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f52d07d3bc
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move UI rect fetch to vertex shader
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2026-03-03 00:33:54 -06:00 |
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91c7ef684e
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zero pipeline-desc memory for hashing
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2026-03-02 17:04:16 -08:00 |
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8e9f7b4945
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explicit uniform/non-uniform resource dereference
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2026-03-02 17:03:47 -08:00 |
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9dbe56d193
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better feedback for missing tools on meta build. pull IsWindowArranged dynamically.
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2026-03-02 16:59:30 -08:00 |
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983d9f0040
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don't transition simultaneous-access rt/dt on discard
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2026-02-27 12:28:49 -08:00 |
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7b7b0afd64
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switch off debug compile-defs in release mode
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2026-02-27 01:40:43 -08:00 |
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21553804a2
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enable debug layer separately from independent-device logic
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2026-02-27 00:00:07 -06:00 |
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58543ac517
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wine-detection. gpu debug/validation command line args
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2026-02-26 23:05:36 -06:00 |
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3061bba8e0
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remove double-buffered pp/ui command list handles
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2026-02-26 15:33:00 -06:00 |
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aaad2cb838
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formatting
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2026-02-26 14:25:18 -06:00 |
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83cecf39f0
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remove ui gpu double buffering
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2026-02-26 14:25:06 -06:00 |
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1397c4a7a4
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unpredicted world blend wip
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2026-02-26 13:04:42 -06:00 |
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55311f7b98
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world blend wip
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2026-02-25 15:58:46 -06:00 |
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5ca777f646
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formatting
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2026-02-25 14:18:19 -06:00 |
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95b182ae1e
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formatting
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2026-02-24 12:09:38 -06:00 |
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e9176147f3
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remove RW gpu reference types, instead storing at readonly-index + 1
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2026-02-24 10:25:02 -06:00 |
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9ad6b856c5
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auto-discard resources during allocation
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2026-02-24 08:56:10 -06:00 |
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c3c9be43e3
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use non-atlas mirror sampling for backdrop
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2026-02-24 03:05:31 -06:00 |
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cbf0961f4c
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add mirror-mode basic samplers
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2026-02-24 03:05:19 -06:00 |
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262d49fee8
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allow creation of non-atlas sprites
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2026-02-24 03:04:25 -06:00 |
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3fd910702f
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un-double-buffer gpu frame arena. use unrounded affine for backdrop
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2026-02-24 01:34:05 -06:00 |
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879491753e
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generate walls at world edge
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2026-02-24 00:41:29 -06:00 |
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0bacad7ada
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blurred backdrop
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2026-02-23 23:14:08 -06:00 |
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537b637ccc
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backdrop testing
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2026-02-23 21:34:59 -06:00 |
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06ad3b9341
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formatting
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2026-02-23 20:31:45 -06:00 |
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a24461187e
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add commandline argument to disable d3d12 independent devices since nsight seems to have issues connecting
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2026-02-23 18:33:27 -06:00 |
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ab0e241496
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formatting
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2026-02-23 16:53:48 -06:00 |
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27885ead8a
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revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk.
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2026-02-23 16:50:14 -06:00 |
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6f35da3fa6
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command list spam test
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2026-02-21 04:22:23 -06:00 |
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7014b1f02e
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screwing with legacy barriers
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2026-02-21 03:04:17 -06:00 |
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110407a063
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tweak
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2026-02-21 02:08:30 -06:00 |
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bc7e83af90
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dumb legs
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2026-02-21 00:30:41 -06:00 |
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e6d842227f
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bomb ricochet
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2026-02-20 21:50:25 -06:00 |
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62776720c3
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bomb wip
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2026-02-20 18:49:29 -06:00 |
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7d8b4d6d32
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increase gpu constant count to 28
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2026-02-19 19:34:18 -06:00 |
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2d18116470
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bomb wip
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2026-02-19 18:17:30 -06:00 |
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65ae383d75
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specify compute group size only in declaration
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2026-02-19 17:07:27 -06:00 |
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8a87ec2f6b
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256-threads per vis compute group
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2026-02-19 16:42:03 -06:00 |
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3b7b324369
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more roll testing
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2026-02-18 19:04:34 -06:00 |
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67171a9906
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roll testing
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2026-02-18 18:07:48 -06:00 |
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e9bad68135
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fix bloom shimmer. use common layouts for vis textures
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2026-02-18 14:21:16 -06:00 |
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88f37a4bbb
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dryness
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2026-02-17 08:22:25 -06:00 |
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2609dda88a
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wall debris testing
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2026-02-17 00:13:18 -06:00 |
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53bcacb044
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bullet trail particles
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2026-02-16 23:55:11 -06:00 |
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2f1a146c20
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dont collide particles with origin occluder
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2026-02-16 23:20:15 -06:00 |
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ed40711781
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working splatter with particle layers
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2026-02-16 22:14:51 -06:00 |
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a9ca711892
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particle layer testing
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2026-02-16 19:16:58 -06:00 |
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7e05e4292a
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formatting
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2026-02-16 16:52:34 -06:00 |
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9ca01a920d
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thresholded & smoothed bloom
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2026-02-15 15:20:46 -06:00 |
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78e9635840
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working bloom test
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2026-02-15 11:44:20 -06:00 |
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