Commit Graph

1479 Commits

Author SHA1 Message Date
b2a9b3091d ui feedback api 2026-03-30 22:03:34 -05:00
d4bfdfcd4c ui signals wip 2026-03-30 21:19:09 -05:00
246f63a61f propagate child UI captures upwards in tree 2026-03-30 20:54:55 -05:00
10acb10782 profiler wip 2026-03-30 16:34:28 -05:00
5ef6a770cb specify shader type in layer entry arguments 2026-03-30 14:43:15 -05:00
78f4677cdb profiler ui wip 2026-03-30 06:51:40 -05:00
99a0da468a render game ui in viewport panel. ui defer-for helpers. 2026-03-30 02:31:48 -05:00
ee3ffdb02a UI debug break 2026-03-30 01:16:24 -05:00
629d03a24e functional scrollbar thumb bounds 2026-03-29 22:49:27 -05:00
122741f580 scrollbar styling 2026-03-29 21:03:28 -05:00
5c2ff7ca9f UI scissoring 2026-03-29 20:33:41 -05:00
c530ec16c0 lister & profiler experimentation 2026-03-29 18:41:22 -05:00
bf835cbeb7 allocate 2 bytes for 16bit clipboard null terminator 2026-03-29 15:58:39 -05:00
2f39fb2807 functional utf-8 textbox navigation 2026-03-29 01:05:17 -05:00
ff8f222527 functional textbox input 2026-03-29 00:28:08 -05:00
c017e93695 text input wip 2026-03-28 21:46:23 -05:00
97711b0970 formatting 2026-03-28 12:25:42 -05:00
a856376a90 compile clang with -fno-strict-overflow 2026-03-20 19:22:00 -05:00
926cfb5cce distinct bullet trail entities 2026-03-19 20:38:58 -05:00
18ad1fb69e distinct bullet hit entities 2026-03-19 19:49:14 -05:00
a76cfc5dfd 'mapped' -> 'buffer_cpu_address' 2026-03-19 18:48:47 -05:00
039e354a9d entity observation cache 2026-03-19 18:33:22 -05:00
a6f9bcf4f3 entity lifetime 2026-03-19 17:21:46 -05:00
cbcec3639f use dimension-specific vector types for compute shader parameters 2026-03-19 17:01:55 -05:00
b63b6197a6 mark dead entities before pruning 2026-03-19 15:54:05 -05:00
7ba8c7f3bf asan debug callback 2026-03-19 15:46:20 -05:00
3d110a1da5 formatting 2026-03-19 14:39:21 -05:00
3b01c70734 formatting 2026-03-17 21:43:17 -05:00
5c7e8d4ffc 'is_predicting' -> 'is_client' 2026-03-17 21:32:35 -05:00
e0cfc853cf health kit 2026-03-17 18:23:50 -05:00
08b8f10616 bullet blend testing 2026-03-17 16:03:47 -05:00
43b0cede66 increase interp ratio to 1.5 2026-03-15 16:45:51 -05:00
9800cb9f04 proper sim blending 2026-03-14 19:40:31 -05:00
e1e19d6aca blending wip 2026-03-14 18:58:32 -05:00
065aedccc3 ui gpu 'params' -> 'frame' 2026-03-14 18:45:15 -05:00
06bea119ff smoothed buffered cmd count 2026-03-14 15:19:34 -05:00
63c3b4d427 base blend time off of accumulated prediction tick 2026-03-13 17:13:12 -05:00
1caf006e33 vis blending wip 2026-03-13 14:40:57 -05:00
df5346f514 timeline visualization 2026-03-13 13:10:09 -05:00
a19c2395ae timeline wip 2026-03-13 10:03:45 -05:00
0b808bffea fix bloom chain mip offset 2026-03-13 08:47:53 -05:00
8e0167125f revert to non-uniform gpu dereference by default for now 2026-03-13 08:42:03 -05:00
80c43d2ebd alias barriers 2026-03-12 10:55:37 -05:00
fb8c4839e3 formatting 2026-03-12 07:46:53 -05:00
bef6f91b5e convert layers to resourceless-gpu api usage 2026-03-12 07:04:48 -05:00
e3bbeec2be bundle D3D12 descriptors with resource lifetime 2026-03-12 05:15:51 -05:00
fc1d878847 enable d3d12 independent devices by default 2026-03-12 02:15:30 -05:00
f2be189344 working resourceless-gpu api 2026-03-10 23:50:13 -05:00
acff26f8a4 descriptor initialization 2026-03-10 23:06:39 -05:00
6af25419f1 wip 2026-03-10 18:03:06 -05:00