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7ba8c7f3bf
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asan debug callback
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2026-03-19 15:46:20 -05:00 |
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3d110a1da5
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formatting
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2026-03-19 14:39:21 -05:00 |
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3b01c70734
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formatting
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2026-03-17 21:43:17 -05:00 |
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5c7e8d4ffc
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'is_predicting' -> 'is_client'
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2026-03-17 21:32:35 -05:00 |
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e0cfc853cf
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health kit
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2026-03-17 18:23:50 -05:00 |
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08b8f10616
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bullet blend testing
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2026-03-17 16:03:47 -05:00 |
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43b0cede66
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increase interp ratio to 1.5
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2026-03-15 16:45:51 -05:00 |
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9800cb9f04
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proper sim blending
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2026-03-14 19:40:31 -05:00 |
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e1e19d6aca
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blending wip
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2026-03-14 18:58:32 -05:00 |
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065aedccc3
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ui gpu 'params' -> 'frame'
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2026-03-14 18:45:15 -05:00 |
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06bea119ff
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smoothed buffered cmd count
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2026-03-14 15:19:34 -05:00 |
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63c3b4d427
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base blend time off of accumulated prediction tick
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2026-03-13 17:13:12 -05:00 |
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1caf006e33
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vis blending wip
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2026-03-13 14:40:57 -05:00 |
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df5346f514
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timeline visualization
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2026-03-13 13:10:09 -05:00 |
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a19c2395ae
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timeline wip
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2026-03-13 10:03:45 -05:00 |
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0b808bffea
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fix bloom chain mip offset
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2026-03-13 08:47:53 -05:00 |
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8e0167125f
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revert to non-uniform gpu dereference by default for now
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2026-03-13 08:42:03 -05:00 |
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80c43d2ebd
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alias barriers
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2026-03-12 10:55:37 -05:00 |
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fb8c4839e3
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formatting
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2026-03-12 07:46:53 -05:00 |
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bef6f91b5e
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convert layers to resourceless-gpu api usage
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2026-03-12 07:04:48 -05:00 |
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e3bbeec2be
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bundle D3D12 descriptors with resource lifetime
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2026-03-12 05:15:51 -05:00 |
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fc1d878847
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enable d3d12 independent devices by default
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2026-03-12 02:15:30 -05:00 |
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f2be189344
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working resourceless-gpu api
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2026-03-10 23:50:13 -05:00 |
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acff26f8a4
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descriptor initialization
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2026-03-10 23:06:39 -05:00 |
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6af25419f1
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wip
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2026-03-10 18:03:06 -05:00 |
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8d051b0324
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wip
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2026-03-10 18:03:00 -05:00 |
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ac967161a2
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more descriptor refactor wip
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2026-03-09 22:12:40 -07:00 |
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7e97b54fe5
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resourceless-gpu api wip
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2026-03-09 19:18:07 -07:00 |
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df5902ca92
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revert to lazy d3d12 access trakcing for now
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2026-03-09 17:15:21 -07:00 |
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05ef2b5d1f
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better sync wip
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2026-03-09 17:35:18 -05:00 |
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988b3485b6
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formatting
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2026-03-07 01:52:04 -08:00 |
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8ef409a4d8
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automatic draw/dispatch markers indicating pipeline name
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2026-03-07 00:52:06 -08:00 |
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3707db9d94
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implement GPU zones w/ optional AMD GPU Service & Pix Event runtimes
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2026-03-06 21:20:43 -08:00 |
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707755e503
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conservative d3d12 sync
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2026-03-06 12:15:36 -08:00 |
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a772094154
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remove vulkan test import
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2026-03-05 12:51:43 -08:00 |
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34fd73ac28
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backfill tracked mip usage in next batch
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2026-03-05 08:03:01 -06:00 |
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338cbceb63
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don't submit global barrier during command list begin/end
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2026-03-05 07:18:00 -06:00 |
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3197f18495
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replace granular gpu sync, access, & texture-layouts with queue-exclusive/shared layouts & tracked sync
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2026-03-05 07:07:00 -06:00 |
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0f296ac5fd
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remove vulkan testing layer
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2026-03-05 07:05:12 -06:00 |
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dd10686721
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create command line packing utility
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2026-03-04 22:08:27 -06:00 |
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427e2f1998
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vulkan progress
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2026-03-04 05:23:12 -06:00 |
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a1cf0a46b5
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vk testing
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2026-03-03 23:49:29 -06:00 |
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38196a8eb7
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specify thread-size instead of group-size when dispatching compute shaders
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2026-03-03 18:25:29 -06:00 |
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35eb4e4839
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specify compute shader group size in layer files
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2026-03-03 17:18:31 -06:00 |
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af64a488c9
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move type name out of shader semantic macro
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2026-03-03 15:36:50 -06:00 |
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2eb8a07b6a
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add SV_GroupIndex arg to compute shaders
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2026-03-03 04:56:56 -06:00 |
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2bedfa389e
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include box background color in is_visible check
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2026-03-03 04:56:05 -06:00 |
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2308263256
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further block non-visible ui boxes from reaching gpu
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2026-03-03 04:17:35 -06:00 |
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f52d07d3bc
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move UI rect fetch to vertex shader
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2026-03-03 00:33:54 -06:00 |
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91c7ef684e
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zero pipeline-desc memory for hashing
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2026-03-02 17:04:16 -08:00 |
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