#include "app.h" #include "arena.h" #include "string.h" #include "scratch.h" #include "sys.h" #include "work.h" #include "user.h" #include "game.h" #include "playback.h" #include "log.h" #include "resource.h" #include "asset_cache.h" #include "font.h" #include "sprite.h" #include "ttf.h" #include "mixer.h" #include "sound.h" #include "util.h" #include "settings.h" #include "draw.h" #include "math.h" #include "renderer.h" #include "phys.h" #include "rng.h" struct exit_callback { app_exit_callback_func *func; struct exit_callback *next; struct sys_thread thread; }; GLOBAL struct { struct arena arena; struct string write_path; struct sync_flag exit_sf; /* Exit callbacks */ struct sys_mutex exit_callbacks_mutex; struct arena exit_callbacks_arena; struct exit_callback *exit_callbacks_head; } G = ZI, DEBUG_ALIAS(G, G_app); /* ========================== * * Write directory * ========================== */ INTERNAL struct string initialize_write_directory(struct arena *arena, struct string write_dir) { struct temp_arena scratch = scratch_begin(arena); /* Create write path */ struct string base_write_dir = sys_get_write_path(scratch.arena); struct string write_path_fmt = base_write_dir.len > 0 ? STR("%F/%F/") : STR("%F%F/"); struct string write_path = string_format( arena, write_path_fmt, FMT_STR(base_write_dir), FMT_STR(write_dir) ); /* Create write dir if not present */ if (!sys_is_dir(write_path)) { sys_mkdir(write_path); /* TODO: handle failure */ } scratch_end(scratch); return write_path; } struct string app_write_path_cat(struct arena *arena, struct string filename) { return string_cat(arena, G.write_path, filename); } /* ========================== * * Default settings * ========================== */ INTERNAL struct sys_window_settings default_window_settings(struct sys_window *window) { __prof; struct v2 monitor_size = sys_window_get_monitor_size(window); i32 width = 1280; i32 height = math_round_to_int(width / (f32)(DEFAULT_CAMERA_WIDTH / DEFAULT_CAMERA_HEIGHT)); i32 x = math_round_to_int(monitor_size.x / 2.f - width / 2); i32 y = math_round_to_int(monitor_size.y / 2.f - height / 2); return (struct sys_window_settings) { .title = WINDOW_TITLE, .floating_x = x, .floating_y = y, .floating_width = width, .floating_height = height }; } /* ========================== * * Exit callbacks * ========================== */ INTERNAL SYS_THREAD_ENTRY_POINT_FUNC_DEF(exit_callback_thread_entry_point, vcallback) { struct exit_callback *callback = (struct exit_callback *)vcallback; callback->func(); } void app_register_exit_callback(app_exit_callback_func *func) { struct sys_lock lock = sys_mutex_lock_e(&G.exit_callbacks_mutex); struct exit_callback *callback = arena_push_zero(&G.exit_callbacks_arena, struct exit_callback); callback->func = func; callback->next = G.exit_callbacks_head; G.exit_callbacks_head = callback; sys_mutex_unlock(&lock); } /* ========================== * * Generate random number file * (unused function) * ========================== */ #if 0 #include "rng.h" INTERNAL void gen_random_file(struct string path, u32 count) { { /* Clear file */ struct sys_file f = sys_file_open_write(path); sys_file_write(f, BUFFER(0, 0)); sys_file_close(f); } struct sys_file f = sys_file_open_append(path); for (u32 i = 0; i < count; ++i) { u64 rand = rng_rand_u64(); sys_file_write(f, BUFFER_FROM_STRUCT(&rand)); } sys_file_close(f); } #endif /* ========================== * * Entry point * ========================== */ void app_entry_point(void) { struct temp_arena scratch = scratch_begin_no_conflict(); G.exit_sf = sync_flag_alloc(); G.exit_callbacks_mutex = sys_mutex_alloc(); G.exit_callbacks_arena = arena_alloc(GIGABYTE(64)); u32 worker_count = 4; { /* FIXME: Switch this on to utilize all cores. Only decreasing worker count for testing purposes. */ #if !PROFILING && !RTC /* 1. User thread, Input thread * 2. Game thread * 3. Playback thread */ u32 num_reserved_cores = 3; i32 min_worker_count = 2; i32 max_worker_count = 512; i32 target_worker_count = (i32)sys_num_logical_processors() - num_reserved_cores; worker_count = (u32)clamp_i32(target_worker_count, min_worker_count, max_worker_count); #endif } G.arena = arena_alloc(GIGABYTE(64)); G.write_path = initialize_write_directory(&G.arena, STR(WRITE_DIR)); /* Startup logging */ { struct temp_arena temp = arena_temp_begin(scratch.arena); struct string logfile_path = app_write_path_cat(temp.arena, STR("log.txt")); struct log_startup_receipt log_sr = log_startup(logfile_path); (UNUSED)log_sr; logf_info("Start of logs"); arena_temp_end(temp); } /* Create window */ struct sys_window window = sys_window_alloc(); /* Read window settings from file */ { struct temp_arena temp = arena_temp_begin(scratch.arena); struct sys_window_settings window_settings = ZI; struct string settings_path = app_write_path_cat(temp.arena, STR(SETTINGS_FILENAME)); logf_info("Looking for settings file \"%F\"", FMT_STR(settings_path)); if (sys_is_file(settings_path)) { logf_info("Settings file found"); struct sys_file settings_file = sys_file_open_read(settings_path); struct buffer file_data = sys_file_read_all(temp.arena, settings_file); sys_file_close(settings_file); logf_info("Deserializing settings file data: %F", FMT_STR(STRING_FROM_BUFFER(file_data))); struct string error = ZI; struct sys_window_settings *res = settings_deserialize(temp.arena, file_data, &error); if (error.len > 0) { logf_info("Failed to load settings file with error - %F", FMT_STR(error)); struct string msg = string_format(temp.arena, STR( "Failed to loading settings file \"%F\":\n" "------------\n" "%F\n" "------------\n" "To stop this error from appearing, either fix the issue above or delete the file from the system." ), FMT_STR(settings_path), FMT_STR(error)); sys_panic(msg); } logf_info("Settings file loaded successfully"); window_settings = *res; } else { logf_info("Settings file not found, loading default"); window_settings = default_window_settings(&window); } string_copy_buff(BUFFER_FROM_ARRAY(window_settings.title), STR(WINDOW_TITLE)); sys_window_update_settings(&window, &window_settings); arena_temp_end(temp); } /* Startup systems */ struct resource_startup_receipt resource_sr = resource_startup(); struct rng_startup_receipt rng_sr = rng_startup(&resource_sr); struct renderer_startup_receipt renderer_sr = renderer_startup(&window); struct work_startup_receipt work_sr = work_startup(worker_count); struct asset_cache_startup_receipt asset_cache_sr = asset_cache_startup(&work_sr); struct ttf_startup_receipt ttf_sr = ttf_startup(); struct font_startup_receipt font_sr = font_startup(&work_sr, &renderer_sr, &asset_cache_sr, &ttf_sr, &resource_sr); struct sprite_startup_receipt sprite_sr = sprite_startup(&renderer_sr, &resource_sr); struct mixer_startup_receipt mixer_sr = mixer_startup(); struct sound_startup_receipt sound_sr = sound_startup(&work_sr, &asset_cache_sr, &resource_sr); struct draw_startup_receipt draw_sr = draw_startup(&renderer_sr, &font_sr); struct phys_startup_receipt phys_sr = phys_startup(); struct game_startup_receipt game_sr = game_startup(&mixer_sr, &sprite_sr, &sound_sr, &phys_sr); struct user_startup_receipt user_sr = user_startup(&work_sr, &renderer_sr, &font_sr, &sprite_sr, &draw_sr, &game_sr, &asset_cache_sr, &mixer_sr, &window); struct playback_startup_receipt playback_sr = playback_startup(&mixer_sr); (UNUSED)user_sr; (UNUSED)playback_sr; (UNUSED)rng_sr; /* Show window */ sys_window_show(&window); /* Wait for app_exit() */ sync_flag_wait(&G.exit_sf); /* Call exit callbacks */ /* FIXME: Only wait on threads for a certain period of time before * forcing process exit (to prevent process hanging in the background * when a thread gets stuck) */ { struct sys_lock lock = sys_mutex_lock_e(&G.exit_callbacks_mutex); /* Start callback threads */ for (struct exit_callback *callback = G.exit_callbacks_head; callback; callback = callback->next) { callback->thread = sys_thread_alloc(&exit_callback_thread_entry_point, callback, STR("[P4] Exit callback thread")); } /* Wait on callback threads */ for (struct exit_callback *callback = G.exit_callbacks_head; callback; callback = callback->next) { sys_thread_wait_release(&callback->thread); } sys_mutex_unlock(&lock); } /* Write window settings to file */ { struct temp_arena temp = arena_temp_begin(scratch.arena); struct string window_settings_path = app_write_path_cat(temp.arena, STR(SETTINGS_FILENAME)); struct sys_window_settings settings = sys_window_get_settings(&window); struct buffer buff = settings_serialize(temp.arena, &settings); logf_info("Serialized window settings: %F", FMT_STR(STRING_FROM_BUFFER(buff))); logf_info("Writing settings file to path \"%F\"", FMT_STR(window_settings_path)); struct sys_file settings_file = sys_file_open_write(window_settings_path); sys_file_write(settings_file, buff); sys_file_close(settings_file); logf_info("Finished writing settings file"); arena_temp_end(temp); } logf_info("Program exited normally"); scratch_end(scratch); } void app_exit(void) { sync_flag_set(&G.exit_sf); }