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a54b9c62c8
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use '.g' & '.gh' extensions for shader source files
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2025-12-09 13:03:34 -06:00 |
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b8ba0d7ec0
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enable warning for usage of undefined macros
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2025-12-09 11:21:59 -06:00 |
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d22f97debf
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IsAsyncCompute constant
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2025-12-08 20:06:50 -06:00 |
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9772e4ce4c
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compile-time shader resource handles
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2025-12-08 18:47:28 -06:00 |
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3e722bb982
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shader printf progress
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2025-12-08 16:33:44 -06:00 |
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859e1c5245
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fix descriptor index off by 1
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2025-12-08 14:14:34 -06:00 |
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2f915de96c
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add ByteAddressBuffer support to gpu layer
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2025-12-08 14:12:51 -06:00 |
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9e8dcba2d3
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ui & pp gpu layer updates
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2025-12-08 11:39:27 -06:00 |
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ed74c5cea5
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ui gpu refactor progress
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2025-12-07 13:07:24 -06:00 |
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0559ba8cba
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formatting
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2025-12-07 10:03:24 -06:00 |
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702d33613f
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track total thread count
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2025-12-07 09:32:26 -06:00 |
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52d1f6da72
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formatting
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2025-12-07 09:09:53 -06:00 |
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9329d41c88
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compile shaders & embed resource dirs in parallel
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2025-12-07 09:05:46 -06:00 |
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32002c75bb
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formatting
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2025-12-07 06:56:33 -06:00 |
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74413ca702
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split meta.c types into meta.h
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2025-12-07 06:40:37 -06:00 |
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905cb50e33
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sync singular build data struct during prep
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2025-12-07 04:33:03 -06:00 |
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1532549ffa
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create meta build processes directly
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2025-12-07 03:40:33 -06:00 |
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dbf20ebd16
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activate devenv in build.bat
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2025-12-06 11:20:51 -06:00 |
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fd1ada7fe5
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only sync lanes once during wave broadcast
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2025-12-06 10:25:31 -06:00 |
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97237b5ed9
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ditch jobs in prototype
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2025-12-06 04:46:30 -06:00 |
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a8d79cee4c
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wave-enabled meta build
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2025-12-06 04:27:19 -06:00 |
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9099c8981e
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build working
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2025-12-06 01:55:17 -06:00 |
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4a787ee618
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threading refactor progress
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2025-12-05 23:40:26 -06:00 |
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94210da6be
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formatting
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2025-12-03 20:49:05 -06:00 |
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eab6b7df0b
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rename *.gpu -> *.hlsl
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2025-12-03 20:46:40 -06:00 |
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718c0de889
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remove profiler markup
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2025-12-03 20:41:03 -06:00 |
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7ed6b8a62e
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implement queue sync
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2025-12-03 20:32:14 -06:00 |
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7fecea03f5
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texture upload
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2025-12-03 00:55:17 -06:00 |
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7bb5447abf
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working buffer copy
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2025-12-02 22:29:35 -06:00 |
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f0f3da0bcd
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gpu staging heap progress
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2025-12-02 21:40:28 -06:00 |
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0c796768e5
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remove unused-variable relaxation hints
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2025-12-02 16:22:22 -06:00 |
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98d849c3de
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assume non-uniform resource access in shaders by default
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2025-12-02 16:19:10 -06:00 |
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8fbcb004fb
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parameter-isolated root constants
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2025-11-25 05:58:38 -06:00 |
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0d1d46faa3
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implement root constants
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2025-11-25 01:46:02 -06:00 |
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8dd05d6922
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keep a constant number of rtv descriptors per command list
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2025-11-24 21:44:33 -06:00 |
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4e95e44823
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expose barrier before/after sync, access & layout in gpu api
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2025-11-23 22:06:45 -06:00 |
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7c9f5f7e06
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gpu fence op
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2025-11-23 18:00:26 -06:00 |
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b9181ea200
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access barrier batching
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2025-11-23 13:32:37 -06:00 |
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1144eef5b3
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enhanced barrier testing
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2025-11-22 16:12:44 -06:00 |
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f6c946cc64
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gpu layer refactor progress
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2025-11-22 15:30:40 -06:00 |
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0ac3284511
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more refactoring to support gpu pointers
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2025-11-20 01:25:50 -06:00 |
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b4a51ff5af
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gpu layer refactor progress
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2025-11-19 16:32:42 -06:00 |
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b10866bed7
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tweak swapchain present signature
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2025-11-16 06:08:29 -06:00 |
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4a8eacbcda
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gpu layer refactor progress
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2025-11-16 06:01:18 -06:00 |
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4b0a12bc20
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backdrop shader
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2025-11-14 18:36:17 -06:00 |
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b50aa36e4e
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world units in meters
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2025-11-13 23:07:17 -06:00 |
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eb38e3d926
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camera
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2025-11-13 22:39:14 -06:00 |
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3a21ad4886
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entity control cmd
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2025-11-13 21:43:26 -06:00 |
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e7a3e1f662
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store body info in ent shape
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2025-11-13 21:05:10 -06:00 |
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eb1a4cd646
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zero held buttons when window loses focus
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2025-11-13 20:14:31 -06:00 |
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