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110e28119c
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fix dbg drag local point
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2025-02-09 15:36:46 -06:00 |
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f000bd7e65
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progress & fix buddy bug
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2025-02-09 15:22:43 -06:00 |
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6fa3517d7a
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re-add networked debug drag
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2025-02-09 11:13:36 -06:00 |
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eee5945954
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differentiate client entities
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2025-02-08 17:11:04 -06:00 |
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16e8bb0dca
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command line arg passthrough
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2025-02-08 12:40:59 -06:00 |
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ed66382fd6
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migrate sim global state to ctx structure
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2025-02-08 12:00:27 -06:00 |
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5f75b765c3
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allocate client channel lookup buckets before store
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2025-02-08 10:12:05 -06:00 |
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d9ebdc4df2
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rename 'entity' -> 'sim_ent'
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2025-02-08 10:07:49 -06:00 |
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01274013e6
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rename 'client' -> 'sim_client'
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2025-02-08 09:52:31 -06:00 |
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4cbc6b6d59
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rename 'game' -> 'sim'
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2025-02-08 09:45:32 -06:00 |
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b9ec028bfa
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reduce host msg timeout to 0.1
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2025-02-08 09:38:32 -06:00 |
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ca664ac291
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memory & network usage statistics
|
2025-02-08 09:28:38 -06:00 |
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a78c5e1a47
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networking progress
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2025-02-08 07:06:56 -06:00 |
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78ace4b38a
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buddy progress
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2025-02-07 19:17:27 -06:00 |
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6f7c19e053
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host function profiling
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2025-02-07 15:52:41 -06:00 |
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72728e6a98
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host progress
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2025-02-07 15:18:36 -06:00 |
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d13a7c70e7
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host progress
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2025-02-07 10:56:37 -06:00 |
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808edf6e57
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user game network communication beginning to work
|
2025-02-06 20:33:40 -06:00 |
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84e64b5cce
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host progress
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2025-02-06 16:13:28 -06:00 |
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627f736345
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host progress
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2025-02-06 14:32:06 -06:00 |
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a80eff9e39
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host progress
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2025-02-03 19:54:06 -06:00 |
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062285b1b3
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socket progress
|
2025-01-31 10:26:07 -06:00 |
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d7f1ac06cb
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remove buffer struct, use string struct instead
|
2025-01-30 15:12:26 -06:00 |
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a1a1430fd8
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serialize game cmds
|
2025-01-30 13:36:44 -06:00 |
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7d0826b57b
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give byte writer option to be backed by an arena
|
2025-01-30 11:38:35 -06:00 |
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eea9c978c9
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set aim joint correction rate dynamically based on dt
|
2025-01-30 11:05:38 -06:00 |
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aaaa7deb81
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rename timer frequency -> qpc per second
|
2025-01-30 08:50:39 -06:00 |
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489fc8eca3
|
store sys timer start in qpc
|
2025-01-30 08:49:08 -06:00 |
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79cc9e15e5
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set tick sim time right before publishing
|
2025-01-29 11:39:05 -06:00 |
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f0a25248c3
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remove sys_timestamp, refactor into generalized i64 holding nanoseconds
|
2025-01-29 11:29:31 -06:00 |
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a20e8eced5
|
store win32 timer start & frequency in terms of nanoseconds
|
2025-01-29 10:56:40 -06:00 |
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4eef91dd63
|
convert sys_timestamp_t to struct
|
2025-01-29 10:22:00 -06:00 |
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fef1d98c26
|
remove redundant cell iter check
|
2025-01-28 23:31:08 -06:00 |
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dbd16ccd67
|
skip space cells at 0
|
2025-01-28 20:31:52 -06:00 |
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70e2d4a935
|
fix some msvc warnings
|
2025-01-28 10:18:40 -06:00 |
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894c2dfa26
|
release space client when entity releases. fix aabb test
|
2025-01-28 09:11:23 -06:00 |
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dc09b65f69
|
use combined aabb test for bullet TOI
|
2025-01-27 20:00:00 -06:00 |
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0836eec851
|
broad phase for colliders via aabb spatial hash
|
2025-01-27 19:42:17 -06:00 |
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c200a618b0
|
collider_get_aabb & collider_test_aabb
|
2025-01-27 12:11:23 -06:00 |
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|
b9bc22a019
|
profile locks
|
2025-01-26 21:29:03 -06:00 |
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e259d5680d
|
update tracy
|
2025-01-21 21:10:15 -06:00 |
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|
4a01a54a59
|
capture profiler image before present
|
2025-01-21 19:53:00 -06:00 |
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|
9202fed07f
|
release vertex buffers before growing
|
2025-01-21 15:51:11 -06:00 |
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|
d4327eb7bb
|
don't create empty vertex / index buffers
|
2025-01-21 15:27:35 -06:00 |
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|
d4387a873a
|
formatting
|
2025-01-21 13:28:08 -06:00 |
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75c9ff4dbd
|
rename texture shader -> triangle shader
|
2025-01-21 13:23:18 -06:00 |
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9d745e3475
|
set minimum window size
|
2025-01-21 08:32:05 -06:00 |
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|
ab6761b733
|
formatting
|
2025-01-20 14:26:12 -06:00 |
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|
a2f9f58143
|
retrieve texture size dynamically
|
2025-01-20 12:03:09 -06:00 |
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|
cebaed5aa5
|
refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
|
2025-01-20 11:50:18 -06:00 |
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ceb1ac2059
|
remove gen from sys thread
|
2025-01-20 09:43:04 -06:00 |
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|
c6e1450d88
|
rename viewport -> ui
|
2025-01-20 09:29:34 -06:00 |
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|
3c47774e67
|
rename canvas -> cmd buffer
|
2025-01-20 09:25:32 -06:00 |
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|
49ca91973a
|
declare resource as texture pointer
|
2025-01-20 09:21:34 -06:00 |
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|
511783243d
|
draw ui & world to separate texture
|
2025-01-18 12:29:10 -06:00 |
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|
acced9dfed
|
render to texture
|
2025-01-17 19:29:57 -06:00 |
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|
|
a015143f5c
|
set topology per draw cmd
|
2025-01-17 14:05:01 -06:00 |
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|
|
9549897e6b
|
fix grid offset
|
2025-01-17 11:45:12 -06:00 |
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|
|
a5111c5b51
|
rename rand.dat -> noise.dat
|
2025-01-17 10:16:50 -06:00 |
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|
|
d78adcb9c9
|
copy random noise resource to memory on startup
|
2025-01-17 10:14:21 -06:00 |
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|
|
e6cea55854
|
slight renderer refactor. grid shader.
|
2025-01-16 18:04:21 -06:00 |
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|
|
bd77959675
|
formatting
|
2025-01-16 14:45:57 -06:00 |
|
|
|
6c5183fe0a
|
merge sort typo
|
2025-01-16 14:33:13 -06:00 |
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|
|
d2cfeed161
|
sorted layers first pass
|
2025-01-16 11:42:26 -06:00 |
|
|
|
c361becc73
|
add merge sort
|
2025-01-16 10:40:20 -06:00 |
|
|
|
81f4049f95
|
tweak player torque speed
|
2025-01-15 17:21:29 -06:00 |
|
|
|
ad7ca7d68c
|
pre-generate rand.dat file for deterministic noise. calculate shake based on world time
|
2025-01-15 14:32:36 -06:00 |
|
|
|
4c194d3b39
|
camera shake
|
2025-01-14 17:06:25 -06:00 |
|
|
|
25592d24d3
|
rework collider clipping logic
|
2025-01-13 15:58:30 -06:00 |
|
|
|
a1b8f752c9
|
working on capsule collision bug
|
2025-01-13 11:58:32 -06:00 |
|
|
|
85234c8dac
|
add random direction to blood test
|
2025-01-13 09:50:01 -06:00 |
|
|
|
ece13bc12f
|
more transparent blood
|
2025-01-13 08:51:32 -06:00 |
|
|
|
5b29d4f36e
|
bullet knockback. physics damping.
|
2025-01-13 08:46:11 -06:00 |
|
|
|
33ad436040
|
draw bullet circle in tracer
|
2025-01-13 07:53:06 -06:00 |
|
|
|
e961b6dceb
|
test out adding shooter velocity to bullet
|
2025-01-12 18:30:06 -06:00 |
|
|
|
37f10d76dd
|
working tracers
|
2025-01-12 18:23:01 -06:00 |
|
|
|
bcdd9660c2
|
comment
|
2025-01-12 16:06:24 -06:00 |
|
|
|
5026a967ff
|
config option to disable detailed collision debug
|
2025-01-12 15:36:44 -06:00 |
|
|
|
a00798fc7a
|
tracer beginnings
|
2025-01-12 11:54:48 -06:00 |
|
|
|
e70047f763
|
disable collision between bullet shooter & bullet
|
2025-01-12 09:40:33 -06:00 |
|
|
|
b66f130e9c
|
respond to collisions using callbacks rather than events
|
2025-01-12 09:11:30 -06:00 |
|
|
|
0ef72e1b23
|
disable all warnings for profiling build
|
2025-01-11 15:49:57 -06:00 |
|
|
|
bbd11d2526
|
sort hit events by dt to prevent out of order bullet hit processing
|
2025-01-11 15:09:14 -06:00 |
|
|
|
5d6835ece3
|
bullet_has_hit
|
2025-01-11 10:22:27 -06:00 |
|
|
|
0c1d6a58de
|
move phys arguments into phys_ctx
|
2025-01-10 16:05:22 -06:00 |
|
|
|
0716ebd398
|
separate physics logic from game.c
|
2025-01-10 15:44:07 -06:00 |
|
|
|
f4d8ec73e7
|
skip toi between non-bullets
|
2025-01-10 14:32:03 -06:00 |
|
|
|
1849f1143a
|
de-duplicate collider.c gjk & epa logic
|
2025-01-10 11:37:27 -06:00 |
|
|
|
02290601c3
|
cleanup collision debug leak & merge structure with contact lookup into entity lookup
|
2025-01-06 17:09:39 -06:00 |
|
|
|
6268e012f6
|
add false position method to toi root finding
|
2025-01-06 16:33:14 -06:00 |
|
|
|
967a408972
|
fix dangling constraint entities
|
2025-01-06 15:05:15 -06:00 |
|
|
|
dd4b05cbd1
|
time of impact seemingly working
|
2025-01-06 12:20:06 -06:00 |
|
|
|
1e81a7ea41
|
create collider_closest_points function
|
2025-01-06 11:41:59 -06:00 |
|
|
|
2260b1bc36
|
fix collision issue between capsule rounded edge & corners, and with reverse-winding shapes
|
2025-01-03 18:42:46 -06:00 |
|
|
|
33df739cc6
|
create separate entities for visualizing collision debug info
|
2025-01-03 17:24:34 -06:00 |
|
|
|
9981b600a8
|
draw debug movement for kinematic objects
|
2025-01-03 16:04:32 -06:00 |
|
|
|
1bbe316b20
|
kinematic flag
|
2024-12-16 12:53:52 -06:00 |
|
|
|
bac3256d1e
|
hit event testing
|
2024-12-16 12:23:58 -06:00 |
|
|
|
152656fbc5
|
create ground friction joint dynamically
|
2024-11-18 13:12:10 -06:00 |
|
|
|
bfa1f1e065
|
contact lookup, joint / contact removal
|
2024-10-30 18:34:45 -05:00 |
|