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b8e08c72ad
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gpu particle testing
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2026-01-06 02:15:45 -06:00 |
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6a305b4803
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update user & sim worlds via structured deltas
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2026-01-05 01:45:10 -06:00 |
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54f77c87be
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import old collision detection code
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2026-01-04 04:11:02 -06:00 |
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235cf72018
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switch dx12 from using placed resources to committed resources for now. add async gpu resource eviction.
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2026-01-03 23:29:18 -06:00 |
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d0130c4810
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aim above 1.0 when easing palette in
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2026-01-02 20:03:44 -06:00 |
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ba8b1667db
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use premultiplied alpha for ui composition
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2026-01-02 18:15:30 -06:00 |
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8aa44b5deb
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shader constant tweak vars
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2026-01-02 01:23:32 -06:00 |
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fa04e56065
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tweak variable precision
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2026-01-01 15:52:25 -06:00 |
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102bb6dc36
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tweak palette sliders
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2025-12-31 20:56:57 -06:00 |
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bed51e195e
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immediate mode tweak vars
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2025-12-30 00:06:00 -06:00 |
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3d7f6eddfe
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sim world swapping
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2025-12-28 16:11:37 -06:00 |
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75bedaecbb
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match global system state variable names to corresponding namespace
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2025-12-28 13:07:07 -06:00 |
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4ffb9a8d73
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convert comment style from multi-line to single-line
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2025-12-28 12:06:08 -06:00 |
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3377e3f94c
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convert indentation to 2 spaces
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2025-12-18 18:42:53 -06:00 |
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c1b768282f
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use standard indentation style for multi-line function parameters
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2025-12-18 16:48:41 -06:00 |
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60608fc3cd
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cpu -> texture upload fixes
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2025-12-17 17:38:18 -06:00 |
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d9898eeab8
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create gpu resources with command list. add discard command.
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2025-12-17 16:49:45 -06:00 |
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81990f81a4
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edit mode
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2025-12-16 20:47:21 -06:00 |
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0efcc35696
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fix dx12 global barriers
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2025-12-16 18:43:42 -06:00 |
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1de54d60ba
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'ZI' -> 'Zi'
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2025-12-16 16:46:25 -06:00 |
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cbeafdb8fe
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dynamic glyph atlas creation
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2025-12-16 13:25:33 -06:00 |
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9fc666d49d
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cache DirectWrite render targets
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2025-12-14 15:53:00 -06:00 |
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4ddc2f1666
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gpu staging ring working
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2025-12-13 23:08:09 -06:00 |
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6c3c7231ff
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descriptor reuse
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2025-12-13 18:41:01 -06:00 |
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f241379dba
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unify gpu resource creation codepath
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2025-12-13 16:04:21 -06:00 |
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77434a988b
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glyph cache progress
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2025-12-13 13:12:45 -06:00 |
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476d154beb
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aggregate base layer state
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2025-12-12 13:40:22 -06:00 |
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ac8a4cf6c2
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start implementing async system
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2025-12-12 12:37:47 -06:00 |
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e9e8dcc04d
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glyph cache progress
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2025-12-11 19:35:11 -06:00 |
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ad359c8495
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re-enable ui & vis rendering
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2025-12-11 15:41:38 -06:00 |
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eeec7e7191
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vector printf format
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2025-12-11 14:16:56 -06:00 |
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4453d18d51
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check for overflow in shader printf
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2025-12-11 10:24:30 -06:00 |
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84fbaaf7cd
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working shader printf w/ formatting & logging
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2025-12-10 22:00:04 -06:00 |
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4fe18195d1
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begin reworking format utils to take argument arrays instead of only va_list
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2025-12-10 21:19:23 -06:00 |
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bc76a511e6
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shader printf arg parsing on cpu
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2025-12-10 20:21:08 -06:00 |
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f911e98c98
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reset print buffer size in collection worker
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2025-12-10 17:23:51 -06:00 |
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bc17e94758
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gpu queue synchronization
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2025-12-10 14:06:27 -06:00 |
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3da749ef51
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formatting
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2025-12-10 11:48:42 -06:00 |
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4727e5786b
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working shader print w/o formatting
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2025-12-10 10:24:01 -06:00 |
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93e9c4b78a
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working host-memory gpu resources
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2025-12-09 21:04:48 -06:00 |
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c7e560f98c
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remove forced descriptor slot api
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2025-12-09 19:09:25 -06:00 |
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f47f7114d0
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shader print progress
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2025-12-09 19:02:27 -06:00 |
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1b02edb0b5
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move shader handles into gpu layer
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2025-12-09 18:04:32 -06:00 |
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8565cbea53
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change gpu layer namespace to 'G'
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2025-12-09 17:45:01 -06:00 |
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f773422abf
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rename shader handle -> shader ref
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2025-12-09 17:30:27 -06:00 |
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781e6ff75a
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create shader headers
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2025-12-09 16:26:31 -06:00 |
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bb8f105309
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move shader debug implementation to backend layer
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2025-12-09 15:34:50 -06:00 |
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3bf89a8911
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formatting
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2025-12-09 14:31:25 -06:00 |
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7c1602e463
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specify platform name as argument for default downstream layer declarations
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2025-12-09 14:14:33 -06:00 |
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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
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2025-12-09 13:03:34 -06:00 |
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b8ba0d7ec0
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enable warning for usage of undefined macros
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2025-12-09 11:21:59 -06:00 |
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d22f97debf
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IsAsyncCompute constant
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2025-12-08 20:06:50 -06:00 |
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9772e4ce4c
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compile-time shader resource handles
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2025-12-08 18:47:28 -06:00 |
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3e722bb982
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shader printf progress
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2025-12-08 16:33:44 -06:00 |
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859e1c5245
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fix descriptor index off by 1
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2025-12-08 14:14:34 -06:00 |
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2f915de96c
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add ByteAddressBuffer support to gpu layer
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2025-12-08 14:12:51 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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0559ba8cba
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formatting
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2025-12-07 10:03:24 -06:00 |
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905cb50e33
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sync singular build data struct during prep
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2025-12-07 04:33:03 -06:00 |
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97237b5ed9
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ditch jobs in prototype
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2025-12-06 04:46:30 -06:00 |
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718c0de889
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remove profiler markup
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2025-12-03 20:41:03 -06:00 |
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7ed6b8a62e
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implement queue sync
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2025-12-03 20:32:14 -06:00 |
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7fecea03f5
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texture upload
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2025-12-03 00:55:17 -06:00 |
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7bb5447abf
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working buffer copy
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2025-12-02 22:29:35 -06:00 |
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f0f3da0bcd
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gpu staging heap progress
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2025-12-02 21:40:28 -06:00 |
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98d849c3de
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assume non-uniform resource access in shaders by default
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2025-12-02 16:19:10 -06:00 |
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8fbcb004fb
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parameter-isolated root constants
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2025-11-25 05:58:38 -06:00 |
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0d1d46faa3
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implement root constants
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2025-11-25 01:46:02 -06:00 |
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8dd05d6922
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keep a constant number of rtv descriptors per command list
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2025-11-24 21:44:33 -06:00 |
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4e95e44823
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expose barrier before/after sync, access & layout in gpu api
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2025-11-23 22:06:45 -06:00 |
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7c9f5f7e06
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gpu fence op
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2025-11-23 18:00:26 -06:00 |
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b9181ea200
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access barrier batching
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2025-11-23 13:32:37 -06:00 |
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1144eef5b3
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enhanced barrier testing
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2025-11-22 16:12:44 -06:00 |
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f6c946cc64
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gpu layer refactor progress
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2025-11-22 15:30:40 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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b4a51ff5af
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gpu layer refactor progress
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2025-11-19 16:32:42 -06:00 |
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b10866bed7
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tweak swapchain present signature
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2025-11-16 06:08:29 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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4b0a12bc20
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backdrop shader
|
2025-11-14 18:36:17 -06:00 |
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05a84ddd5a
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rename 'rect' -> 'rng'
|
2025-11-13 16:13:15 -06:00 |
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03eed624c9
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shape drawing
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2025-11-12 21:21:30 -06:00 |
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fe34752146
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prep vis renderer
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2025-11-12 18:37:24 -06:00 |
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13b942efb2
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doubly-linked-stack helper macros
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2025-11-12 14:12:09 -06:00 |
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a94e62e023
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'ArenaBase(arena)' -> 'ArenaFirst(arena, type)'
|
2025-11-07 17:42:50 -06:00 |
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0b98c24f46
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specify backbuffer src & dst positions in call to present
|
2025-11-05 18:55:26 -06:00 |
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e7410b917a
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bit flag comparison helpers
|
2025-11-03 19:48:45 -06:00 |
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7d6fcc8a42
|
nested corner rounding
|
2025-11-03 19:33:52 -06:00 |
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04d8039f5c
|
ui progress
|
2025-11-02 14:14:34 -06:00 |
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6a5f65d291
|
separate gpu validation flag
|
2025-11-02 08:43:53 -06:00 |
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444db417a5
|
more gpu stats
|
2025-10-27 02:32:23 -05:00 |
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054fe159f5
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keep backbuffer at monitor size
|
2025-10-27 01:30:51 -05:00 |
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9297e40b0c
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simplify window layer
|
2025-10-26 21:57:01 -05:00 |
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6beb910f98
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window layer working
|
2025-10-26 18:33:31 -05:00 |
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c724b79c2c
|
runtime job pools
|
2025-10-25 12:02:55 -05:00 |
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5f7de288ac
|
begin window layer
|
2025-10-25 10:27:47 -05:00 |
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a6f31e4fae
|
rename Resource -> ResourceKey
|
2025-10-24 07:32:28 -05:00 |
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0f31e27d96
|
rename 'extra' -> 'common'
|
2025-10-23 23:54:47 -05:00 |
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ee1f720fa1
|
text reimpl
|
2025-10-22 03:22:23 -05:00 |
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fe45ea77bc
|
rename 'util' -> 'extra'
|
2025-10-21 22:53:02 -05:00 |
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