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6268e012f6
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add false position method to toi root finding
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2025-01-06 16:33:14 -06:00 |
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967a408972
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fix dangling constraint entities
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2025-01-06 15:05:15 -06:00 |
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dd4b05cbd1
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time of impact seemingly working
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2025-01-06 12:20:06 -06:00 |
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1e81a7ea41
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create collider_closest_points function
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2025-01-06 11:41:59 -06:00 |
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2260b1bc36
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fix collision issue between capsule rounded edge & corners, and with reverse-winding shapes
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2025-01-03 18:42:46 -06:00 |
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33df739cc6
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create separate entities for visualizing collision debug info
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2025-01-03 17:24:34 -06:00 |
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9981b600a8
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draw debug movement for kinematic objects
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2025-01-03 16:04:32 -06:00 |
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1bbe316b20
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kinematic flag
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2024-12-16 12:53:52 -06:00 |
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bac3256d1e
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hit event testing
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2024-12-16 12:23:58 -06:00 |
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152656fbc5
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create ground friction joint dynamically
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2024-11-18 13:12:10 -06:00 |
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bfa1f1e065
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contact lookup, joint / contact removal
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2024-10-30 18:34:45 -05:00 |
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f5e45d6ba1
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game tick continuity gen. start removing static constraint lookup
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2024-10-30 14:47:17 -05:00 |
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c071e17305
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fix clip winding swap
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2024-10-30 13:58:11 -05:00 |
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c8b48b9537
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object dragging via mouse joint
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2024-10-30 10:16:09 -05:00 |
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8eadda9931
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store & calculate friction
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2024-10-29 18:35:35 -05:00 |
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c966924760
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fix incorrect contact point calculation
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2024-10-29 13:59:12 -05:00 |
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d0089329e2
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start mouse joints. separate contact creation & preparation
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2024-10-29 13:26:32 -05:00 |
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483a95dfca
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testing linear movement using motor joint
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2024-10-29 11:13:31 -05:00 |
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c6b2a8c283
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fix turn speed framerate dependent
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2024-10-28 16:06:46 -05:00 |
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161e615aa7
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specify control torque in turns / second
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2024-10-28 15:58:00 -05:00 |
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5dde85a04a
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motor joint warm starting
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2024-10-28 15:12:23 -05:00 |
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4e920e071d
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motor joint
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2024-10-28 14:33:26 -05:00 |
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68d80de75a
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move manifold data into 'contact_constraint' struct
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2024-10-23 16:35:09 -05:00 |
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59b48694e8
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fix aim angle diff check
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2024-10-23 15:19:18 -05:00 |
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7708b8e5b8
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rework transformation math functions, add separate 'world' transform functions
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2024-10-22 15:16:34 -05:00 |
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ed8b03941e
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use v2_winding when clipping
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2024-10-22 11:15:52 -05:00 |
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55fc39fddd
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minor tweaking
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2024-10-15 17:47:57 -05:00 |
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8f1422a882
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more popping work
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2024-10-15 14:00:03 -05:00 |
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73b7fef768
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more fixed up capsule collision. remove transform matrix skewing
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2024-10-12 00:37:15 -05:00 |
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6951fa62e3
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popping probably fixed
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2024-10-11 14:32:01 -05:00 |
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687e9b8c99
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fix atan2f causing skew drift
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2024-10-11 11:22:33 -05:00 |
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31082916ad
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unevenly-scaled shape collisions working
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2024-10-10 16:43:31 -05:00 |
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daf1a862f5
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more physics config defines
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2024-10-10 13:52:57 -05:00 |
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c193e31cce
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only draw collider line for circles
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2024-10-10 13:24:08 -05:00 |
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59361a60af
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divide warm start impulse by num contacts
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2024-10-10 13:13:37 -05:00 |
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9b4cfa345d
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halve warm start impulse to reduce jitter
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2024-10-10 10:29:35 -05:00 |
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bc19bd816d
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gonna probably rework clipping to better support round shapes
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2024-10-10 08:57:55 -05:00 |
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1eac05e8f1
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re-enable collisions
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2024-10-09 17:17:57 -05:00 |
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f22aec28bb
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more gjk collision work for rounded shapes
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2024-10-09 13:05:01 -05:00 |
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33b32e849c
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ignore speculative bias during relaxation for stabililty
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2024-10-08 19:34:52 -05:00 |
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ac042a3306
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rounded collisions working except for clipping
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2024-10-08 16:01:30 -05:00 |
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d52effe5c1
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wip collider shapes
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2024-10-08 12:15:11 -05:00 |
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5ef8ee3f40
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rename module gjk -> collider. remove unused gjk functions.
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2024-10-08 07:43:45 -05:00 |
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06afe6263f
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small formatting
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2024-10-08 07:35:02 -05:00 |
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71e3d9f05f
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fix gjk causing unstable collisions between flat diagonals
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2024-10-05 01:03:07 -05:00 |
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1dde27d31b
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fix wild collisions at low precision
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2024-10-05 00:09:50 -05:00 |
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aac6acd18f
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apparent stability for now
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2024-10-04 20:15:44 -05:00 |
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cf911f27b7
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soft contact testing
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2024-10-04 09:18:09 -05:00 |
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3c275dfc9a
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warm starting testing
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2024-10-02 16:13:38 -05:00 |
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2758bdc394
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friction testing
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2024-10-02 14:17:48 -05:00 |
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