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489fc8eca3
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store sys timer start in qpc
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2025-01-30 08:49:08 -06:00 |
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79cc9e15e5
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set tick sim time right before publishing
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2025-01-29 11:39:05 -06:00 |
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f0a25248c3
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remove sys_timestamp, refactor into generalized i64 holding nanoseconds
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2025-01-29 11:29:31 -06:00 |
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a20e8eced5
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store win32 timer start & frequency in terms of nanoseconds
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2025-01-29 10:56:40 -06:00 |
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4eef91dd63
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convert sys_timestamp_t to struct
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2025-01-29 10:22:00 -06:00 |
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fef1d98c26
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remove redundant cell iter check
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2025-01-28 23:31:08 -06:00 |
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dbd16ccd67
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skip space cells at 0
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2025-01-28 20:31:52 -06:00 |
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70e2d4a935
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fix some msvc warnings
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2025-01-28 10:18:40 -06:00 |
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894c2dfa26
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release space client when entity releases. fix aabb test
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2025-01-28 09:11:23 -06:00 |
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dc09b65f69
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use combined aabb test for bullet TOI
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2025-01-27 20:00:00 -06:00 |
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0836eec851
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broad phase for colliders via aabb spatial hash
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2025-01-27 19:42:17 -06:00 |
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c200a618b0
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collider_get_aabb & collider_test_aabb
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2025-01-27 12:11:23 -06:00 |
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b9bc22a019
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profile locks
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2025-01-26 21:29:03 -06:00 |
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48653e4f92
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recreate noise file with prime number of u64
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2025-01-22 09:47:35 -06:00 |
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e259d5680d
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update tracy
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2025-01-21 21:10:15 -06:00 |
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4a01a54a59
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capture profiler image before present
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2025-01-21 19:53:00 -06:00 |
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35f5832714
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merge
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2025-01-21 15:52:48 -06:00 |
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9202fed07f
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release vertex buffers before growing
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2025-01-21 15:51:11 -06:00 |
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d4327eb7bb
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don't create empty vertex / index buffers
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2025-01-21 15:27:35 -06:00 |
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988b6df472
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formatting
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2025-01-21 15:27:16 -06:00 |
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d4387a873a
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formatting
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2025-01-21 13:28:08 -06:00 |
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75c9ff4dbd
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rename texture shader -> triangle shader
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2025-01-21 13:23:18 -06:00 |
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9d745e3475
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set minimum window size
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2025-01-21 08:32:05 -06:00 |
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ab6761b733
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formatting
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2025-01-20 14:26:12 -06:00 |
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a2f9f58143
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retrieve texture size dynamically
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2025-01-20 12:03:09 -06:00 |
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cebaed5aa5
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refactor renderer_handle -> renderer_texture. retrieve backbuffer as texture.
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2025-01-20 11:50:18 -06:00 |
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ceb1ac2059
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remove gen from sys thread
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2025-01-20 09:43:04 -06:00 |
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c6e1450d88
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rename viewport -> ui
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2025-01-20 09:29:34 -06:00 |
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3c47774e67
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rename canvas -> cmd buffer
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2025-01-20 09:25:32 -06:00 |
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49ca91973a
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declare resource as texture pointer
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2025-01-20 09:21:34 -06:00 |
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511783243d
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draw ui & world to separate texture
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2025-01-18 12:29:10 -06:00 |
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acced9dfed
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render to texture
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2025-01-17 19:29:57 -06:00 |
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a015143f5c
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set topology per draw cmd
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2025-01-17 14:05:01 -06:00 |
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9549897e6b
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fix grid offset
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2025-01-17 11:45:12 -06:00 |
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a5111c5b51
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rename rand.dat -> noise.dat
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2025-01-17 10:16:50 -06:00 |
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d78adcb9c9
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copy random noise resource to memory on startup
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2025-01-17 10:14:21 -06:00 |
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e6cea55854
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slight renderer refactor. grid shader.
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2025-01-16 18:04:21 -06:00 |
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bd77959675
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formatting
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2025-01-16 14:45:57 -06:00 |
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6c5183fe0a
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merge sort typo
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2025-01-16 14:33:13 -06:00 |
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d2cfeed161
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sorted layers first pass
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2025-01-16 11:42:26 -06:00 |
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c361becc73
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add merge sort
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2025-01-16 10:40:20 -06:00 |
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81f4049f95
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tweak player torque speed
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2025-01-15 17:21:29 -06:00 |
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ad7ca7d68c
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pre-generate rand.dat file for deterministic noise. calculate shake based on world time
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2025-01-15 14:32:36 -06:00 |
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4c194d3b39
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camera shake
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2025-01-14 17:06:25 -06:00 |
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25592d24d3
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rework collider clipping logic
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2025-01-13 15:58:30 -06:00 |
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a1b8f752c9
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working on capsule collision bug
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2025-01-13 11:58:32 -06:00 |
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85234c8dac
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add random direction to blood test
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2025-01-13 09:50:01 -06:00 |
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ece13bc12f
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more transparent blood
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2025-01-13 08:51:32 -06:00 |
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5b29d4f36e
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bullet knockback. physics damping.
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2025-01-13 08:46:11 -06:00 |
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33ad436040
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draw bullet circle in tracer
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2025-01-13 07:53:06 -06:00 |
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