power_play/src/base
2026-02-04 08:53:44 -06:00
..
base_win32 client connection 2026-01-17 22:10:25 -06:00
base_arena.c convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_arena.h convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_async.c fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
base_async.h switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_bitbuff.c server -> client tile sync 2026-01-16 20:54:12 -06:00
base_bitbuff.h server -> client tile sync 2026-01-16 20:54:12 -06:00
base_buddy.c convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_buddy.h convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_cmdline.c begin structuring sim for networking 2026-01-12 17:45:31 -06:00
base_cmdline.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_controller.c better vis mouse focus checking 2025-12-28 17:20:05 -06:00
base_controller.h raw mouse look. cursor hiding & clipping 2026-01-31 18:36:17 -06:00
base_crum.c fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
base_crum.h store level files in textual format 2026-01-09 06:46:52 -06:00
base_file.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_futex.h switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_gstat.h switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_inc.h store level files in textual format 2026-01-09 06:46:52 -06:00
base_log.h attach player key to client 2026-01-18 02:46:10 -06:00
base_math.c fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
base_math.h crosshair wip 2026-01-31 16:21:13 -06:00
base_memory.h working networking 2026-01-15 23:22:11 -06:00
base_rand.c immediate mode tweak vars 2025-12-30 00:06:00 -06:00
base_rand.h immediate mode tweak vars 2025-12-30 00:06:00 -06:00
base_resource.c fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
base_resource.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_shader.gh fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
base_state.c 'ZI' -> 'Zi' 2025-12-16 16:46:25 -06:00
base_state.h immediate mode tweak vars 2025-12-30 00:06:00 -06:00
base_string.c begin structuring sim for networking 2026-01-12 17:45:31 -06:00
base_string.h fix oob resource access during composition pass 2026-02-02 22:29:23 -06:00
base_sync.c switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_sync.h switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_time.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_tweak.c tile sprite testing 2026-01-09 15:37:23 -06:00
base_tweak.h use premultiplied alpha for ui composition 2026-01-02 18:15:30 -06:00
base_uid.c immediate mode tweak vars 2025-12-30 00:06:00 -06:00
base_uid.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_uni.c convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
base_uni.h convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
base_util.h tile sprite testing 2026-01-09 15:37:23 -06:00
base_wave.c switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction. 2026-01-03 23:29:18 -06:00
base_wave.h animation work 2026-01-28 21:41:16 -06:00
base.cgh formatting 2026-02-04 08:53:44 -06:00