working buffer copy
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@ -124,6 +124,7 @@ Struct(GPU_D12_Arena)
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Struct(GPU_D12_Resource)
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{
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GPU_D12_Resource *next_free;
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ID3D12Resource *d3d_resource;
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u64 uid;
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GPU_ResourceFlag flags;
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@ -139,6 +140,9 @@ Struct(GPU_D12_Resource)
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i32 texture_mip_levels;
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D3D12_BARRIER_LAYOUT texture_layout;
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/* Sampler info */
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GPU_SamplerDesc sampler_desc;
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/* Backbuffer info */
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struct GPU_D12_Swapchain *swapchain;
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};
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@ -229,7 +233,8 @@ Enum(GPU_D12_CmdKind)
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GPU_D12_CmdKind_None,
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GPU_D12_CmdKind_Barrier,
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GPU_D12_CmdKind_Constant,
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GPU_D12_CmdKind_Copy,
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GPU_D12_CmdKind_CopyBytes,
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GPU_D12_CmdKind_CopyTexels,
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GPU_D12_CmdKind_Compute,
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GPU_D12_CmdKind_Rasterize,
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GPU_D12_CmdKind_ClearRtv,
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@ -261,8 +266,7 @@ Struct(GPU_D12_Cmd)
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GPU_D12_Resource *dst;
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GPU_D12_Resource *src;
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u64 dst_offset;
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u64 src_offset;
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u64 size;
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RngU64 src_copy_range;
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} copy_bytes;
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struct
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@ -270,8 +274,7 @@ Struct(GPU_D12_Cmd)
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GPU_D12_Resource *dst;
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GPU_D12_Resource *src;
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Vec3I32 dst_offset;
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Vec3I32 src_offset;
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Vec3I32 size;
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Rng3I32 src_copy_range;
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} copy_texels;
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struct
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@ -385,7 +388,7 @@ Struct(GPU_D12_SharedState)
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////////////////////////////////////////////////////////////
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//~ Helpers
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#define GPU_D12_HandleFromPointer(type, ptr) (type) { .v = (u64)(ptr) }
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#define GPU_D12_MakeHandle(type, ptr) (type) { .v = (u64)(ptr) }
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GPU_D12_Arena *GPU_D12_ArenaFromHandle(GPU_ArenaHandle handle);
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GPU_D12_CmdList *GPU_D12_CmdListFromHandle(GPU_CommandListHandle handle);
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@ -68,7 +68,6 @@ JobImpl(PT_RunForever, _sig, _id)
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PT_BlitVS, PT_BlitPS,
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1, GPU_GetCommonQuadIndices(),
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backbuffer, GPU_RasterMode_TriangleList);
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GPU_ClearRenderTarget(cl, backbuffer, VEC4(1, 0, 0, 1));
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}
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/* Finalize backbuffer layout */
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@ -40,7 +40,6 @@ Struct(PT_BlitPSOutput)
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VertexShader(PT_BlitVS, PT_BlitPSInput)
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{
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Vec2 uv = RectUvFromVertexId(SV_VertexID);
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PT_BlitPSInput result;
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result.SV_Position = Vec4(NdcFromUv(uv).xy, 0, 1);
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result.src_uv = uv;
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