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8d051b0324
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wip
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2026-03-10 18:03:00 -05:00 |
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ac967161a2
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more descriptor refactor wip
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2026-03-09 22:12:40 -07:00 |
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7e97b54fe5
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resourceless-gpu api wip
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2026-03-09 19:18:07 -07:00 |
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df5902ca92
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revert to lazy d3d12 access trakcing for now
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2026-03-09 17:15:21 -07:00 |
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05ef2b5d1f
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better sync wip
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2026-03-09 17:35:18 -05:00 |
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988b3485b6
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formatting
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2026-03-07 01:52:04 -08:00 |
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8ef409a4d8
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automatic draw/dispatch markers indicating pipeline name
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2026-03-07 00:52:06 -08:00 |
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3707db9d94
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implement GPU zones w/ optional AMD GPU Service & Pix Event runtimes
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2026-03-06 21:20:43 -08:00 |
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707755e503
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conservative d3d12 sync
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2026-03-06 12:15:36 -08:00 |
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a772094154
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remove vulkan test import
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2026-03-05 12:51:43 -08:00 |
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34fd73ac28
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backfill tracked mip usage in next batch
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2026-03-05 08:03:01 -06:00 |
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338cbceb63
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don't submit global barrier during command list begin/end
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2026-03-05 07:18:00 -06:00 |
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3197f18495
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replace granular gpu sync, access, & texture-layouts with queue-exclusive/shared layouts & tracked sync
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2026-03-05 07:07:00 -06:00 |
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0f296ac5fd
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remove vulkan testing layer
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2026-03-05 07:05:12 -06:00 |
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dd10686721
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create command line packing utility
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2026-03-04 22:08:27 -06:00 |
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427e2f1998
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vulkan progress
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2026-03-04 05:23:12 -06:00 |
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a1cf0a46b5
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vk testing
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2026-03-03 23:49:29 -06:00 |
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38196a8eb7
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specify thread-size instead of group-size when dispatching compute shaders
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2026-03-03 18:25:29 -06:00 |
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35eb4e4839
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specify compute shader group size in layer files
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2026-03-03 17:18:31 -06:00 |
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af64a488c9
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move type name out of shader semantic macro
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2026-03-03 15:36:50 -06:00 |
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2eb8a07b6a
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add SV_GroupIndex arg to compute shaders
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2026-03-03 04:56:56 -06:00 |
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2bedfa389e
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include box background color in is_visible check
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2026-03-03 04:56:05 -06:00 |
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2308263256
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further block non-visible ui boxes from reaching gpu
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2026-03-03 04:17:35 -06:00 |
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f52d07d3bc
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move UI rect fetch to vertex shader
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2026-03-03 00:33:54 -06:00 |
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91c7ef684e
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zero pipeline-desc memory for hashing
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2026-03-02 17:04:16 -08:00 |
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8e9f7b4945
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explicit uniform/non-uniform resource dereference
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2026-03-02 17:03:47 -08:00 |
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9dbe56d193
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better feedback for missing tools on meta build. pull IsWindowArranged dynamically.
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2026-03-02 16:59:30 -08:00 |
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983d9f0040
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don't transition simultaneous-access rt/dt on discard
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2026-02-27 12:28:49 -08:00 |
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7b7b0afd64
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switch off debug compile-defs in release mode
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2026-02-27 01:40:43 -08:00 |
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21553804a2
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enable debug layer separately from independent-device logic
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2026-02-27 00:00:07 -06:00 |
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58543ac517
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wine-detection. gpu debug/validation command line args
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2026-02-26 23:05:36 -06:00 |
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3061bba8e0
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remove double-buffered pp/ui command list handles
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2026-02-26 15:33:00 -06:00 |
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aaad2cb838
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formatting
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2026-02-26 14:25:18 -06:00 |
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83cecf39f0
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remove ui gpu double buffering
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2026-02-26 14:25:06 -06:00 |
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1397c4a7a4
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unpredicted world blend wip
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2026-02-26 13:04:42 -06:00 |
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55311f7b98
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world blend wip
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2026-02-25 15:58:46 -06:00 |
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5ca777f646
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formatting
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2026-02-25 14:18:19 -06:00 |
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95b182ae1e
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formatting
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2026-02-24 12:09:38 -06:00 |
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e9176147f3
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remove RW gpu reference types, instead storing at readonly-index + 1
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2026-02-24 10:25:02 -06:00 |
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9ad6b856c5
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auto-discard resources during allocation
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2026-02-24 08:56:10 -06:00 |
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c3c9be43e3
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use non-atlas mirror sampling for backdrop
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2026-02-24 03:05:31 -06:00 |
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cbf0961f4c
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add mirror-mode basic samplers
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2026-02-24 03:05:19 -06:00 |
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262d49fee8
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allow creation of non-atlas sprites
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2026-02-24 03:04:25 -06:00 |
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3fd910702f
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un-double-buffer gpu frame arena. use unrounded affine for backdrop
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2026-02-24 01:34:05 -06:00 |
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879491753e
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generate walls at world edge
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2026-02-24 00:41:29 -06:00 |
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0bacad7ada
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blurred backdrop
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2026-02-23 23:14:08 -06:00 |
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537b637ccc
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backdrop testing
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2026-02-23 21:34:59 -06:00 |
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06ad3b9341
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formatting
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2026-02-23 20:31:45 -06:00 |
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a24461187e
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add commandline argument to disable d3d12 independent devices since nsight seems to have issues connecting
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2026-02-23 18:33:27 -06:00 |
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ab0e241496
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formatting
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2026-02-23 16:53:48 -06:00 |
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