|
|
88f37a4bbb
|
dryness
|
2026-02-17 08:22:25 -06:00 |
|
|
|
2f1a146c20
|
dont collide particles with origin occluder
|
2026-02-16 23:20:15 -06:00 |
|
|
|
e4426ab0d2
|
particle descs
|
2026-02-14 04:08:38 -06:00 |
|
|
|
463e142727
|
smoke particle testing
|
2026-02-13 23:33:49 -06:00 |
|
|
|
f16a102cfa
|
particle tile collisions
|
2026-02-13 02:44:18 -06:00 |
|
|
|
fdd888cb32
|
add clang support to metaprogram
|
2026-02-12 18:32:35 -06:00 |
|
|
|
4b207e81fe
|
unique weapon properties
|
2026-02-11 22:17:09 -06:00 |
|
|
|
6602fcdccf
|
track player kills & deaths
|
2026-02-11 18:01:48 -06:00 |
|
|
|
f1eb4ea855
|
rotation-agnostic crosshair movement
|
2026-02-10 21:36:37 -06:00 |
|
|
|
bf56bd7155
|
tile -> wall generation
|
2026-02-09 16:56:35 -06:00 |
|
|
|
003bdb2d55
|
'dummy' -> 'bot'
|
2026-02-06 02:51:13 -06:00 |
|
|
|
bc32417ba1
|
randomnize spawn scores. ignore last player spawn point.
|
2026-02-06 00:56:01 -06:00 |
|
|
|
e88c91b1ab
|
working spawn points
|
2026-02-05 23:51:04 -06:00 |
|
|
|
e0356f73e8
|
prefab spawn menu
|
2026-02-05 21:42:01 -06:00 |
|
|
|
e7ade79ea5
|
IsLanguageC/G -> IsCpu/Gpu. CacheLineSize -> IsolationSize.
|
2026-02-05 18:59:05 -06:00 |
|
|
|
16c5e2620e
|
formatting
|
2026-02-04 08:53:44 -06:00 |
|
|
|
3e62de78b1
|
move shared frame state to single struct
|
2026-02-04 06:48:08 -06:00 |
|
|
|
201d0c2bf0
|
fix oob resource access during composition pass
|
2026-02-02 22:29:23 -06:00 |
|
|
|
e3ae1a789f
|
draw crosshair via shader sdf
|
2026-02-01 21:50:22 -06:00 |
|
|
|
eda5e44d3b
|
raw mouse look. cursor hiding & clipping
|
2026-01-31 18:36:17 -06:00 |
|
|
|
bd0b22b889
|
crosshair wip
|
2026-01-31 16:21:13 -06:00 |
|
|
|
a99ae88d22
|
working weapon animation
|
2026-01-31 14:18:40 -06:00 |
|
|
|
4e96e2f4d5
|
weapon animation wip
|
2026-01-31 10:29:05 -06:00 |
|
|
|
da643646a8
|
weapon animation wip
|
2026-01-31 08:33:24 -06:00 |
|
|
|
253670856a
|
working guy anim
|
2026-01-30 07:31:57 -06:00 |
|
|
|
d44a845a8d
|
ase refactor wip
|
2026-01-30 00:29:52 -06:00 |
|
|
|
9c0c649365
|
animation work
|
2026-01-28 21:41:16 -06:00 |
|
|
|
fb180afbc5
|
more animation testing
|
2026-01-27 13:54:40 -06:00 |
|
|
|
0ee976cda2
|
rename 'xform' -> 'affine'
|
2026-01-23 17:37:58 -06:00 |
|
|
|
7ee7a7f531
|
begin animation work
|
2026-01-23 12:39:23 -06:00 |
|
|
|
7a81397fd1
|
shading pass progress
|
2026-01-22 11:03:03 -06:00 |
|
|
|
f9067bfa8b
|
shading pass testing
|
2026-01-22 09:46:58 -06:00 |
|
|
|
0c9dd684af
|
dynamic time dilation for server->client prediction rate
|
2026-01-20 01:59:56 -06:00 |
|
|
|
1c0009fb21
|
attach player key to client
|
2026-01-18 02:46:10 -06:00 |
|
|
|
3cdff3c4c5
|
client connection
|
2026-01-17 22:10:25 -06:00 |
|
|
|
f88c33e332
|
server -> client tile sync
|
2026-01-16 20:54:12 -06:00 |
|
|
|
d9451af62e
|
net wake sockets
|
2026-01-16 00:30:05 -06:00 |
|
|
|
9912e0bfdd
|
working networking
|
2026-01-15 23:22:11 -06:00 |
|
|
|
fe5aca14d2
|
net_win32 layer
|
2026-01-15 13:22:24 -06:00 |
|
|
|
b73daaf1f1
|
networking progress
|
2026-01-14 16:51:24 -06:00 |
|
|
|
1502645570
|
implement user-notifications
|
2026-01-13 20:01:50 -06:00 |
|
|
|
25a8a3c39a
|
begin structuring sim for networking
|
2026-01-12 17:45:31 -06:00 |
|
|
|
bfbc7cf865
|
wall auto-tiling experimentation
|
2026-01-10 06:46:30 -06:00 |
|
|
|
574f591666
|
tile experimenting
|
2026-01-10 05:12:14 -06:00 |
|
|
|
86b12bf909
|
tile sprite testing
|
2026-01-09 15:37:23 -06:00 |
|
|
|
d332315c16
|
begin new sprite layer
|
2026-01-09 12:45:33 -06:00 |
|
|
|
2bfc0d2ab2
|
create application directory in appdata
|
2026-01-09 11:10:41 -06:00 |
|
|
|
a00fcf3fba
|
store level files in textual format
|
2026-01-09 06:46:52 -06:00 |
|
|
|
52ecdf378b
|
more accurate raycast
|
2026-01-08 04:26:37 -06:00 |
|
|
|
3dc22b9bd7
|
bullet trail testing
|
2026-01-07 04:34:53 -06:00 |
|