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062285b1b3
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socket progress
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2025-01-31 10:26:07 -06:00 |
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d7f1ac06cb
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remove buffer struct, use string struct instead
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2025-01-30 15:12:26 -06:00 |
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a1a1430fd8
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serialize game cmds
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2025-01-30 13:36:44 -06:00 |
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eea9c978c9
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set aim joint correction rate dynamically based on dt
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2025-01-30 11:05:38 -06:00 |
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79cc9e15e5
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set tick sim time right before publishing
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2025-01-29 11:39:05 -06:00 |
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f0a25248c3
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remove sys_timestamp, refactor into generalized i64 holding nanoseconds
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2025-01-29 11:29:31 -06:00 |
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4eef91dd63
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convert sys_timestamp_t to struct
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2025-01-29 10:22:00 -06:00 |
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894c2dfa26
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release space client when entity releases. fix aabb test
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2025-01-28 09:11:23 -06:00 |
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0836eec851
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broad phase for colliders via aabb spatial hash
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2025-01-27 19:42:17 -06:00 |
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c200a618b0
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collider_get_aabb & collider_test_aabb
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2025-01-27 12:11:23 -06:00 |
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b9bc22a019
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profile locks
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2025-01-26 21:29:03 -06:00 |
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ab6761b733
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formatting
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2025-01-20 14:26:12 -06:00 |
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d2cfeed161
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sorted layers first pass
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2025-01-16 11:42:26 -06:00 |
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81f4049f95
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tweak player torque speed
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2025-01-15 17:21:29 -06:00 |
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ad7ca7d68c
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pre-generate rand.dat file for deterministic noise. calculate shake based on world time
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2025-01-15 14:32:36 -06:00 |
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4c194d3b39
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camera shake
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2025-01-14 17:06:25 -06:00 |
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25592d24d3
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rework collider clipping logic
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2025-01-13 15:58:30 -06:00 |
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a1b8f752c9
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working on capsule collision bug
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2025-01-13 11:58:32 -06:00 |
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85234c8dac
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add random direction to blood test
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2025-01-13 09:50:01 -06:00 |
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ece13bc12f
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more transparent blood
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2025-01-13 08:51:32 -06:00 |
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5b29d4f36e
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bullet knockback. physics damping.
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2025-01-13 08:46:11 -06:00 |
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33ad436040
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draw bullet circle in tracer
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2025-01-13 07:53:06 -06:00 |
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e961b6dceb
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test out adding shooter velocity to bullet
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2025-01-12 18:30:06 -06:00 |
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37f10d76dd
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working tracers
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2025-01-12 18:23:01 -06:00 |
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bcdd9660c2
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comment
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2025-01-12 16:06:24 -06:00 |
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a00798fc7a
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tracer beginnings
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2025-01-12 11:54:48 -06:00 |
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e70047f763
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disable collision between bullet shooter & bullet
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2025-01-12 09:40:33 -06:00 |
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b66f130e9c
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respond to collisions using callbacks rather than events
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2025-01-12 09:11:30 -06:00 |
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0ef72e1b23
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disable all warnings for profiling build
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2025-01-11 15:49:57 -06:00 |
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bbd11d2526
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sort hit events by dt to prevent out of order bullet hit processing
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2025-01-11 15:09:14 -06:00 |
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5d6835ece3
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bullet_has_hit
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2025-01-11 10:22:27 -06:00 |
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0c1d6a58de
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move phys arguments into phys_ctx
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2025-01-10 16:05:22 -06:00 |
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0716ebd398
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separate physics logic from game.c
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2025-01-10 15:44:07 -06:00 |
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f4d8ec73e7
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skip toi between non-bullets
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2025-01-10 14:32:03 -06:00 |
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1849f1143a
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de-duplicate collider.c gjk & epa logic
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2025-01-10 11:37:27 -06:00 |
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02290601c3
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cleanup collision debug leak & merge structure with contact lookup into entity lookup
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2025-01-06 17:09:39 -06:00 |
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6268e012f6
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add false position method to toi root finding
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2025-01-06 16:33:14 -06:00 |
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967a408972
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fix dangling constraint entities
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2025-01-06 15:05:15 -06:00 |
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dd4b05cbd1
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time of impact seemingly working
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2025-01-06 12:20:06 -06:00 |
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1e81a7ea41
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create collider_closest_points function
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2025-01-06 11:41:59 -06:00 |
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2260b1bc36
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fix collision issue between capsule rounded edge & corners, and with reverse-winding shapes
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2025-01-03 18:42:46 -06:00 |
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33df739cc6
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create separate entities for visualizing collision debug info
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2025-01-03 17:24:34 -06:00 |
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9981b600a8
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draw debug movement for kinematic objects
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2025-01-03 16:04:32 -06:00 |
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1bbe316b20
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kinematic flag
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2024-12-16 12:53:52 -06:00 |
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bac3256d1e
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hit event testing
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2024-12-16 12:23:58 -06:00 |
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152656fbc5
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create ground friction joint dynamically
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2024-11-18 13:12:10 -06:00 |
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bfa1f1e065
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contact lookup, joint / contact removal
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2024-10-30 18:34:45 -05:00 |
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f5e45d6ba1
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game tick continuity gen. start removing static constraint lookup
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2024-10-30 14:47:17 -05:00 |
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c071e17305
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fix clip winding swap
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2024-10-30 13:58:11 -05:00 |
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c8b48b9537
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object dragging via mouse joint
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2024-10-30 10:16:09 -05:00 |
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