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934dd0f13f
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use 32 bit indices for mesh buffer
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2025-06-08 16:15:58 -05:00 |
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0a49253d4a
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formatting
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2025-06-08 16:08:12 -05:00 |
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b87ef382d4
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rename dx12 shader -> pipeline
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2025-06-08 14:55:36 -05:00 |
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7229daf49c
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draw collider fast path when radius=0
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2025-06-08 14:10:27 -05:00 |
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05668865a7
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rename temp_arena -> arena_temp
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2025-06-07 21:20:35 -05:00 |
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df4eb24fe3
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rename gpu_cmd_store -> gpu_cmd_list
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2025-06-07 20:26:20 -05:00 |
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74609cdb3c
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shader PSO creation
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2025-06-07 20:20:21 -05:00 |
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0551148ae8
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dx12 shader compilation setup
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2025-06-07 16:03:27 -05:00 |
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5daf408aac
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remove device = null test
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2025-06-06 22:40:01 -05:00 |
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f1ac650471
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create separate dx12 direct & compute queues
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2025-06-06 21:26:06 -05:00 |
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45afac951a
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remove dx12 mesh shader feature requirement
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2025-06-06 19:00:20 -05:00 |
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4fb1e0231b
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more dx12 initialization
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2025-06-06 18:54:15 -05:00 |
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50ca2387fa
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release dx12 objects on exit
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2025-06-06 17:31:36 -05:00 |
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d0ec962123
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dx12 testing
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2025-06-04 00:29:25 -05:00 |
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da2de90de1
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unify gpu api types into 'gpu_handle'
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2025-06-03 16:54:57 -05:00 |
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4bc7d2a589
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cleanup
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2025-06-03 15:28:25 -05:00 |
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f3ca533817
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gpu pass -> dispatch
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2025-06-03 15:10:25 -05:00 |
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fae10387cd
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light testing setup. backbuffer resize delay.
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2025-06-02 22:54:50 -05:00 |
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c6e70e201e
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formatting
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2025-06-02 20:36:31 -05:00 |
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e7bdb1c24f
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wait on swapchain to reduce vsync latency
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2025-06-02 19:32:54 -05:00 |
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c7b5a41523
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gpu run -> gpu pass. use per-run pass params. set draw view via gpu cmd
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2025-06-02 17:06:30 -05:00 |
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ec77a62fda
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gpu run state
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2025-06-02 16:26:54 -05:00 |
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88a1ad1450
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dx11_unbind. test shader.
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2025-06-02 15:21:16 -05:00 |
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4d1c761254
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formatting
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2025-05-28 05:27:56 -05:00 |
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40a20439e5
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fix contact direction skip not updating
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2025-05-28 03:43:34 -05:00 |
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6926bdfa5a
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create contacts but skip solve based on wall direction
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2025-05-28 03:33:29 -05:00 |
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8aa9f1402b
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use float2x3 for xforms in shaders
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2025-05-28 03:24:26 -05:00 |
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dc46fb270d
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readd mesh shader
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2025-05-27 04:25:59 -05:00 |
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ee96df51e3
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readd grid shader w/ instancing
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2025-05-27 03:51:09 -05:00 |
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e040c00222
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use indexed instancing for quads
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2025-05-27 03:31:52 -05:00 |
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1072f3225c
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xform_from_rect
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2025-05-27 02:10:18 -05:00 |
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91f89ac65b
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gpu layer refactoring progress
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2025-05-27 01:57:47 -05:00 |
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721151f04a
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shader global naming
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2025-05-25 23:17:34 -05:00 |
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3d48c0c3de
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fix rotating shapes phasing through collisions
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2025-05-25 21:43:13 -05:00 |
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53d03f1684
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debug & time logs in console
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2025-05-24 16:28:28 -05:00 |
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751472eb86
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debug console different size when minimized
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2025-05-24 13:59:57 -05:00 |
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d48706d1f7
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simple in-game debug console
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2025-05-24 13:49:22 -05:00 |
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716a26e42c
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allow text color
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2025-05-24 09:09:53 -05:00 |
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f6b4e3ed35
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draw_text params struct
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2025-05-24 03:47:47 -05:00 |
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99d95d882f
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draw_text alignment
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2025-05-24 03:27:47 -05:00 |
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36c298fabc
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position debug text on bottom of screen
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2025-05-23 23:54:02 -05:00 |
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e2d7e84754
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rename res/graphics -> res/sprites
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2025-05-23 23:37:26 -05:00 |
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2dc481bfc0
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don't prefix resource names with res directory. check for resource existence after opening.
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2025-05-23 23:35:43 -05:00 |
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ad05469411
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shader_unset_dirty
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2025-05-23 21:59:45 -05:00 |
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332e8fdf2c
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shader semantic macros
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2025-05-23 21:12:44 -05:00 |
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85bac53e78
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rename 'renderer' -> 'gpu'
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2025-05-23 20:43:51 -05:00 |
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b228ffe7b6
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hot reloading for included shaders
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2025-05-23 20:04:59 -05:00 |
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a1fcf2ce08
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shader include handler
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2025-05-23 16:21:47 -05:00 |
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7c1eae3b8c
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srgb aware rendering
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2025-05-23 00:40:51 -05:00 |
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b0ffb143f2
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don't merge walls with different collision directions
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2025-05-22 15:36:19 -05:00 |
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