power_play/src/config.h
2024-04-10 17:22:50 -05:00

54 lines
1.3 KiB
C

/* Project-wide configurable constants */
/* TODO: Remove this */
#define FONT_TEST 1
#define WRITE_DIR "power_play"
#define SETTINGS_FILENAME "settings.json"
/* Window title */
#if RTC
# if DEVELOPER
# define WINDOW_TITLE "Debug (Developer Build)"
# else
# define WINDOW_TITLE "Debug"
# endif
#else
# if DEVELOPER
# define WINDOW_TITLE "Power Play (Developer Build)"
# else
# define WINDOW_TITLE "Power Play"
# endif
#endif
/* If we are not compiling in developer mode, assume resources are embedded as
* a tar archive in the executable. Otherwise, look for resources in the file
* system. */
#define RESOURCES_EMBEDDED !(DEVELOPER)
#define DEFAULT_CAMERA_WIDTH (7.0)
#define DEFAULT_CAMERA_HEIGHT (DEFAULT_CAMERA_WIDTH / (16.0 / 9.0))
#define PIXELS_PER_UNIT 256.0
#define GAME_FPS 50.0
#define GAME_TIMESCALE 1.0
/* How many ticks back in time should the user blend between?
* <Delay ms> = <USER_INTERP_OFFSET_TICK_RATIO> * <Game tick rate>
* E.g: At 1.5, the user thread will render 49.5ms back in time (if game thread runs at 30FPS)
*/
#define USER_INTERP_OFFSET_TICK_RATIO 1.1
#define USER_INTERP_ENABLED 1
/* ========================== *
* Settings
* ========================== */
/* TODO: Move these to user-configurable settings */
#define AUDIO_ENABLED 0
#define VSYNC_ENABLED 0
#define USER_FRAME_LIMIT 300.0