don't merge walls with different collision directions
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6c884a2228
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b0ffb143f2
@ -98,8 +98,8 @@ void phys_create_and_update_contacts(struct phys_step_ctx *ctx, f32 elapsed_dt,
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b32 create_constraint = collider_res.num_points > 0;
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if (create_constraint) {
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struct v2 normal = collider_res.normal;
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struct v2 dir0 = e0->test_dir;
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struct v2 dir1 = e1->test_dir;
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struct v2 dir0 = e0->collision_dir;
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struct v2 dir1 = e1->collision_dir;
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f32 threshold = 0.5;
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if (create_constraint && !v2_is_zero(dir0)) {
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create_constraint = v2_dot(dir0, normal) > threshold;
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@ -41,6 +41,11 @@ u64 rand_u64_from_seed(u64 seed)
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return seed;
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}
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u64 rand_u64_from_seeds(u64 seed_a, u64 seed_b)
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{
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return rand_u64_from_seed((seed_a * 3) + seed_b);
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}
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f64 rand_f64_from_seed(u64 seed, f64 range_start, f64 range_end)
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{
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return range_start + (range_end - range_start) * ((f64)(rand_u64_from_seed(seed) % F64_RAND_MAX) / (f64)F64_RAND_MAX);
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@ -11,6 +11,7 @@ u64 rand_u64_from_state(struct rand_state *state);
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f64 rand_f64_from_state(struct rand_state *state, f64 range_start, f64 range_end);
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u64 rand_u64_from_seed(u64 seed);
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u64 rand_u64_from_seeds(u64 seed_a, u64 seed_b);
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f64 rand_f64_from_seed(u64 seed, f64 range_start, f64 range_end);
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#endif
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@ -73,28 +73,6 @@ enum sim_ent_prop {
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struct sim_ent {
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struct sim_snapshot *ss;
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struct v2 test_dir;
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/* ====================================================================== */
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/* Metadata */
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@ -191,7 +169,6 @@ struct sim_ent {
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u8 tile_chunk_tiles[SIM_TILES_PER_CHUNK_SQRT * SIM_TILES_PER_CHUNK_SQRT];
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struct v2i32 tile_chunk_index;
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/* ====================================================================== */
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/* Client */
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@ -219,6 +196,7 @@ struct sim_ent {
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/* ====================================================================== */
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/* Collider */
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struct v2 collision_dir; /* If set, then only collisions coming from this direction will generate contacts (used for walls to prevent ghost collisions) */
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struct collider_shape local_collider;
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#if COLLIDER_DEBUG
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111
src/sim_step.c
111
src/sim_step.c
@ -461,14 +461,13 @@ INTERNAL void test_generate_walls(struct sim_snapshot *world)
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for (i32 tile_y = 0; tile_y < y_iterations; ++tile_y) {
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i32 wall_start = -1;
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i32 wall_end = -1;
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i32 last_wall_dir = -1;
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i32 wall_dir = -1;
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for (i32 tile_x = 0; tile_x < x_iterations; ++tile_x) {
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i32 wall_dir = -1;
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i32 desired_wall_dir = -1;
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enum sim_tile_kind tile = SIM_TILE_KIND_NONE;
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if (tile_x < SIM_TILES_PER_CHUNK_SQRT && tile_y < SIM_TILES_PER_CHUNK_SQRT) {
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tile = sim_get_chunk_tile(chunk, V2I32(tile_x, tile_y));
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}
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b32 should_have_top_wall = false;
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if (tile_x < SIM_TILES_PER_CHUNK_SQRT) {
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enum sim_tile_kind top_tile = SIM_TILE_KIND_NONE;
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if (tile_y == 0) {
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@ -481,29 +480,25 @@ INTERNAL void test_generate_walls(struct sim_snapshot *world)
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}
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if (tile == SIM_TILE_KIND_WALL) {
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/* Process wall tile */
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should_have_top_wall = top_tile != SIM_TILE_KIND_WALL;
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wall_dir = 0;
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if (top_tile != SIM_TILE_KIND_WALL) {
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desired_wall_dir = 0;
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}
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} else {
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/* Process non-wall tile */
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should_have_top_wall = top_tile == SIM_TILE_KIND_WALL;
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wall_dir = 2;
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if (top_tile == SIM_TILE_KIND_WALL) {
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desired_wall_dir = 2;
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}
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}
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}
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if (should_have_top_wall) {
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if (wall_start < 0) {
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/* Start wall */
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wall_start = tile_x;
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}
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/* Extend wall */
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wall_end = tile_x + 1;
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last_wall_dir = wall_dir;
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} else if (wall_end >= 0) {
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/* Stop wall */
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/* Stop wall */
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if (wall_dir >= 0 && desired_wall_dir != wall_dir) {
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struct v2i32 start = sim_world_tile_index_from_local_tile_index(chunk_index, V2I32(wall_start, tile_y));
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struct v2i32 end = sim_world_tile_index_from_local_tile_index(chunk_index, V2I32(wall_end, tile_y));
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struct wall_node *node = NULL;
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if (wall_start == 0) {
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u64 start_hash = rand_u64_from_seed(*(u64 *)&start);
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start_hash = rand_u64_from_seeds(start_hash, wall_dir);
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struct dict_entry *entry = dict_get_entry(&horizontal_ends_dict, start_hash);
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if (entry) {
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/* Existing wall exists accross chunk boundary */
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@ -515,17 +510,29 @@ INTERNAL void test_generate_walls(struct sim_snapshot *world)
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node = arena_push(scratch.arena, struct wall_node);
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node->start = start;
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node->next = first_wall;
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node->wall_dir = last_wall_dir;
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node->wall_dir = wall_dir;
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first_wall = node;
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}
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node->end = end;
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if (wall_end == SIM_TILES_PER_CHUNK_SQRT) {
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u64 end_hash = rand_u64_from_seed(*(u64 *)&end);
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end_hash = rand_u64_from_seeds(end_hash, wall_dir);
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dict_set(scratch.arena, &horizontal_ends_dict, end_hash, node);
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}
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wall_start = -1;
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wall_end = -1;
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last_wall_dir = -1;
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wall_dir = -1;
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}
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/* Start / extend wall */
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if (desired_wall_dir >= 0) {
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if (wall_dir != desired_wall_dir) {
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/* Start wall */
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wall_start = tile_x;
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}
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/* Extend wall */
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wall_end = tile_x + 1;
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wall_dir = desired_wall_dir;
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}
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}
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}
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@ -543,15 +550,14 @@ INTERNAL void test_generate_walls(struct sim_snapshot *world)
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for (i32 tile_x = 0; tile_x < x_iterations; ++tile_x) {
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i32 wall_start = -1;
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i32 wall_end = -1;
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i32 last_wall_dir = -1;
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i32 wall_dir = -1;
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for (i32 tile_y = 0; tile_y < y_iterations; ++tile_y) {
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i32 wall_dir = -1;
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i32 desired_wall_dir = -1;
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enum sim_tile_kind tile = SIM_TILE_KIND_NONE;
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if (tile_x < SIM_TILES_PER_CHUNK_SQRT && tile_y < SIM_TILES_PER_CHUNK_SQRT) {
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tile = sim_get_chunk_tile(chunk, V2I32(tile_x, tile_y));
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}
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b32 should_have_left_wall = false;
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if (tile_y < SIM_TILES_PER_CHUNK_SQRT) {
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enum sim_tile_kind left_tile = SIM_TILE_KIND_NONE;
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if (tile_x == 0) {
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@ -564,29 +570,25 @@ INTERNAL void test_generate_walls(struct sim_snapshot *world)
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}
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if (tile == SIM_TILE_KIND_WALL) {
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/* Process wall tile */
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should_have_left_wall = left_tile != SIM_TILE_KIND_WALL;
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wall_dir = 3;
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if (left_tile != SIM_TILE_KIND_WALL) {
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desired_wall_dir = 3;
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}
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} else {
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/* Process non-wall tile */
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should_have_left_wall = left_tile == SIM_TILE_KIND_WALL;
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wall_dir = 1;
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if (left_tile == SIM_TILE_KIND_WALL) {
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desired_wall_dir = 1;
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}
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}
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}
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if (should_have_left_wall) {
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if (wall_start < 0) {
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/* Start wall */
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wall_start = tile_y;
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}
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/* Extend wall */
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wall_end = tile_y + 1;
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last_wall_dir = wall_dir;
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} else if (wall_end >= 0) {
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/* Stop wall */
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/* Stop wall */
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if (wall_dir >= 0 && desired_wall_dir != wall_dir) {
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struct v2i32 start = sim_world_tile_index_from_local_tile_index(chunk_index, V2I32(tile_x, wall_start));
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struct v2i32 end = sim_world_tile_index_from_local_tile_index(chunk_index, V2I32(tile_x, wall_end));
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struct wall_node *node = NULL;
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if (wall_start == 0) {
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u64 start_hash = rand_u64_from_seed(*(u64 *)&start);
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start_hash = rand_u64_from_seeds(start_hash, wall_dir);
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struct dict_entry *entry = dict_get_entry(&vertical_ends_dict, start_hash);
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if (entry) {
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/* Existing wall exists accross chunk boundary */
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@ -598,17 +600,29 @@ INTERNAL void test_generate_walls(struct sim_snapshot *world)
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node = arena_push(scratch.arena, struct wall_node);
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node->start = start;
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node->next = first_wall;
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node->wall_dir = last_wall_dir;
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node->wall_dir = wall_dir;
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first_wall = node;
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}
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node->end = end;
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if (wall_end == SIM_TILES_PER_CHUNK_SQRT) {
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u64 end_hash = rand_u64_from_seed(*(u64 *)&end);
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end_hash = rand_u64_from_seeds(end_hash, wall_dir);
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dict_set(scratch.arena, &vertical_ends_dict, end_hash, node);
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}
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wall_start = -1;
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wall_end = -1;
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last_wall_dir = -1;
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wall_dir = -1;
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}
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/* Start / extend wall */
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if (desired_wall_dir >= 0) {
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if (wall_dir != desired_wall_dir) {
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/* Start wall */
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wall_start = tile_y;
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}
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/* Extend wall */
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wall_end = tile_y + 1;
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wall_dir = desired_wall_dir;
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}
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}
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}
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@ -629,24 +643,9 @@ INTERNAL void test_generate_walls(struct sim_snapshot *world)
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wall_ent->local_collider.count = 2;
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wall_ent->local_collider.points[1] = v2_sub(end, start);
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switch (node->wall_dir) {
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case 0:
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{
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wall_ent->test_dir = V2(0, -1);
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} break;
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case 1:
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{
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wall_ent->test_dir = V2(1, 0);
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} break;
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case 2:
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{
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wall_ent->test_dir = V2(0, 1);
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} break;
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case 3:
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{
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wall_ent->test_dir = V2(-1, 0);
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} break;
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}
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LOCAL_PERSIST struct v2 dirs[4] = { V2(0, -1), V2(1, 0), V2(0, 1), V2(-1, 0) };
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ASSERT(node->wall_dir >= 0 && (u32)node->wall_dir < ARRAY_COUNT(dirs));
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wall_ent->collision_dir = dirs[node->wall_dir];
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sim_ent_activate(wall_ent, world->tick);
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}
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@ -410,10 +410,10 @@ INTERNAL struct string get_ent_debug_text(struct arena *arena, struct sim_ent *e
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f32 angular_velocity = ent->angular_velocity;
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res.len += string_format(arena, LIT("pos: (%F, %F)\n"), FMT_FLOAT(xf.og.x), FMT_FLOAT(xf.og.y)).len;
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res.len += string_format(arena, LIT("linear velocity: (%F, %F)\n"), FMT_FLOAT(linear_velocity.x), FMT_FLOAT(linear_velocity.y)).len;
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res.len += string_format(arena, LIT("angular velocity: %F\n"), FMT_FLOAT(angular_velocity)).len;
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res.len += string_format(arena, LIT("angular velocity: %F\n"), FMT_FLOAT(angular_velocity)).len;
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/* Test */
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res.len += string_format(arena, LIT("test_dir: (%F, %F)\n"), FMT_FLOAT(ent->test_dir.x), FMT_FLOAT(ent->test_dir.y)).len;
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res.len += string_format(arena, LIT("collision dir: (%F, %F)\n"), FMT_FLOAT(ent->collision_dir.x), FMT_FLOAT(ent->collision_dir.y)).len;
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/* Children */
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if (!sim_ent_id_is_nil(ent->first) || !sim_ent_id_is_nil(ent->last)) {
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