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aa395bfd5a
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tone mapping
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2025-07-18 12:04:06 -05:00 |
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9dc863289e
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gpu power state define
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2025-07-17 20:12:58 -05:00 |
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905151abe9
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replace null, true, false with integers in code
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2025-07-10 13:11:36 -05:00 |
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05ce4f32a1
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remove scratch.h
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2025-07-03 12:29:09 -05:00 |
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6841ff9784
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remove thread local storage
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2025-07-03 12:20:17 -05:00 |
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40e7abcc4e
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dx12 command buffers
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2025-06-19 14:40:08 -05:00 |
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29ec298b48
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dx12 progress
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2025-06-17 15:21:26 -05:00 |
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1c18cba5f8
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depluralize res dirs
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2025-06-08 20:26:01 -05:00 |
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05668865a7
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rename temp_arena -> arena_temp
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2025-06-07 21:20:35 -05:00 |
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fae10387cd
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light testing setup. backbuffer resize delay.
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2025-06-02 22:54:50 -05:00 |
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dc46fb270d
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readd mesh shader
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2025-05-27 04:25:59 -05:00 |
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d48706d1f7
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simple in-game debug console
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2025-05-24 13:49:22 -05:00 |
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e2d7e84754
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rename res/graphics -> res/sprites
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2025-05-23 23:37:26 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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b0ffb143f2
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don't merge walls with different collision directions
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2025-05-22 15:36:19 -05:00 |
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6c884a2228
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comment
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2025-05-22 14:44:07 -05:00 |
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15d3efe346
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comment
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2025-05-22 14:39:36 -05:00 |
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e9c7cced16
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one directional wall testing
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2025-05-22 01:17:08 -05:00 |
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92bb82cdb4
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sort tile chunks by x & y separately to fix bug
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2025-05-21 23:01:40 -05:00 |
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d9f841dad6
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vram profiling
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2025-05-21 22:10:30 -05:00 |
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a47009f16b
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cross-chunk tile wall merging
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2025-05-21 21:17:04 -05:00 |
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4bc6ca6679
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vertical wall generation
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2025-05-21 18:23:01 -05:00 |
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c15f52032f
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horizontal wall generation testing
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2025-05-21 17:52:25 -05:00 |
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478f077030
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tile chunk testing
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2025-05-21 16:59:54 -05:00 |
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9e804186c2
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pass hash directly into fixed dict funtions
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2025-05-21 14:03:46 -05:00 |
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3a8a66850d
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tile testing
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2025-05-21 13:10:58 -05:00 |
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cdb5eeea63
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tracy lock C api internals simplification
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2025-05-20 18:06:11 -05:00 |
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079ae4c47c
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fix mouse joint instability
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2025-05-20 00:26:38 -05:00 |
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60c17aac63
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bouncier chucker joint. checkered grid shader
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2025-05-19 23:44:13 -05:00 |
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fd365313b3
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weld joint linear part working
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2025-05-19 19:11:19 -05:00 |
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6c8017b97f
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calculate constraint softness dynamically
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2025-05-19 13:53:36 -05:00 |
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3b19e1260e
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call collision callbacks during contact creation loop
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2025-05-17 07:59:54 -05:00 |
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2c6dc93167
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chucker testing. always insert collision callback data.
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2025-05-16 21:39:10 -05:00 |
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88dc2a22ab
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chucker sensor
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2025-05-16 21:21:22 -05:00 |
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c432ca5b77
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chucker start
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2025-05-16 19:59:20 -05:00 |
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1943b2d81b
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continuous teleporting
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2025-05-16 17:54:24 -05:00 |
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e4a4e33232
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add collision props that are separate from dynamic & kinematic props
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2025-05-16 17:17:37 -05:00 |
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e24591c13c
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cubic explosion strength
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2025-05-16 14:28:22 -05:00 |
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98c238ff79
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some temporary color pallete defines
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2025-05-16 13:25:08 -05:00 |
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f4c8264c96
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spawn1 & spawn2 commands
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2025-05-16 12:05:37 -05:00 |
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84b0caf379
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sys_thread_try_release
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2025-05-16 11:10:37 -05:00 |
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0b3767df3a
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update collider debug logic so it works again. add debug teleport
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2025-05-16 10:32:07 -05:00 |
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6ac44c3de9
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run collision callbacks twice. process explosion blast collision in collision callback
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2025-05-16 09:30:39 -05:00 |
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855fa051d0
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start explosion work
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2025-05-16 08:15:21 -05:00 |
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57174796b9
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arena push zero by default
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2025-05-15 08:42:12 -05:00 |
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12e5cbe7cc
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some pausing fixes
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2025-05-15 07:48:28 -05:00 |
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5e81b78ac1
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re-add sim pausing & stepping
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2025-05-15 05:27:33 -05:00 |
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50713144f6
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rename SIM_ENT_PROP -> SEPROP
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2025-05-15 04:07:35 -05:00 |
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885652082d
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circular tim
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2025-05-14 09:07:30 -05:00 |
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fc3c67b445
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tiles in progress
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2025-04-24 13:21:36 -05:00 |
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