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dc46fb270d
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readd mesh shader
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2025-05-27 04:25:59 -05:00 |
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ee96df51e3
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readd grid shader w/ instancing
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2025-05-27 03:51:09 -05:00 |
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e040c00222
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use indexed instancing for quads
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2025-05-27 03:31:52 -05:00 |
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91f89ac65b
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gpu layer refactoring progress
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2025-05-27 01:57:47 -05:00 |
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721151f04a
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shader global naming
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2025-05-25 23:17:34 -05:00 |
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e2d7e84754
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rename res/graphics -> res/sprites
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2025-05-23 23:37:26 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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332e8fdf2c
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shader semantic macros
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2025-05-23 21:12:44 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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b228ffe7b6
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hot reloading for included shaders
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2025-05-23 20:04:59 -05:00 |
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a1fcf2ce08
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shader include handler
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2025-05-23 16:21:47 -05:00 |
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7c1eae3b8c
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srgb aware rendering
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2025-05-23 00:40:51 -05:00 |
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3a8a66850d
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tile testing
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2025-05-21 13:10:58 -05:00 |
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60c17aac63
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bouncier chucker joint. checkered grid shader
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2025-05-19 23:44:13 -05:00 |
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98c238ff79
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some temporary color pallete defines
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2025-05-16 13:25:08 -05:00 |
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f4c8264c96
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spawn1 & spawn2 commands
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2025-05-16 12:05:37 -05:00 |
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12e5cbe7cc
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some pausing fixes
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2025-05-15 07:48:28 -05:00 |
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885652082d
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circular tim
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2025-05-14 09:07:30 -05:00 |
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d8f1d646da
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fix resource watch list merging & deduplication
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2025-05-13 06:49:33 -05:00 |
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726ad90784
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fix sprite force evict sorting
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2025-05-13 06:08:28 -05:00 |
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abac85d324
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shader hot reloading
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2025-05-07 16:57:36 -05:00 |
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7e7e6a8f87
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debug follow
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2025-02-27 18:07:49 -06:00 |
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48999f5ab4
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remove embedded noise data, mix bits for determinism instead
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2025-02-27 08:18:14 -06:00 |
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bc2dccb872
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circular player collider
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2025-02-14 14:05:14 -06:00 |
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f04a81fbb0
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re-add lerping via snapshot interpolation
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2025-02-10 15:22:19 -06:00 |
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48653e4f92
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recreate noise file with prime number of u64
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2025-01-22 09:47:35 -06:00 |
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a5111c5b51
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rename rand.dat -> noise.dat
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2025-01-17 10:16:50 -06:00 |
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ad7ca7d68c
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pre-generate rand.dat file for deterministic noise. calculate shake based on world time
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2025-01-15 14:32:36 -06:00 |
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bac3256d1e
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hit event testing
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2024-12-16 12:23:58 -06:00 |
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73b7fef768
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more fixed up capsule collision. remove transform matrix skewing
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2024-10-12 00:37:15 -05:00 |
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d14207959b
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more physics testing
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2024-09-18 14:46:40 -05:00 |
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e8bc83df3a
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revert to returning contact pairs from gjk
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2024-09-13 12:12:57 -05:00 |
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8bcc0bd356
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working gjk test
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2024-08-24 13:45:12 -05:00 |
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0d33c5746f
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fix sprite log formatting
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2024-08-21 17:50:23 -05:00 |
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bd4e560f67
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allow error in aim angle
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2024-08-15 14:41:01 -05:00 |
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f48a059397
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weapon attachment to parent
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2024-08-15 13:59:42 -05:00 |
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38075e5efd
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entity_prop_kinematic
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2024-08-14 18:22:06 -05:00 |
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2a357c127f
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more bullet testing
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2024-08-14 14:21:51 -05:00 |
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ca6c058675
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bullet trail testing
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2024-08-13 19:29:03 -05:00 |
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bcbf9c9588
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bullet testing
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2024-08-13 14:30:42 -05:00 |
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dbeb0f0f72
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only re-calculate all xforms before publishing game tick
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2024-08-08 14:23:18 -05:00 |
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c7ee34037a
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begin entity xform tree refactor
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2024-08-06 13:44:24 -05:00 |
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bda472d15e
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update tim test image
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2024-08-05 13:10:15 -05:00 |
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3061d465d1
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minor tweaks & fixes
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2024-06-25 18:35:53 -05:00 |
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63c309b64f
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replace with placeholder graphics
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2024-06-25 15:17:14 -05:00 |
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00629aa988
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merge texture & sheet into 'sprite'
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2024-05-01 15:50:50 -05:00 |
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cf3d678699
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texture cache w/ eviction & reloading
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2024-05-01 00:22:06 -05:00 |
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a17950bebe
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remove json test
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2024-04-09 16:41:50 -05:00 |
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773a221b44
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more unified tls model. testing json parsing & unicode display.
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2024-04-05 18:02:17 -05:00 |
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e47ccbe8f3
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switch from fixedsys -> fixedsys excelsior
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2024-04-04 16:30:55 -05:00 |
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3b0cdfd1f4
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more fleshed out atomics for i32, i64, u32, u64
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2024-03-15 22:37:49 -05:00 |
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edadca820a
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clip cursor by crosshair dimensions
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2024-03-15 17:47:25 -05:00 |
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fd486bb71b
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remove 'view' type, replace with xform
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2024-03-14 01:08:55 -05:00 |
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bdd8db60c3
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player focus dir relative to player. raw mouse input. crosshair.
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2024-03-13 21:44:25 -05:00 |
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6cdcb60784
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tweak slice names
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2024-03-08 22:43:44 -06:00 |
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46495d5815
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rework sprite_trs -> sprite_xform
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2024-03-08 15:56:07 -06:00 |
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ed9841c1b1
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sprite tag / animating logic touchup
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2024-03-06 19:26:00 -06:00 |
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c5d0f8b6ea
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player acceleration, debug draw & camera mode
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2024-03-06 12:53:47 -06:00 |
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a4dc273480
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camera entity
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2024-03-05 22:51:10 -06:00 |
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fb2e026665
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entity & sprite translation
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2024-03-02 02:09:01 -06:00 |
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8284923173
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initial commit
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2024-02-29 16:01:51 -06:00 |
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