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5332e1bdd9
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fix dda t_hit offset
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2026-02-13 03:12:08 -06:00 |
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f16a102cfa
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particle tile collisions
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2026-02-13 02:44:18 -06:00 |
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f3ae9674f1
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fix texture atlas bounds check
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2026-02-12 19:03:55 -06:00 |
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fdd888cb32
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add clang support to metaprogram
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2026-02-12 18:32:35 -06:00 |
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4b207e81fe
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unique weapon properties
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2026-02-11 22:17:09 -06:00 |
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6602fcdccf
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track player kills & deaths
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2026-02-11 18:01:48 -06:00 |
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f328cf712f
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tweak
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2026-02-11 15:30:06 -06:00 |
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6c26104f5e
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impact particle testing
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2026-02-10 22:57:13 -06:00 |
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63c7e9122d
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serialize tick
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2026-02-10 21:56:08 -06:00 |
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f1eb4ea855
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rotation-agnostic crosshair movement
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2026-02-10 21:36:37 -06:00 |
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45ac2bf1af
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bullet raycast against spatial grid
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2026-02-10 17:29:05 -06:00 |
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19b7601c5f
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bounding-box skin
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2026-02-10 14:06:48 -06:00 |
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1e393394c1
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fix unset space dims
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2026-02-09 18:34:40 -06:00 |
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bf56bd7155
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tile -> wall generation
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2026-02-09 16:56:35 -06:00 |
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b7f2c3d185
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constraints lookup
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2026-02-09 14:11:08 -06:00 |
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003bdb2d55
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'dummy' -> 'bot'
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2026-02-06 02:51:13 -06:00 |
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e88c91b1ab
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working spawn points
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2026-02-05 23:51:04 -06:00 |
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e0356f73e8
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prefab spawn menu
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2026-02-05 21:42:01 -06:00 |
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e7ade79ea5
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IsLanguageC/G -> IsCpu/Gpu. CacheLineSize -> IsolationSize.
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2026-02-05 18:59:05 -06:00 |
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9f22c9ca3a
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echo shader name on build error
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2026-02-05 17:54:27 -06:00 |
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1c81be6a59
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shared prefabs list
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2026-02-05 17:32:09 -06:00 |
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4dbaa19024
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formatting
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2026-02-05 17:13:12 -06:00 |
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d7b7f8dfca
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display sprite as part of ui box background
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2026-02-04 14:56:54 -06:00 |
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f9c69779ea
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ui sprite rendering
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2026-02-04 13:55:38 -06:00 |
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5f8e701ac1
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spawn/teleport dummy command
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2026-02-04 12:21:38 -06:00 |
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4b61ac219d
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fix out of bounds tile placement snapping
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2026-02-04 11:51:50 -06:00 |
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16c5e2620e
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formatting
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2026-02-04 08:53:44 -06:00 |
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a6a5e27cb9
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snap window cursor to crosshair when looking stops
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2026-02-04 08:29:39 -06:00 |
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e457dd392a
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use crosshair position as cursor when looking
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2026-02-04 08:09:36 -06:00 |
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3e62de78b1
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move shared frame state to single struct
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2026-02-04 06:48:08 -06:00 |
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8745cb4da7
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gpu resource logging command
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2026-02-03 01:12:46 -06:00 |
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201d0c2bf0
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fix oob resource access during composition pass
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2026-02-02 22:29:23 -06:00 |
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e3ae1a789f
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draw crosshair via shader sdf
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2026-02-01 21:50:22 -06:00 |
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399f3a1528
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fire bullets from weapon position
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2026-02-01 14:39:31 -06:00 |
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80f9434af8
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actual entity transform rotation
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2026-02-01 13:31:52 -06:00 |
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c26488870a
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render quad sprites in full resolution
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2026-02-01 13:04:34 -06:00 |
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2dd15d1078
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formatting
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2026-02-01 12:06:07 -06:00 |
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09333b1b62
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crosshair wip
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2026-01-31 19:27:40 -06:00 |
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eda5e44d3b
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raw mouse look. cursor hiding & clipping
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2026-01-31 18:36:17 -06:00 |
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bd0b22b889
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crosshair wip
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2026-01-31 16:21:13 -06:00 |
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a99ae88d22
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working weapon animation
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2026-01-31 14:18:40 -06:00 |
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4e96e2f4d5
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weapon animation wip
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2026-01-31 10:29:05 -06:00 |
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da643646a8
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weapon animation wip
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2026-01-31 08:33:24 -06:00 |
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ecb115a540
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weapon animation wip
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2026-01-31 07:06:05 -06:00 |
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253670856a
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working guy anim
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2026-01-30 07:31:57 -06:00 |
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b7e2fafc85
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animation wip
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2026-01-30 05:27:47 -06:00 |
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fb180afbc5
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more animation testing
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2026-01-27 13:54:40 -06:00 |
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0ee976cda2
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rename 'xform' -> 'affine'
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2026-01-23 17:37:58 -06:00 |
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d5efdab6d9
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animation testing
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2026-01-23 17:29:04 -06:00 |
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7ee7a7f531
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begin animation work
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2026-01-23 12:39:23 -06:00 |
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6e167ce499
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shade stains
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2026-01-22 13:06:13 -06:00 |
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f0ddf19133
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more shading pass progress
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2026-01-22 12:24:54 -06:00 |
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7a81397fd1
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shading pass progress
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2026-01-22 11:03:03 -06:00 |
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f9067bfa8b
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shading pass testing
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2026-01-22 09:46:58 -06:00 |
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8869a91b9a
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formatting
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2026-01-22 04:49:34 -06:00 |
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72327e4a27
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begin work on shading pass
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2026-01-22 04:35:49 -06:00 |
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5ad14b2dfd
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formatting
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2026-01-22 03:47:58 -06:00 |
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0c9dd684af
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dynamic time dilation for server->client prediction rate
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2026-01-20 01:59:56 -06:00 |
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36be516584
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reflect client acks
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2026-01-19 20:28:56 -06:00 |
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327a0e4af4
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refragment simulation snapshots to ensure client frames advance atomically
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2026-01-19 03:17:26 -06:00 |
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64aff1893d
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more prediction testing
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2026-01-19 02:33:07 -06:00 |
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cdc876e71f
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prediction testing
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2026-01-19 01:08:59 -06:00 |
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a529ea8c5b
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make dummies into quasi-players
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2026-01-18 23:12:57 -06:00 |
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6a0fef0b1d
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prediction testing
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2026-01-18 21:12:00 -06:00 |
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4fad7cf6de
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formatting
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2026-01-18 19:38:04 -06:00 |
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d829c3c1a8
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raw net packets
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2026-01-18 19:33:00 -06:00 |
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fa96c54104
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add debug scoreboard
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2026-01-18 18:53:37 -06:00 |
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746ef6913b
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client -> server control snapshots
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2026-01-18 18:14:46 -06:00 |
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1c0009fb21
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attach player key to client
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2026-01-18 02:46:10 -06:00 |
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8e29fa447b
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server snapshot testing
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2026-01-18 00:59:49 -06:00 |
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3cdff3c4c5
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client connection
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2026-01-17 22:10:25 -06:00 |
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cacdf10229
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use iocp for net worker waits instead of WSAPoll + dummy sockets
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2026-01-17 18:45:25 -06:00 |
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847f36d81a
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chat msg testing
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2026-01-17 16:08:49 -06:00 |
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f88c33e332
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server -> client tile sync
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2026-01-16 20:54:12 -06:00 |
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27c337202d
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adler32 checksum for packets
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2026-01-16 16:34:47 -06:00 |
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673c865d21
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network reliability testing
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2026-01-16 14:23:53 -06:00 |
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d9451af62e
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net wake sockets
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2026-01-16 00:30:05 -06:00 |
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9912e0bfdd
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working networking
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2026-01-15 23:22:11 -06:00 |
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9f0ea6e45b
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networking progress
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2026-01-15 17:51:50 -06:00 |
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fe5aca14d2
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net_win32 layer
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2026-01-15 13:22:24 -06:00 |
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b73daaf1f1
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networking progress
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2026-01-14 16:51:24 -06:00 |
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a13697ac59
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tweaking
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2026-01-13 20:14:12 -06:00 |
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1502645570
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implement user-notifications
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2026-01-13 20:01:50 -06:00 |
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891efffc27
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begin prediction work
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2026-01-13 16:29:21 -06:00 |
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1ccaf37d3f
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store constraints array in world frame
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2026-01-13 15:35:16 -06:00 |
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3ad4579bb9
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begin moving simulation logic to shared predictable implementation
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2026-01-13 14:47:50 -06:00 |
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f5a9733525
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send tile data via msgs separate from snapshots
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2026-01-13 14:01:54 -06:00 |
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76ce604a45
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move sim debug draw data into snapshot
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2026-01-13 12:59:41 -06:00 |
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8bae9d0da2
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ping testing
|
2026-01-13 12:30:06 -06:00 |
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db7cbad4b3
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queue user cmds from sim
|
2026-01-13 11:58:37 -06:00 |
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25a8a3c39a
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begin structuring sim for networking
|
2026-01-12 17:45:31 -06:00 |
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54b1759afe
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rename 'last frame' -> 'prev frame'
|
2026-01-12 09:21:34 -06:00 |
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a3455e07e3
|
tweaking
|
2026-01-12 08:35:30 -06:00 |
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32938a9abe
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move shared vis-sim functionality to pp layer
|
2026-01-10 16:04:39 -06:00 |
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e461eabeb8
|
sim physics solver testing
|
2026-01-10 14:04:28 -06:00 |
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3945008984
|
tweaks
|
2026-01-10 07:44:34 -06:00 |
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bfbc7cf865
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wall auto-tiling experimentation
|
2026-01-10 06:46:30 -06:00 |
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574f591666
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tile experimenting
|
2026-01-10 05:12:14 -06:00 |
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86b12bf909
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tile sprite testing
|
2026-01-09 15:37:23 -06:00 |
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d332315c16
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begin new sprite layer
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2026-01-09 12:45:33 -06:00 |
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