
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bomb wip
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2026-02-20 18:49:29 -06:00 |
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7d8b4d6d32
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increase gpu constant count to 28
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2026-02-19 19:34:18 -06:00 |
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2d18116470
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bomb wip
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2026-02-19 18:17:30 -06:00 |
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65ae383d75
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specify compute group size only in declaration
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2026-02-19 17:07:27 -06:00 |
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8a87ec2f6b
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256-threads per vis compute group
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2026-02-19 16:42:03 -06:00 |
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3b7b324369
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more roll testing
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2026-02-18 19:04:34 -06:00 |
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67171a9906
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roll testing
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2026-02-18 18:07:48 -06:00 |
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e9bad68135
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fix bloom shimmer. use common layouts for vis textures
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2026-02-18 14:21:16 -06:00 |
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88f37a4bbb
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dryness
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2026-02-17 08:22:25 -06:00 |
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2609dda88a
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wall debris testing
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2026-02-17 00:13:18 -06:00 |
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53bcacb044
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bullet trail particles
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2026-02-16 23:55:11 -06:00 |
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2f1a146c20
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dont collide particles with origin occluder
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2026-02-16 23:20:15 -06:00 |
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ed40711781
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working splatter with particle layers
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2026-02-16 22:14:51 -06:00 |
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a9ca711892
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particle layer testing
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2026-02-16 19:16:58 -06:00 |
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7e05e4292a
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formatting
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2026-02-16 16:52:34 -06:00 |
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9ca01a920d
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thresholded & smoothed bloom
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2026-02-15 15:20:46 -06:00 |
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78e9635840
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working bloom test
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2026-02-15 11:44:20 -06:00 |
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a6796c594c
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basic bilinear & trilinear samplers. fix mip resource barrier.
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2026-02-15 10:42:21 -06:00 |
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e49bcfbe2c
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mip support
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2026-02-15 07:23:35 -06:00 |
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83a41fc289
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turn composite pass into compute shader
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2026-02-15 04:11:08 -06:00 |
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fff1b69eff
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blood wall staining
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2026-02-14 09:08:40 -06:00 |
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6957be38b5
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continuous particle staining
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2026-02-14 08:20:46 -06:00 |
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e4426ab0d2
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particle descs
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2026-02-14 04:08:38 -06:00 |
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a4bb13d59d
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particle occluder testing
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2026-02-14 01:08:33 -06:00 |
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463e142727
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smoke particle testing
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2026-02-13 23:33:49 -06:00 |
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d9228b78a3
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particle cell densities w/ atomic writes
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2026-02-13 04:25:39 -06:00 |
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5332e1bdd9
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fix dda t_hit offset
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2026-02-13 03:12:08 -06:00 |
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f16a102cfa
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particle tile collisions
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2026-02-13 02:44:18 -06:00 |
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f3ae9674f1
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fix texture atlas bounds check
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2026-02-12 19:03:55 -06:00 |
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fdd888cb32
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add clang support to metaprogram
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2026-02-12 18:32:35 -06:00 |
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4b207e81fe
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unique weapon properties
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2026-02-11 22:17:09 -06:00 |
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6602fcdccf
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track player kills & deaths
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2026-02-11 18:01:48 -06:00 |
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f328cf712f
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tweak
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2026-02-11 15:30:06 -06:00 |
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729a0fde8e
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formatting
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2026-02-11 15:30:00 -06:00 |
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5cc82210d1
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default all text files to line-ending conversion
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2026-02-11 12:24:30 -06:00 |
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6c26104f5e
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impact particle testing
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2026-02-10 22:57:13 -06:00 |
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63c7e9122d
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serialize tick
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2026-02-10 21:56:08 -06:00 |
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f1eb4ea855
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rotation-agnostic crosshair movement
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2026-02-10 21:36:37 -06:00 |
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8405d039af
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prevent players from firing through walls
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2026-02-10 19:31:34 -06:00 |
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45ac2bf1af
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bullet raycast against spatial grid
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2026-02-10 17:29:05 -06:00 |
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19b7601c5f
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bounding-box skin
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2026-02-10 14:06:48 -06:00 |
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1e393394c1
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fix unset space dims
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2026-02-09 18:34:40 -06:00 |
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de86e12ba0
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generate walls space separately during bake rather than every frame
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2026-02-09 18:03:48 -06:00 |
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ffa3378a54
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one-way wall collision
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2026-02-09 17:49:50 -06:00 |
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