power_play/src/app.c

305 lines
10 KiB
C

#include "app.h"
#include "arena.h"
#include "string.h"
#include "scratch.h"
#include "sys.h"
#include "work.h"
#include "user.h"
#include "game.h"
#include "playback.h"
#include "log.h"
#include "resource.h"
#include "asset_cache.h"
#include "font.h"
#include "sprite.h"
#include "ttf.h"
#include "mixer.h"
#include "sound.h"
#include "util.h"
#include "settings.h"
#include "draw.h"
#include "math.h"
#include "renderer.h"
#include "phys.h"
#include "rng.h"
struct exit_callback {
app_exit_callback_func *func;
struct exit_callback *next;
struct sys_thread thread;
};
GLOBAL struct {
struct arena arena;
struct string write_path;
struct sync_flag exit_sf;
/* Exit callbacks */
struct sys_mutex exit_callbacks_mutex;
struct arena exit_callbacks_arena;
struct exit_callback *exit_callbacks_head;
} G = ZI, DEBUG_ALIAS(G, G_app);
/* ========================== *
* Write directory
* ========================== */
INTERNAL struct string initialize_write_directory(struct arena *arena, struct string write_dir)
{
struct temp_arena scratch = scratch_begin(arena);
/* Create write path */
struct string base_write_dir = sys_get_write_path(scratch.arena);
struct string write_path_fmt = base_write_dir.len > 0 ? STR("%F/%F/") : STR("%F%F/");
struct string write_path = string_format(
arena,
write_path_fmt,
FMT_STR(base_write_dir),
FMT_STR(write_dir)
);
/* Create write dir if not present */
if (!sys_is_dir(write_path)) {
sys_mkdir(write_path);
/* TODO: handle failure */
}
scratch_end(scratch);
return write_path;
}
struct string app_write_path_cat(struct arena *arena, struct string filename)
{
return string_cat(arena, G.write_path, filename);
}
/* ========================== *
* Default settings
* ========================== */
INTERNAL struct sys_window_settings default_window_settings(struct sys_window *window)
{
__prof;
struct v2 monitor_size = sys_window_get_monitor_size(window);
i32 width = 1280;
i32 height = math_round_to_int(width / (f32)(DEFAULT_CAMERA_WIDTH / DEFAULT_CAMERA_HEIGHT));
i32 x = math_round_to_int(monitor_size.x / 2.f - width / 2);
i32 y = math_round_to_int(monitor_size.y / 2.f - height / 2);
return (struct sys_window_settings) {
.title = WINDOW_TITLE,
.floating_x = x,
.floating_y = y,
.floating_width = width,
.floating_height = height
};
}
/* ========================== *
* Exit callbacks
* ========================== */
INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(exit_callback_thread_entry_point, vcallback)
{
struct exit_callback *callback = (struct exit_callback *)vcallback;
callback->func();
}
void app_register_exit_callback(app_exit_callback_func *func)
{
struct sys_lock lock = sys_mutex_lock_e(&G.exit_callbacks_mutex);
struct exit_callback *callback = arena_push_zero(&G.exit_callbacks_arena, struct exit_callback);
callback->func = func;
callback->next = G.exit_callbacks_head;
G.exit_callbacks_head = callback;
sys_mutex_unlock(&lock);
}
/* ========================== *
* Generate random number file
* (unused function)
* ========================== */
#if 0
#include "rng.h"
INTERNAL void gen_random_file(struct string path, u32 count)
{
{
/* Clear file */
struct sys_file f = sys_file_open_write(path);
sys_file_write(f, BUFFER(0, 0));
sys_file_close(f);
}
struct sys_file f = sys_file_open_append(path);
for (u32 i = 0; i < count; ++i) {
u64 rand = rng_rand_u64();
sys_file_write(f, BUFFER_FROM_STRUCT(&rand));
}
sys_file_close(f);
}
#endif
/* ========================== *
* Entry point
* ========================== */
void app_entry_point(void)
{
struct temp_arena scratch = scratch_begin_no_conflict();
G.exit_sf = sync_flag_alloc();
G.exit_callbacks_mutex = sys_mutex_alloc();
G.exit_callbacks_arena = arena_alloc(GIGABYTE(64));
u32 worker_count = 4;
{
/* FIXME: Switch this on to utilize all cores. Only decreasing worker count for testing purposes. */
#if !PROFILING && !RTC
/* 1. User thread, Input thread
* 2. Game thread
* 3. Playback thread
*/
u32 num_reserved_cores = 3;
i32 min_worker_count = 2;
i32 max_worker_count = 512;
i32 target_worker_count = (i32)sys_num_logical_processors() - num_reserved_cores;
worker_count = (u32)clamp_i32(target_worker_count, min_worker_count, max_worker_count);
#endif
}
G.arena = arena_alloc(GIGABYTE(64));
G.write_path = initialize_write_directory(&G.arena, STR(WRITE_DIR));
/* Startup logging */
{
struct temp_arena temp = arena_temp_begin(scratch.arena);
struct string logfile_path = app_write_path_cat(temp.arena, STR("log.txt"));
struct log_startup_receipt log_sr = log_startup(logfile_path);
(UNUSED)log_sr;
logf_info("Start of logs");
arena_temp_end(temp);
}
/* Create window */
struct sys_window window = sys_window_alloc();
/* Read window settings from file */
{
struct temp_arena temp = arena_temp_begin(scratch.arena);
struct sys_window_settings window_settings = ZI;
struct string settings_path = app_write_path_cat(temp.arena, STR(SETTINGS_FILENAME));
logf_info("Looking for settings file \"%F\"", FMT_STR(settings_path));
if (sys_is_file(settings_path)) {
logf_info("Settings file found");
struct sys_file settings_file = sys_file_open_read(settings_path);
struct buffer file_data = sys_file_read_all(temp.arena, settings_file);
sys_file_close(settings_file);
logf_info("Deserializing settings file data: %F", FMT_STR(STRING_FROM_BUFFER(file_data)));
struct string error = ZI;
struct sys_window_settings *res = settings_deserialize(temp.arena, file_data, &error);
if (error.len > 0) {
logf_info("Failed to load settings file with error - %F", FMT_STR(error));
struct string msg = string_format(temp.arena,
STR(
"Failed to loading settings file \"%F\":\n"
"------------\n"
"%F\n"
"------------\n"
"To stop this error from appearing, either fix the issue above or delete the file from the system."
),
FMT_STR(settings_path),
FMT_STR(error));
sys_panic(msg);
}
logf_info("Settings file loaded successfully");
window_settings = *res;
} else {
logf_info("Settings file not found, loading default");
window_settings = default_window_settings(&window);
}
string_copy_buff(BUFFER_FROM_ARRAY(window_settings.title), STR(WINDOW_TITLE));
sys_window_update_settings(&window, &window_settings);
arena_temp_end(temp);
}
/* Startup systems */
struct resource_startup_receipt resource_sr = resource_startup();
struct rng_startup_receipt rng_sr = rng_startup(&resource_sr);
struct renderer_startup_receipt renderer_sr = renderer_startup(&window);
struct work_startup_receipt work_sr = work_startup(worker_count);
struct asset_cache_startup_receipt asset_cache_sr = asset_cache_startup(&work_sr);
struct ttf_startup_receipt ttf_sr = ttf_startup();
struct font_startup_receipt font_sr = font_startup(&work_sr, &renderer_sr, &asset_cache_sr, &ttf_sr, &resource_sr);
struct sprite_startup_receipt sprite_sr = sprite_startup(&renderer_sr, &resource_sr);
struct mixer_startup_receipt mixer_sr = mixer_startup();
struct sound_startup_receipt sound_sr = sound_startup(&work_sr, &asset_cache_sr, &resource_sr);
struct draw_startup_receipt draw_sr = draw_startup(&renderer_sr, &font_sr);
struct phys_startup_receipt phys_sr = phys_startup();
struct game_startup_receipt game_sr = game_startup(&mixer_sr, &sprite_sr, &sound_sr, &phys_sr);
struct user_startup_receipt user_sr = user_startup(&work_sr, &renderer_sr, &font_sr, &sprite_sr, &draw_sr, &game_sr, &asset_cache_sr, &mixer_sr, &window);
struct playback_startup_receipt playback_sr = playback_startup(&mixer_sr);
(UNUSED)user_sr;
(UNUSED)playback_sr;
(UNUSED)rng_sr;
/* Show window */
sys_window_show(&window);
/* Wait for app_exit() */
sync_flag_wait(&G.exit_sf);
/* Call exit callbacks */
/* FIXME: Only wait on threads for a certain period of time before
* forcing process exit (to prevent process hanging in the background
* when a thread gets stuck) */
{
struct sys_lock lock = sys_mutex_lock_e(&G.exit_callbacks_mutex);
/* Start callback threads */
for (struct exit_callback *callback = G.exit_callbacks_head; callback; callback = callback->next) {
callback->thread = sys_thread_alloc(&exit_callback_thread_entry_point, callback, STR("[P4] Exit callback thread"));
}
/* Wait on callback threads */
for (struct exit_callback *callback = G.exit_callbacks_head; callback; callback = callback->next) {
sys_thread_wait_release(&callback->thread);
}
sys_mutex_unlock(&lock);
}
/* Write window settings to file */
{
struct temp_arena temp = arena_temp_begin(scratch.arena);
struct string window_settings_path = app_write_path_cat(temp.arena, STR(SETTINGS_FILENAME));
struct sys_window_settings settings = sys_window_get_settings(&window);
struct buffer buff = settings_serialize(temp.arena, &settings);
logf_info("Serialized window settings: %F", FMT_STR(STRING_FROM_BUFFER(buff)));
logf_info("Writing settings file to path \"%F\"", FMT_STR(window_settings_path));
struct sys_file settings_file = sys_file_open_write(window_settings_path);
sys_file_write(settings_file, buff);
sys_file_close(settings_file);
logf_info("Finished writing settings file");
arena_temp_end(temp);
}
logf_info("Program exited normally");
scratch_end(scratch);
}
void app_exit(void)
{
sync_flag_set(&G.exit_sf);
}