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065aedccc3
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ui gpu 'params' -> 'frame'
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2026-03-14 18:45:15 -05:00 |
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06bea119ff
|
smoothed buffered cmd count
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2026-03-14 15:19:34 -05:00 |
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63c3b4d427
|
base blend time off of accumulated prediction tick
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2026-03-13 17:13:12 -05:00 |
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1caf006e33
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vis blending wip
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2026-03-13 14:40:57 -05:00 |
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df5346f514
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timeline visualization
|
2026-03-13 13:10:09 -05:00 |
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a19c2395ae
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timeline wip
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2026-03-13 10:03:45 -05:00 |
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0b808bffea
|
fix bloom chain mip offset
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2026-03-13 08:47:53 -05:00 |
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8e0167125f
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revert to non-uniform gpu dereference by default for now
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2026-03-13 08:42:03 -05:00 |
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80c43d2ebd
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alias barriers
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2026-03-12 10:55:37 -05:00 |
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fb8c4839e3
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formatting
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2026-03-12 07:46:53 -05:00 |
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bef6f91b5e
|
convert layers to resourceless-gpu api usage
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2026-03-12 07:04:48 -05:00 |
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7e97b54fe5
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resourceless-gpu api wip
|
2026-03-09 19:18:07 -07:00 |
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988b3485b6
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formatting
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2026-03-07 01:52:04 -08:00 |
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8ef409a4d8
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automatic draw/dispatch markers indicating pipeline name
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2026-03-07 00:52:06 -08:00 |
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3707db9d94
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implement GPU zones w/ optional AMD GPU Service & Pix Event runtimes
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2026-03-06 21:20:43 -08:00 |
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707755e503
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conservative d3d12 sync
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2026-03-06 12:15:36 -08:00 |
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338cbceb63
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don't submit global barrier during command list begin/end
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2026-03-05 07:18:00 -06:00 |
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3197f18495
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replace granular gpu sync, access, & texture-layouts with queue-exclusive/shared layouts & tracked sync
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2026-03-05 07:07:00 -06:00 |
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38196a8eb7
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specify thread-size instead of group-size when dispatching compute shaders
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2026-03-03 18:25:29 -06:00 |
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35eb4e4839
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specify compute shader group size in layer files
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2026-03-03 17:18:31 -06:00 |
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af64a488c9
|
move type name out of shader semantic macro
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2026-03-03 15:36:50 -06:00 |
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2308263256
|
further block non-visible ui boxes from reaching gpu
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2026-03-03 04:17:35 -06:00 |
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f52d07d3bc
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move UI rect fetch to vertex shader
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2026-03-03 00:33:54 -06:00 |
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91c7ef684e
|
zero pipeline-desc memory for hashing
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2026-03-02 17:04:16 -08:00 |
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8e9f7b4945
|
explicit uniform/non-uniform resource dereference
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2026-03-02 17:03:47 -08:00 |
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58543ac517
|
wine-detection. gpu debug/validation command line args
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2026-02-26 23:05:36 -06:00 |
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3061bba8e0
|
remove double-buffered pp/ui command list handles
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2026-02-26 15:33:00 -06:00 |
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1397c4a7a4
|
unpredicted world blend wip
|
2026-02-26 13:04:42 -06:00 |
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55311f7b98
|
world blend wip
|
2026-02-25 15:58:46 -06:00 |
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5ca777f646
|
formatting
|
2026-02-25 14:18:19 -06:00 |
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95b182ae1e
|
formatting
|
2026-02-24 12:09:38 -06:00 |
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e9176147f3
|
remove RW gpu reference types, instead storing at readonly-index + 1
|
2026-02-24 10:25:02 -06:00 |
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9ad6b856c5
|
auto-discard resources during allocation
|
2026-02-24 08:56:10 -06:00 |
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c3c9be43e3
|
use non-atlas mirror sampling for backdrop
|
2026-02-24 03:05:31 -06:00 |
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3fd910702f
|
un-double-buffer gpu frame arena. use unrounded affine for backdrop
|
2026-02-24 01:34:05 -06:00 |
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879491753e
|
generate walls at world edge
|
2026-02-24 00:41:29 -06:00 |
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|
0bacad7ada
|
blurred backdrop
|
2026-02-23 23:14:08 -06:00 |
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537b637ccc
|
backdrop testing
|
2026-02-23 21:34:59 -06:00 |
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27885ead8a
|
revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk.
|
2026-02-23 16:50:14 -06:00 |
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7014b1f02e
|
screwing with legacy barriers
|
2026-02-21 03:04:17 -06:00 |
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|
bc7e83af90
|
dumb legs
|
2026-02-21 00:30:41 -06:00 |
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e6d842227f
|
bomb ricochet
|
2026-02-20 21:50:25 -06:00 |
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62776720c3
|
bomb wip
|
2026-02-20 18:49:29 -06:00 |
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7d8b4d6d32
|
increase gpu constant count to 28
|
2026-02-19 19:34:18 -06:00 |
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2d18116470
|
bomb wip
|
2026-02-19 18:17:30 -06:00 |
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|
65ae383d75
|
specify compute group size only in declaration
|
2026-02-19 17:07:27 -06:00 |
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8a87ec2f6b
|
256-threads per vis compute group
|
2026-02-19 16:42:03 -06:00 |
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|
3b7b324369
|
more roll testing
|
2026-02-18 19:04:34 -06:00 |
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|
|
67171a9906
|
roll testing
|
2026-02-18 18:07:48 -06:00 |
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|
|
e9bad68135
|
fix bloom shimmer. use common layouts for vis textures
|
2026-02-18 14:21:16 -06:00 |
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|
88f37a4bbb
|
dryness
|
2026-02-17 08:22:25 -06:00 |
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|
2609dda88a
|
wall debris testing
|
2026-02-17 00:13:18 -06:00 |
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|
53bcacb044
|
bullet trail particles
|
2026-02-16 23:55:11 -06:00 |
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2f1a146c20
|
dont collide particles with origin occluder
|
2026-02-16 23:20:15 -06:00 |
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|
ed40711781
|
working splatter with particle layers
|
2026-02-16 22:14:51 -06:00 |
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|
|
a9ca711892
|
particle layer testing
|
2026-02-16 19:16:58 -06:00 |
|
|
|
7e05e4292a
|
formatting
|
2026-02-16 16:52:34 -06:00 |
|
|
|
9ca01a920d
|
thresholded & smoothed bloom
|
2026-02-15 15:20:46 -06:00 |
|
|
|
78e9635840
|
working bloom test
|
2026-02-15 11:44:20 -06:00 |
|
|
|
a6796c594c
|
basic bilinear & trilinear samplers. fix mip resource barrier.
|
2026-02-15 10:42:21 -06:00 |
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|
|
e49bcfbe2c
|
mip support
|
2026-02-15 07:23:35 -06:00 |
|
|
|
83a41fc289
|
turn composite pass into compute shader
|
2026-02-15 04:11:08 -06:00 |
|
|
|
fff1b69eff
|
blood wall staining
|
2026-02-14 09:08:40 -06:00 |
|
|
|
6957be38b5
|
continuous particle staining
|
2026-02-14 08:20:46 -06:00 |
|
|
|
e4426ab0d2
|
particle descs
|
2026-02-14 04:08:38 -06:00 |
|
|
|
a4bb13d59d
|
particle occluder testing
|
2026-02-14 01:08:33 -06:00 |
|
|
|
463e142727
|
smoke particle testing
|
2026-02-13 23:33:49 -06:00 |
|
|
|
d9228b78a3
|
particle cell densities w/ atomic writes
|
2026-02-13 04:25:39 -06:00 |
|
|
|
5332e1bdd9
|
fix dda t_hit offset
|
2026-02-13 03:12:08 -06:00 |
|
|
|
f16a102cfa
|
particle tile collisions
|
2026-02-13 02:44:18 -06:00 |
|
|
|
f3ae9674f1
|
fix texture atlas bounds check
|
2026-02-12 19:03:55 -06:00 |
|
|
|
fdd888cb32
|
add clang support to metaprogram
|
2026-02-12 18:32:35 -06:00 |
|
|
|
4b207e81fe
|
unique weapon properties
|
2026-02-11 22:17:09 -06:00 |
|
|
|
6602fcdccf
|
track player kills & deaths
|
2026-02-11 18:01:48 -06:00 |
|
|
|
f328cf712f
|
tweak
|
2026-02-11 15:30:06 -06:00 |
|
|
|
6c26104f5e
|
impact particle testing
|
2026-02-10 22:57:13 -06:00 |
|
|
|
63c7e9122d
|
serialize tick
|
2026-02-10 21:56:08 -06:00 |
|
|
|
f1eb4ea855
|
rotation-agnostic crosshair movement
|
2026-02-10 21:36:37 -06:00 |
|
|
|
8405d039af
|
prevent players from firing through walls
|
2026-02-10 19:31:34 -06:00 |
|
|
|
45ac2bf1af
|
bullet raycast against spatial grid
|
2026-02-10 17:29:05 -06:00 |
|
|
|
19b7601c5f
|
bounding-box skin
|
2026-02-10 14:06:48 -06:00 |
|
|
|
1e393394c1
|
fix unset space dims
|
2026-02-09 18:34:40 -06:00 |
|
|
|
de86e12ba0
|
generate walls space separately during bake rather than every frame
|
2026-02-09 18:03:48 -06:00 |
|
|
|
ffa3378a54
|
one-way wall collision
|
2026-02-09 17:49:50 -06:00 |
|
|
|
09490d8c47
|
working wall collisions
|
2026-02-09 17:16:09 -06:00 |
|
|
|
bf56bd7155
|
tile -> wall generation
|
2026-02-09 16:56:35 -06:00 |
|
|
|
b7f2c3d185
|
constraints lookup
|
2026-02-09 14:11:08 -06:00 |
|
|
|
003bdb2d55
|
'dummy' -> 'bot'
|
2026-02-06 02:51:13 -06:00 |
|
|
|
bc32417ba1
|
randomnize spawn scores. ignore last player spawn point.
|
2026-02-06 00:56:01 -06:00 |
|
|
|
e88c91b1ab
|
working spawn points
|
2026-02-05 23:51:04 -06:00 |
|
|
|
e0356f73e8
|
prefab spawn menu
|
2026-02-05 21:42:01 -06:00 |
|
|
|
e7ade79ea5
|
IsLanguageC/G -> IsCpu/Gpu. CacheLineSize -> IsolationSize.
|
2026-02-05 18:59:05 -06:00 |
|
|
|
9f22c9ca3a
|
echo shader name on build error
|
2026-02-05 17:54:27 -06:00 |
|
|
|
1c81be6a59
|
shared prefabs list
|
2026-02-05 17:32:09 -06:00 |
|
|
|
4dbaa19024
|
formatting
|
2026-02-05 17:13:12 -06:00 |
|
|
|
d7b7f8dfca
|
display sprite as part of ui box background
|
2026-02-04 14:56:54 -06:00 |
|
|
|
f9c69779ea
|
ui sprite rendering
|
2026-02-04 13:55:38 -06:00 |
|
|
|
5f8e701ac1
|
spawn/teleport dummy command
|
2026-02-04 12:21:38 -06:00 |
|
|
|
4b61ac219d
|
fix out of bounds tile placement snapping
|
2026-02-04 11:51:50 -06:00 |
|
|
|
4bc6a26c74
|
death wip
|
2026-02-04 09:13:34 -06:00 |
|