Commit Graph

73 Commits

Author SHA1 Message Date
29ec298b48 dx12 progress 2025-06-17 15:21:26 -05:00
1c18cba5f8 –depluralize res dirs 2025-06-08 20:26:01 -05:00
05668865a7 rename temp_arena -> arena_temp 2025-06-07 21:20:35 -05:00
fae10387cd light testing setup. backbuffer resize delay. 2025-06-02 22:54:50 -05:00
dc46fb270d readd mesh shader 2025-05-27 04:25:59 -05:00
d48706d1f7 simple in-game debug console 2025-05-24 13:49:22 -05:00
e2d7e84754 rename res/graphics -> res/sprites 2025-05-23 23:37:26 -05:00
2dc481bfc0 don't prefix resource names with res directory. check for resource existence after opening. 2025-05-23 23:35:43 -05:00
b0ffb143f2 don't merge walls with different collision directions 2025-05-22 15:36:19 -05:00
6c884a2228 comment 2025-05-22 14:44:07 -05:00
15d3efe346 comment 2025-05-22 14:39:36 -05:00
e9c7cced16 one directional wall testing 2025-05-22 01:17:08 -05:00
92bb82cdb4 sort tile chunks by x & y separately to fix bug 2025-05-21 23:01:40 -05:00
d9f841dad6 vram profiling 2025-05-21 22:10:30 -05:00
a47009f16b cross-chunk tile wall merging 2025-05-21 21:17:04 -05:00
4bc6ca6679 vertical wall generation 2025-05-21 18:23:01 -05:00
c15f52032f horizontal wall generation testing 2025-05-21 17:52:25 -05:00
478f077030 tile chunk testing 2025-05-21 16:59:54 -05:00
9e804186c2 pass hash directly into fixed dict funtions 2025-05-21 14:03:46 -05:00
3a8a66850d tile testing 2025-05-21 13:10:58 -05:00
cdb5eeea63 tracy lock C api internals simplification 2025-05-20 18:06:11 -05:00
079ae4c47c fix mouse joint instability 2025-05-20 00:26:38 -05:00
60c17aac63 bouncier chucker joint. checkered grid shader 2025-05-19 23:44:13 -05:00
fd365313b3 weld joint linear part working 2025-05-19 19:11:19 -05:00
6c8017b97f calculate constraint softness dynamically 2025-05-19 13:53:36 -05:00
3b19e1260e call collision callbacks during contact creation loop 2025-05-17 07:59:54 -05:00
2c6dc93167 chucker testing. always insert collision callback data. 2025-05-16 21:39:10 -05:00
88dc2a22ab chucker sensor 2025-05-16 21:21:22 -05:00
c432ca5b77 chucker start 2025-05-16 19:59:20 -05:00
1943b2d81b continuous teleporting 2025-05-16 17:54:24 -05:00
e4a4e33232 add collision props that are separate from dynamic & kinematic props 2025-05-16 17:17:37 -05:00
e24591c13c cubic explosion strength 2025-05-16 14:28:22 -05:00
98c238ff79 some temporary color pallete defines 2025-05-16 13:25:08 -05:00
f4c8264c96 spawn1 & spawn2 commands 2025-05-16 12:05:37 -05:00
84b0caf379 sys_thread_try_release 2025-05-16 11:10:37 -05:00
0b3767df3a update collider debug logic so it works again. add debug teleport 2025-05-16 10:32:07 -05:00
6ac44c3de9 run collision callbacks twice. process explosion blast collision in collision callback 2025-05-16 09:30:39 -05:00
855fa051d0 start explosion work 2025-05-16 08:15:21 -05:00
57174796b9 arena push zero by default 2025-05-15 08:42:12 -05:00
12e5cbe7cc some pausing fixes 2025-05-15 07:48:28 -05:00
5e81b78ac1 re-add sim pausing & stepping 2025-05-15 05:27:33 -05:00
50713144f6 rename SIM_ENT_PROP -> SEPROP 2025-05-15 04:07:35 -05:00
885652082d circular tim 2025-05-14 09:07:30 -05:00
fc3c67b445 tiles in progress 2025-04-24 13:21:36 -05:00
0b92a1e8a4 cmd_kind. fix aabb draw 2025-03-01 09:39:00 -06:00
d16fdcd260 rename 'client_ent' -> 'player' 2025-02-28 17:42:26 -06:00
d0bfbfeb2d master snapshot blending 2025-02-28 15:27:02 -06:00
7e7e6a8f87 debug follow 2025-02-27 18:07:49 -06:00
55a4b904e0 fix publish client ents losing sync props 2025-02-27 12:44:36 -06:00
b9530f6c7a use rand_state for rng 2025-02-27 09:17:21 -06:00