Commit Graph

65 Commits

Author SHA1 Message Date
4ffb9a8d73 convert comment style from multi-line to single-line 2025-12-28 12:06:08 -06:00
3377e3f94c convert indentation to 2 spaces 2025-12-18 18:42:53 -06:00
c1b768282f use standard indentation style for multi-line function parameters 2025-12-18 16:48:41 -06:00
c8a9970438 glyph cache progress 2025-12-12 19:50:44 -06:00
e9e8dcc04d glyph cache progress 2025-12-11 19:35:11 -06:00
eeec7e7191 vector printf format 2025-12-11 14:16:56 -06:00
3da749ef51 formatting 2025-12-10 11:48:42 -06:00
c7e560f98c remove forced descriptor slot api 2025-12-09 19:09:25 -06:00
1b02edb0b5 move shader handles into gpu layer 2025-12-09 18:04:32 -06:00
8565cbea53 change gpu layer namespace to 'G' 2025-12-09 17:45:01 -06:00
f773422abf rename shader handle -> shader ref 2025-12-09 17:30:27 -06:00
bb8f105309 move shader debug implementation to backend layer 2025-12-09 15:34:50 -06:00
7c1602e463 specify platform name as argument for default downstream layer declarations 2025-12-09 14:14:33 -06:00
a54b9c62c8 use '.g' & '.gh' extensions for shader source files 2025-12-09 13:03:34 -06:00
9e8dcba2d3 ui & pp gpu layer updates 2025-12-08 11:39:27 -06:00
ed74c5cea5 ui gpu refactor progress 2025-12-07 13:07:24 -06:00
0559ba8cba formatting 2025-12-07 10:03:24 -06:00
74413ca702 split meta.c types into meta.h 2025-12-07 06:40:37 -06:00
97237b5ed9 ditch jobs in prototype 2025-12-06 04:46:30 -06:00
eab6b7df0b rename *.gpu -> *.hlsl 2025-12-03 20:46:40 -06:00
7fecea03f5 texture upload 2025-12-03 00:55:17 -06:00
7bb5447abf working buffer copy 2025-12-02 22:29:35 -06:00
f0f3da0bcd gpu staging heap progress 2025-12-02 21:40:28 -06:00
98d849c3de assume non-uniform resource access in shaders by default 2025-12-02 16:19:10 -06:00
8fbcb004fb parameter-isolated root constants 2025-11-25 05:58:38 -06:00
0d1d46faa3 implement root constants 2025-11-25 01:46:02 -06:00
8dd05d6922 keep a constant number of rtv descriptors per command list 2025-11-24 21:44:33 -06:00
4e95e44823 expose barrier before/after sync, access & layout in gpu api 2025-11-23 22:06:45 -06:00
7c9f5f7e06 gpu fence op 2025-11-23 18:00:26 -06:00
f6c946cc64 gpu layer refactor progress 2025-11-22 15:30:40 -06:00
0ac3284511 more refactoring to support gpu pointers 2025-11-20 01:25:50 -06:00
b4a51ff5af gpu layer refactor progress 2025-11-19 16:32:42 -06:00
4a8eacbcda gpu layer refactor progress 2025-11-16 06:01:18 -06:00
4b0a12bc20 backdrop shader 2025-11-14 18:36:17 -06:00
b50aa36e4e world units in meters 2025-11-13 23:07:17 -06:00
eb38e3d926 camera 2025-11-13 22:39:14 -06:00
3a21ad4886 entity control cmd 2025-11-13 21:43:26 -06:00
e7a3e1f662 store body info in ent shape 2025-11-13 21:05:10 -06:00
eb1a4cd646 zero held buttons when window loses focus 2025-11-13 20:14:31 -06:00
331da6edba line shape drawing 2025-11-13 19:47:06 -06:00
df2f7f0f1b build ent tree every frame 2025-11-13 18:27:49 -06:00
05a84ddd5a rename 'rect' -> 'rng' 2025-11-13 16:13:15 -06:00
87848eaeac sim iter helpers 2025-11-13 15:49:42 -06:00
5a3f5ad12b rounded shape drawing 2025-11-13 15:02:31 -06:00
03eed624c9 shape drawing 2025-11-12 21:21:30 -06:00
fe34752146 prep vis renderer 2025-11-12 18:37:24 -06:00
030d9ad6a8 rename ui RectInstance -> DRect 2025-11-12 15:25:11 -06:00
391fc33a5e move pp sim & vis into separate layers 2025-11-12 15:21:26 -06:00
cd40046afc publish sim state 2025-11-12 15:00:05 -06:00
13b942efb2 doubly-linked-stack helper macros 2025-11-12 14:12:09 -06:00