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@ -5105,7 +5105,7 @@ void V_TickForever(WaveLaneCtx *lane)
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{
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//////////////////////////////
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//- Build gpu data
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//- Upload data to GPU
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// Backdrop
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frame->backdrop_parallax = TweakFloat("Backdrop parallax", 4, 0, 20);
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@ -5310,7 +5310,7 @@ void V_TickForever(WaveLaneCtx *lane)
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G_Sync(cl);
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}
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//- Upsample passes
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//- Upsample
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for (i32 mip_idx = mips_count - 2; mip_idx >= 0; --mip_idx)
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{
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Vec2I32 up_dims = G_DimsFromMip2D(G_Count2D(backdrop_target), mip_idx);
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@ -5408,7 +5408,7 @@ void V_TickForever(WaveLaneCtx *lane)
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G_Sync(cl);
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}
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//- Upsample passes
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//- Upsample
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G_ZoneDF(cl, "Bloom up")
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for (i32 mip_idx = mips_count - 2; mip_idx >= 0; --mip_idx)
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{
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@ -1701,7 +1701,7 @@ void UI_EndFrame(UI_Frame *frame, i32 vsync)
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}
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//////////////////////////////
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//- Push data to GPU
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//- Upload data to GPU
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// Target
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G_ResourceHandle draw_target = G_PushTexture2D(
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