power_play/src/base
2026-01-10 05:12:14 -06:00
..
base_win32 begin new sprite layer 2026-01-09 12:45:33 -06:00
base_arena.c convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_arena.h convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_async.c switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_async.h switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_bitbuff.c store level files in textual format 2026-01-09 06:46:52 -06:00
base_bitbuff.h store level files in textual format 2026-01-09 06:46:52 -06:00
base_buddy.c convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_buddy.h convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_cmdline.c convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_cmdline.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_controller.c better vis mouse focus checking 2025-12-28 17:20:05 -06:00
base_controller.h better vis mouse focus checking 2025-12-28 17:20:05 -06:00
base_crum.c create application directory in appdata 2026-01-09 11:10:41 -06:00
base_crum.h store level files in textual format 2026-01-09 06:46:52 -06:00
base_file.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_futex.h switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_gstat.h switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_inc.h store level files in textual format 2026-01-09 06:46:52 -06:00
base_log.h sim world swapping 2025-12-28 16:11:37 -06:00
base_math.c more accurate raycast 2026-01-08 04:26:37 -06:00
base_math.h more accurate raycast 2026-01-08 04:26:37 -06:00
base_memory.h remove crtlib stubs 2025-12-31 15:52:52 -06:00
base_rand.c immediate mode tweak vars 2025-12-30 00:06:00 -06:00
base_rand.h immediate mode tweak vars 2025-12-30 00:06:00 -06:00
base_resource.c convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_resource.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_shader.gh use premultiplied alpha for ui composition 2026-01-02 18:15:30 -06:00
base_state.c 'ZI' -> 'Zi' 2025-12-16 16:46:25 -06:00
base_state.h immediate mode tweak vars 2025-12-30 00:06:00 -06:00
base_string.c tile sprite testing 2026-01-09 15:37:23 -06:00
base_string.h tile sprite testing 2026-01-09 15:37:23 -06:00
base_sync.c switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_sync.h switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_time.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_tweak.c tile sprite testing 2026-01-09 15:37:23 -06:00
base_tweak.h use premultiplied alpha for ui composition 2026-01-02 18:15:30 -06:00
base_uid.c immediate mode tweak vars 2025-12-30 00:06:00 -06:00
base_uid.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_uni.c convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_uni.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_util.h tile sprite testing 2026-01-09 15:37:23 -06:00
base_wave.c switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_wave.h convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base.cgh tile experimenting 2026-01-10 05:12:14 -06:00