more transparent blood

This commit is contained in:
jacob 2025-01-13 08:51:32 -06:00
parent 5b29d4f36e
commit ece13bc12f

View File

@ -389,7 +389,7 @@ INTERNAL PHYS_COLLISION_CALLBACK_FUNC_DEF(on_collision, array)
struct xform xf = XFORM_TRS(.t = point);
struct entity *decal = entity_alloc(root);
decal->sprite = sprite_tag_from_path(STR("res/graphics/blood.ase"));
decal->sprite_tint = RGBA_32_F(1, 1, 1, 0.5f);
decal->sprite_tint = RGBA_32_F(1, 1, 1, 0.25f);
entity_set_xform(decal, xf);
f32 angular_velocity_range = 5;