Commit Graph

262 Commits

Author SHA1 Message Date
88f37a4bbb dryness 2026-02-17 08:22:25 -06:00
2f1a146c20 dont collide particles with origin occluder 2026-02-16 23:20:15 -06:00
e4426ab0d2 particle descs 2026-02-14 04:08:38 -06:00
463e142727 smoke particle testing 2026-02-13 23:33:49 -06:00
f16a102cfa particle tile collisions 2026-02-13 02:44:18 -06:00
fdd888cb32 add clang support to metaprogram 2026-02-12 18:32:35 -06:00
4b207e81fe unique weapon properties 2026-02-11 22:17:09 -06:00
6602fcdccf track player kills & deaths 2026-02-11 18:01:48 -06:00
f1eb4ea855 rotation-agnostic crosshair movement 2026-02-10 21:36:37 -06:00
bf56bd7155 tile -> wall generation 2026-02-09 16:56:35 -06:00
003bdb2d55 'dummy' -> 'bot' 2026-02-06 02:51:13 -06:00
bc32417ba1 randomnize spawn scores. ignore last player spawn point. 2026-02-06 00:56:01 -06:00
e88c91b1ab working spawn points 2026-02-05 23:51:04 -06:00
e0356f73e8 prefab spawn menu 2026-02-05 21:42:01 -06:00
e7ade79ea5 IsLanguageC/G -> IsCpu/Gpu. CacheLineSize -> IsolationSize. 2026-02-05 18:59:05 -06:00
16c5e2620e formatting 2026-02-04 08:53:44 -06:00
3e62de78b1 move shared frame state to single struct 2026-02-04 06:48:08 -06:00
201d0c2bf0 fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
e3ae1a789f draw crosshair via shader sdf 2026-02-01 21:50:22 -06:00
eda5e44d3b raw mouse look. cursor hiding & clipping 2026-01-31 18:36:17 -06:00
bd0b22b889 crosshair wip 2026-01-31 16:21:13 -06:00
a99ae88d22 working weapon animation 2026-01-31 14:18:40 -06:00
4e96e2f4d5 weapon animation wip 2026-01-31 10:29:05 -06:00
da643646a8 weapon animation wip 2026-01-31 08:33:24 -06:00
253670856a working guy anim 2026-01-30 07:31:57 -06:00
d44a845a8d ase refactor wip 2026-01-30 00:29:52 -06:00
9c0c649365 animation work 2026-01-28 21:41:16 -06:00
fb180afbc5 more animation testing 2026-01-27 13:54:40 -06:00
0ee976cda2 rename 'xform' -> 'affine' 2026-01-23 17:37:58 -06:00
7ee7a7f531 begin animation work 2026-01-23 12:39:23 -06:00
7a81397fd1 shading pass progress 2026-01-22 11:03:03 -06:00
f9067bfa8b shading pass testing 2026-01-22 09:46:58 -06:00
0c9dd684af dynamic time dilation for server->client prediction rate 2026-01-20 01:59:56 -06:00
1c0009fb21 attach player key to client 2026-01-18 02:46:10 -06:00
3cdff3c4c5 client connection 2026-01-17 22:10:25 -06:00
f88c33e332 server -> client tile sync 2026-01-16 20:54:12 -06:00
d9451af62e net wake sockets 2026-01-16 00:30:05 -06:00
9912e0bfdd working networking 2026-01-15 23:22:11 -06:00
fe5aca14d2 net_win32 layer 2026-01-15 13:22:24 -06:00
b73daaf1f1 networking progress 2026-01-14 16:51:24 -06:00
1502645570 implement user-notifications 2026-01-13 20:01:50 -06:00
25a8a3c39a begin structuring sim for networking 2026-01-12 17:45:31 -06:00
bfbc7cf865 wall auto-tiling experimentation 2026-01-10 06:46:30 -06:00
574f591666 tile experimenting 2026-01-10 05:12:14 -06:00
86b12bf909 tile sprite testing 2026-01-09 15:37:23 -06:00
d332315c16 begin new sprite layer 2026-01-09 12:45:33 -06:00
2bfc0d2ab2 create application directory in appdata 2026-01-09 11:10:41 -06:00
a00fcf3fba store level files in textual format 2026-01-09 06:46:52 -06:00
52ecdf378b more accurate raycast 2026-01-08 04:26:37 -06:00
3dc22b9bd7 bullet trail testing 2026-01-07 04:34:53 -06:00