|
|
a2f9f58143
|
retrieve texture size dynamically
|
2025-01-20 12:03:09 -06:00 |
|
|
|
cebaed5aa5
|
refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
|
2025-01-20 11:50:18 -06:00 |
|
|
|
ceb1ac2059
|
remove gen from sys thread
|
2025-01-20 09:43:04 -06:00 |
|
|
|
c6e1450d88
|
rename viewport -> ui
|
2025-01-20 09:29:34 -06:00 |
|
|
|
3c47774e67
|
rename canvas -> cmd buffer
|
2025-01-20 09:25:32 -06:00 |
|
|
|
49ca91973a
|
declare resource as texture pointer
|
2025-01-20 09:21:34 -06:00 |
|
|
|
511783243d
|
draw ui & world to separate texture
|
2025-01-18 12:29:10 -06:00 |
|
|
|
acced9dfed
|
render to texture
|
2025-01-17 19:29:57 -06:00 |
|
|
|
a015143f5c
|
set topology per draw cmd
|
2025-01-17 14:05:01 -06:00 |
|
|
|
9549897e6b
|
fix grid offset
|
2025-01-17 11:45:12 -06:00 |
|
|
|
a5111c5b51
|
rename rand.dat -> noise.dat
|
2025-01-17 10:16:50 -06:00 |
|
|
|
d78adcb9c9
|
copy random noise resource to memory on startup
|
2025-01-17 10:14:21 -06:00 |
|
|
|
e6cea55854
|
slight renderer refactor. grid shader.
|
2025-01-16 18:04:21 -06:00 |
|
|
|
bd77959675
|
formatting
|
2025-01-16 14:45:57 -06:00 |
|
|
|
6c5183fe0a
|
merge sort typo
|
2025-01-16 14:33:13 -06:00 |
|
|
|
d2cfeed161
|
sorted layers first pass
|
2025-01-16 11:42:26 -06:00 |
|
|
|
c361becc73
|
add merge sort
|
2025-01-16 10:40:20 -06:00 |
|
|
|
81f4049f95
|
tweak player torque speed
|
2025-01-15 17:21:29 -06:00 |
|
|
|
ad7ca7d68c
|
pre-generate rand.dat file for deterministic noise. calculate shake based on world time
|
2025-01-15 14:32:36 -06:00 |
|
|
|
4c194d3b39
|
camera shake
|
2025-01-14 17:06:25 -06:00 |
|
|
|
25592d24d3
|
rework collider clipping logic
|
2025-01-13 15:58:30 -06:00 |
|
|
|
a1b8f752c9
|
working on capsule collision bug
|
2025-01-13 11:58:32 -06:00 |
|
|
|
85234c8dac
|
add random direction to blood test
|
2025-01-13 09:50:01 -06:00 |
|
|
|
ece13bc12f
|
more transparent blood
|
2025-01-13 08:51:32 -06:00 |
|
|
|
5b29d4f36e
|
bullet knockback. physics damping.
|
2025-01-13 08:46:11 -06:00 |
|
|
|
33ad436040
|
draw bullet circle in tracer
|
2025-01-13 07:53:06 -06:00 |
|
|
|
e961b6dceb
|
test out adding shooter velocity to bullet
|
2025-01-12 18:30:06 -06:00 |
|
|
|
37f10d76dd
|
working tracers
|
2025-01-12 18:23:01 -06:00 |
|
|
|
bcdd9660c2
|
comment
|
2025-01-12 16:06:24 -06:00 |
|
|
|
5026a967ff
|
config option to disable detailed collision debug
|
2025-01-12 15:36:44 -06:00 |
|
|
|
a00798fc7a
|
tracer beginnings
|
2025-01-12 11:54:48 -06:00 |
|
|
|
e70047f763
|
disable collision between bullet shooter & bullet
|
2025-01-12 09:40:33 -06:00 |
|
|
|
b66f130e9c
|
respond to collisions using callbacks rather than events
|
2025-01-12 09:11:30 -06:00 |
|
|
|
0ef72e1b23
|
disable all warnings for profiling build
|
2025-01-11 15:49:57 -06:00 |
|
|
|
bbd11d2526
|
sort hit events by dt to prevent out of order bullet hit processing
|
2025-01-11 15:09:14 -06:00 |
|
|
|
5d6835ece3
|
bullet_has_hit
|
2025-01-11 10:22:27 -06:00 |
|
|
|
0c1d6a58de
|
move phys arguments into phys_ctx
|
2025-01-10 16:05:22 -06:00 |
|
|
|
0716ebd398
|
separate physics logic from game.c
|
2025-01-10 15:44:07 -06:00 |
|
|
|
f4d8ec73e7
|
skip toi between non-bullets
|
2025-01-10 14:32:03 -06:00 |
|
|
|
1849f1143a
|
de-duplicate collider.c gjk & epa logic
|
2025-01-10 11:37:27 -06:00 |
|
|
|
02290601c3
|
cleanup collision debug leak & merge structure with contact lookup into entity lookup
|
2025-01-06 17:09:39 -06:00 |
|
|
|
6268e012f6
|
add false position method to toi root finding
|
2025-01-06 16:33:14 -06:00 |
|
|
|
967a408972
|
fix dangling constraint entities
|
2025-01-06 15:05:15 -06:00 |
|
|
|
dd4b05cbd1
|
time of impact seemingly working
|
2025-01-06 12:20:06 -06:00 |
|
|
|
1e81a7ea41
|
create collider_closest_points function
|
2025-01-06 11:41:59 -06:00 |
|
|
|
2260b1bc36
|
fix collision issue between capsule rounded edge & corners, and with reverse-winding shapes
|
2025-01-03 18:42:46 -06:00 |
|
|
|
33df739cc6
|
create separate entities for visualizing collision debug info
|
2025-01-03 17:24:34 -06:00 |
|
|
|
9981b600a8
|
draw debug movement for kinematic objects
|
2025-01-03 16:04:32 -06:00 |
|
|
|
1bbe316b20
|
kinematic flag
|
2024-12-16 12:53:52 -06:00 |
|
|
|
bac3256d1e
|
hit event testing
|
2024-12-16 12:23:58 -06:00 |
|