diff --git a/src/pp/pp_vis/pp_vis_core.c b/src/pp/pp_vis/pp_vis_core.c index 00b9e349..b61dbda7 100644 --- a/src/pp/pp_vis/pp_vis_core.c +++ b/src/pp/pp_vis/pp_vis_core.c @@ -5105,7 +5105,7 @@ void V_TickForever(WaveLaneCtx *lane) { ////////////////////////////// - //- Build gpu data + //- Upload data to GPU // Backdrop frame->backdrop_parallax = TweakFloat("Backdrop parallax", 4, 0, 20); @@ -5310,7 +5310,7 @@ void V_TickForever(WaveLaneCtx *lane) G_Sync(cl); } - //- Upsample passes + //- Upsample for (i32 mip_idx = mips_count - 2; mip_idx >= 0; --mip_idx) { Vec2I32 up_dims = G_DimsFromMip2D(G_Count2D(backdrop_target), mip_idx); @@ -5408,7 +5408,7 @@ void V_TickForever(WaveLaneCtx *lane) G_Sync(cl); } - //- Upsample passes + //- Upsample G_ZoneDF(cl, "Bloom up") for (i32 mip_idx = mips_count - 2; mip_idx >= 0; --mip_idx) { diff --git a/src/ui/ui_core.c b/src/ui/ui_core.c index 60e5e96f..2c9f94f5 100644 --- a/src/ui/ui_core.c +++ b/src/ui/ui_core.c @@ -1701,7 +1701,7 @@ void UI_EndFrame(UI_Frame *frame, i32 vsync) } ////////////////////////////// - //- Push data to GPU + //- Upload data to GPU // Target G_ResourceHandle draw_target = G_PushTexture2D(