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1397c4a7a4
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unpredicted world blend wip
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2026-02-26 13:04:42 -06:00 |
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55311f7b98
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world blend wip
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2026-02-25 15:58:46 -06:00 |
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5ca777f646
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formatting
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2026-02-25 14:18:19 -06:00 |
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95b182ae1e
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formatting
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2026-02-24 12:09:38 -06:00 |
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e9176147f3
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remove RW gpu reference types, instead storing at readonly-index + 1
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2026-02-24 10:25:02 -06:00 |
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9ad6b856c5
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auto-discard resources during allocation
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2026-02-24 08:56:10 -06:00 |
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c3c9be43e3
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use non-atlas mirror sampling for backdrop
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2026-02-24 03:05:31 -06:00 |
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cbf0961f4c
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add mirror-mode basic samplers
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2026-02-24 03:05:19 -06:00 |
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262d49fee8
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allow creation of non-atlas sprites
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2026-02-24 03:04:25 -06:00 |
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3fd910702f
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un-double-buffer gpu frame arena. use unrounded affine for backdrop
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2026-02-24 01:34:05 -06:00 |
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879491753e
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generate walls at world edge
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2026-02-24 00:41:29 -06:00 |
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0bacad7ada
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blurred backdrop
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2026-02-23 23:14:08 -06:00 |
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537b637ccc
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backdrop testing
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2026-02-23 21:34:59 -06:00 |
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06ad3b9341
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formatting
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2026-02-23 20:31:45 -06:00 |
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a24461187e
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add commandline argument to disable d3d12 independent devices since nsight seems to have issues connecting
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2026-02-23 18:33:27 -06:00 |
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ab0e241496
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formatting
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2026-02-23 16:53:48 -06:00 |
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27885ead8a
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revert d3d12 to enhanced barriers w/ explicit layouts. use independent-device agility sdk.
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2026-02-23 16:50:14 -06:00 |
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6f35da3fa6
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command list spam test
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2026-02-21 04:22:23 -06:00 |
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7014b1f02e
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screwing with legacy barriers
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2026-02-21 03:04:17 -06:00 |
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110407a063
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tweak
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2026-02-21 02:08:30 -06:00 |
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bc7e83af90
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dumb legs
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2026-02-21 00:30:41 -06:00 |
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e6d842227f
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bomb ricochet
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2026-02-20 21:50:25 -06:00 |
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62776720c3
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bomb wip
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2026-02-20 18:49:29 -06:00 |
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7d8b4d6d32
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increase gpu constant count to 28
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2026-02-19 19:34:18 -06:00 |
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2d18116470
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bomb wip
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2026-02-19 18:17:30 -06:00 |
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65ae383d75
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specify compute group size only in declaration
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2026-02-19 17:07:27 -06:00 |
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8a87ec2f6b
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256-threads per vis compute group
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2026-02-19 16:42:03 -06:00 |
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3b7b324369
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more roll testing
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2026-02-18 19:04:34 -06:00 |
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67171a9906
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roll testing
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2026-02-18 18:07:48 -06:00 |
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e9bad68135
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fix bloom shimmer. use common layouts for vis textures
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2026-02-18 14:21:16 -06:00 |
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88f37a4bbb
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dryness
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2026-02-17 08:22:25 -06:00 |
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2609dda88a
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wall debris testing
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2026-02-17 00:13:18 -06:00 |
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53bcacb044
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bullet trail particles
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2026-02-16 23:55:11 -06:00 |
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2f1a146c20
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dont collide particles with origin occluder
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2026-02-16 23:20:15 -06:00 |
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ed40711781
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working splatter with particle layers
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2026-02-16 22:14:51 -06:00 |
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a9ca711892
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particle layer testing
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2026-02-16 19:16:58 -06:00 |
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7e05e4292a
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formatting
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2026-02-16 16:52:34 -06:00 |
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9ca01a920d
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thresholded & smoothed bloom
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2026-02-15 15:20:46 -06:00 |
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78e9635840
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working bloom test
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2026-02-15 11:44:20 -06:00 |
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a6796c594c
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basic bilinear & trilinear samplers. fix mip resource barrier.
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2026-02-15 10:42:21 -06:00 |
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e49bcfbe2c
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mip support
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2026-02-15 07:23:35 -06:00 |
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83a41fc289
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turn composite pass into compute shader
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2026-02-15 04:11:08 -06:00 |
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fff1b69eff
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blood wall staining
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2026-02-14 09:08:40 -06:00 |
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6957be38b5
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continuous particle staining
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2026-02-14 08:20:46 -06:00 |
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e4426ab0d2
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particle descs
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2026-02-14 04:08:38 -06:00 |
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a4bb13d59d
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particle occluder testing
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2026-02-14 01:08:33 -06:00 |
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463e142727
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smoke particle testing
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2026-02-13 23:33:49 -06:00 |
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d9228b78a3
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particle cell densities w/ atomic writes
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2026-02-13 04:25:39 -06:00 |
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5332e1bdd9
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fix dda t_hit offset
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2026-02-13 03:12:08 -06:00 |
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f16a102cfa
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particle tile collisions
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2026-02-13 02:44:18 -06:00 |
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