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8de566cad5
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gjk step tweaking in debug mode
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2024-08-29 18:46:08 -05:00 |
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7e125e864e
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tweaking
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2024-08-29 15:45:01 -05:00 |
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2150d0e3c4
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working epa test
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2024-08-29 11:31:57 -05:00 |
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818ffa7eba
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start on scuffed epa
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2024-08-28 20:21:55 -05:00 |
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2453ceb239
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fixed skew & child entity interpolation (still drifting skew bug due to accumulated sin & atan2 imprecision)
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2024-08-27 18:35:43 -05:00 |
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1e8b6973c1
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replace atan2 approximation with one that seems more stable
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2024-08-26 19:21:14 -05:00 |
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bdcc6a8c81
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set local xform when applying child attachment
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2024-08-26 16:13:34 -05:00 |
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4ce85c1bef
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skew testing
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2024-08-26 14:48:40 -05:00 |
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8bcc0bd356
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working gjk test
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2024-08-24 13:45:12 -05:00 |
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86f1f1f6e0
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start on scuffed gjk collision detection
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2024-08-23 20:30:22 -05:00 |
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17f7e3daaa
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small tweak
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2024-08-23 13:25:23 -05:00 |
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bd237e211b
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divide forces by mass only once during physics sim
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2024-08-22 13:05:43 -05:00 |
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687ebb4eb9
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accumulate forces and impulses in one pass
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2024-08-22 11:33:09 -05:00 |
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c4dd372041
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store and calculate mass from unscaled mass instead of density
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2024-08-21 17:17:05 -05:00 |
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9a2ec4ebe4
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take mass to account when applying impulse
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2024-08-19 19:45:12 -05:00 |
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10c9c833ba
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better impulse & force application
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2024-08-19 19:20:55 -05:00 |
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0ed2a403dc
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impulses & forces
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2024-08-19 15:02:41 -05:00 |
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83b0b3f255
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start verlet integration
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2024-08-18 22:44:55 -05:00 |
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00560af92c
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unlink existing parent when linking
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2024-08-16 15:55:16 -05:00 |
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0e658749b1
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track key repeats in user binds
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2024-08-15 16:18:14 -05:00 |
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bd4e560f67
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allow error in aim angle
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2024-08-15 14:41:01 -05:00 |
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f48a059397
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weapon attachment to parent
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2024-08-15 13:59:42 -05:00 |
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9424c9c2c9
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correct bullet starting point
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2024-08-14 18:40:07 -05:00 |
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38075e5efd
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entity_prop_kinematic
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2024-08-14 18:22:06 -05:00 |
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2a357c127f
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more bullet testing
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2024-08-14 14:21:51 -05:00 |
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ca6c058675
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bullet trail testing
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2024-08-13 19:29:03 -05:00 |
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45c6d94009
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more bullet testing
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2024-08-13 16:34:31 -05:00 |
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bcbf9c9588
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bullet testing
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2024-08-13 14:30:42 -05:00 |
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cad25d24b2
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entity release prop
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2024-08-13 14:04:01 -05:00 |
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52db86b012
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entity active field
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2024-08-13 12:58:13 -05:00 |
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57e0d0a84a
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begin firing/bullet work
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2024-08-12 19:41:39 -05:00 |
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81d02f3c80
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debug pausing
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2024-08-12 18:50:10 -05:00 |
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065986384e
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move separate game updates into individual iterations
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2024-08-12 18:00:11 -05:00 |
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c0517a7df6
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rename next_tick -> tick
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2024-08-12 16:20:36 -05:00 |
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b629f53f16
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formatting
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2024-08-12 16:15:31 -05:00 |
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e6d3506035
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rename published_tick & world -> prev_tick & next_tick
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2024-08-12 15:27:35 -05:00 |
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787bb9e0d1
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mark published tick entity store read only
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2024-08-12 15:18:51 -05:00 |
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d17727c133
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minor cleanup
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2024-08-09 23:13:24 -05:00 |
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1125015ff7
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weapon triggering testing
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2024-08-09 22:57:38 -05:00 |
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911208a926
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triggering beginnings.
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2024-08-09 22:27:02 -05:00 |
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f5400b0205
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equip/fire beginnings. player input cmd change.
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2024-08-09 21:03:51 -05:00 |
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dbeb0f0f72
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only re-calculate all xforms before publishing game tick
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2024-08-08 14:23:18 -05:00 |
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a7d8e19784
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use pivot dir to determine sprite transform rotation.
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2024-08-08 13:38:25 -05:00 |
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28af2c9fc9
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potentially fixed entity release function
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2024-08-07 16:36:33 -05:00 |
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8afeea3b9a
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store user player aim as active camera focus
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2024-08-07 14:40:09 -05:00 |
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0f113f640f
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child xform fixes
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2024-08-07 14:13:06 -05:00 |
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f5e28a04af
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add entitity_get/set_xform functions
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2024-08-07 11:48:19 -05:00 |
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91f7299274
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re-enable test entities at start
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2024-08-06 22:16:18 -05:00 |
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f8549618bb
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await sprite sheet in game thread
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2024-08-06 18:11:04 -05:00 |
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38a2478325
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fix updates not ran on new entities added from game commands
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2024-08-06 17:58:52 -05:00 |
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