Commit Graph

808 Commits

Author SHA1 Message Date
acced9dfed render to texture 2025-01-17 19:29:57 -06:00
a015143f5c set topology per draw cmd 2025-01-17 14:05:01 -06:00
9549897e6b fix grid offset 2025-01-17 11:45:12 -06:00
a5111c5b51 rename rand.dat -> noise.dat 2025-01-17 10:16:50 -06:00
d78adcb9c9 copy random noise resource to memory on startup 2025-01-17 10:14:21 -06:00
e6cea55854 slight renderer refactor. grid shader. 2025-01-16 18:04:21 -06:00
bd77959675 formatting 2025-01-16 14:45:57 -06:00
6c5183fe0a merge sort typo 2025-01-16 14:33:13 -06:00
d2cfeed161 sorted layers first pass 2025-01-16 11:42:26 -06:00
c361becc73 add merge sort 2025-01-16 10:40:20 -06:00
81f4049f95 tweak player torque speed 2025-01-15 17:21:29 -06:00
ad7ca7d68c pre-generate rand.dat file for deterministic noise. calculate shake based on world time 2025-01-15 14:32:36 -06:00
4c194d3b39 camera shake 2025-01-14 17:06:25 -06:00
25592d24d3 rework collider clipping logic 2025-01-13 15:58:30 -06:00
a1b8f752c9 working on capsule collision bug 2025-01-13 11:58:32 -06:00
85234c8dac add random direction to blood test 2025-01-13 09:50:01 -06:00
ece13bc12f more transparent blood 2025-01-13 08:51:32 -06:00
5b29d4f36e bullet knockback. physics damping. 2025-01-13 08:46:11 -06:00
33ad436040 draw bullet circle in tracer 2025-01-13 07:53:06 -06:00
e961b6dceb test out adding shooter velocity to bullet 2025-01-12 18:30:06 -06:00
37f10d76dd working tracers 2025-01-12 18:23:01 -06:00
bcdd9660c2 comment 2025-01-12 16:06:24 -06:00
5026a967ff config option to disable detailed collision debug 2025-01-12 15:36:44 -06:00
a00798fc7a tracer beginnings 2025-01-12 11:54:48 -06:00
e70047f763 disable collision between bullet shooter & bullet 2025-01-12 09:40:33 -06:00
b66f130e9c respond to collisions using callbacks rather than events 2025-01-12 09:11:30 -06:00
0ef72e1b23 disable all warnings for profiling build 2025-01-11 15:49:57 -06:00
bbd11d2526 sort hit events by dt to prevent out of order bullet hit processing 2025-01-11 15:09:14 -06:00
5d6835ece3 bullet_has_hit 2025-01-11 10:22:27 -06:00
0c1d6a58de move phys arguments into phys_ctx 2025-01-10 16:05:22 -06:00
0716ebd398 separate physics logic from game.c 2025-01-10 15:44:07 -06:00
f4d8ec73e7 skip toi between non-bullets 2025-01-10 14:32:03 -06:00
1849f1143a de-duplicate collider.c gjk & epa logic 2025-01-10 11:37:27 -06:00
02290601c3 cleanup collision debug leak & merge structure with contact lookup into entity lookup 2025-01-06 17:09:39 -06:00
6268e012f6 add false position method to toi root finding 2025-01-06 16:33:14 -06:00
967a408972 fix dangling constraint entities 2025-01-06 15:05:15 -06:00
dd4b05cbd1 time of impact seemingly working 2025-01-06 12:20:06 -06:00
1e81a7ea41 create collider_closest_points function 2025-01-06 11:41:59 -06:00
2260b1bc36 fix collision issue between capsule rounded edge & corners, and with reverse-winding shapes 2025-01-03 18:42:46 -06:00
33df739cc6 create separate entities for visualizing collision debug info 2025-01-03 17:24:34 -06:00
9981b600a8 draw debug movement for kinematic objects 2025-01-03 16:04:32 -06:00
1bbe316b20 kinematic flag 2024-12-16 12:53:52 -06:00
bac3256d1e hit event testing 2024-12-16 12:23:58 -06:00
152656fbc5 create ground friction joint dynamically 2024-11-18 13:12:10 -06:00
bfa1f1e065 contact lookup, joint / contact removal 2024-10-30 18:34:45 -05:00
f5e45d6ba1 game tick continuity gen. start removing static constraint lookup 2024-10-30 14:47:17 -05:00
c071e17305 fix clip winding swap 2024-10-30 13:58:11 -05:00
c8b48b9537 object dragging via mouse joint 2024-10-30 10:16:09 -05:00
8eadda9931 store & calculate friction 2024-10-29 18:35:35 -05:00
c966924760 fix incorrect contact point calculation 2024-10-29 13:59:12 -05:00