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base_win32
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begin new sprite layer
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2026-01-09 12:45:33 -06:00 |
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base_arena.c
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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base_arena.h
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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base_async.c
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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base_async.h
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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base_bitbuff.c
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store level files in textual format
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2026-01-09 06:46:52 -06:00 |
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base_bitbuff.h
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store level files in textual format
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2026-01-09 06:46:52 -06:00 |
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base_buddy.c
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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base_buddy.h
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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base_cmdline.c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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base_cmdline.h
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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base_controller.c
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better vis mouse focus checking
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2025-12-28 17:20:05 -06:00 |
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base_controller.h
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better vis mouse focus checking
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2025-12-28 17:20:05 -06:00 |
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base_crum.c
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create application directory in appdata
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2026-01-09 11:10:41 -06:00 |
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base_crum.h
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store level files in textual format
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2026-01-09 06:46:52 -06:00 |
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base_file.h
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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base_futex.h
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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base_gstat.h
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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base_inc.h
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store level files in textual format
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2026-01-09 06:46:52 -06:00 |
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base_log.h
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sim world swapping
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2025-12-28 16:11:37 -06:00 |
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base_math.c
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more accurate raycast
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2026-01-08 04:26:37 -06:00 |
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base_math.h
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more accurate raycast
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2026-01-08 04:26:37 -06:00 |
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base_memory.h
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remove crtlib stubs
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2025-12-31 15:52:52 -06:00 |
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base_rand.c
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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base_rand.h
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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base_resource.c
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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base_resource.h
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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base_shader.gh
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use premultiplied alpha for ui composition
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2026-01-02 18:15:30 -06:00 |
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base_state.c
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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base_state.h
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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base_string.c
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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base_string.h
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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base_sync.c
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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base_sync.h
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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base_time.h
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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base_tweak.c
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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base_tweak.h
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use premultiplied alpha for ui composition
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2026-01-02 18:15:30 -06:00 |
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base_uid.c
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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base_uid.h
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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base_uni.c
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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base_uni.h
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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base_util.h
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tile sprite testing
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2026-01-09 15:37:23 -06:00 |
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base_wave.c
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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base_wave.h
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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base.cgh
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tile experimenting
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2026-01-10 05:12:14 -06:00 |